Japaso I appreciate that.
Karl Speidel Yeah, I get you. Considering the current accessibility to assets and tools basically anyone can become a dev, regardless of how familiar they are with the creation process. Not saying that's a bad thing ofc.
As for new systems, with encyclopedia/bestiary coming up and item and nemesis system getting revised next update, there are two system I'll want to take a shot at. The first is the system connected to dying and getting defeated, it will introcude a new stat called Spirit/Soul and will affect the starting lvl of the player after death. It will also be a thing the monsters can drain from you.
The second thing I want to experiment with is gifting consumable items to enemies. Potions, lvl up items etc. My plan for this feature is a way for the player to deal with enemies through appeasing them with a gift.
When it comes to any kind of companion system, there won't be anything like having an additional party member in battle. What I was thinking about is having certain character or monsters follow the player and giving him an additional move or a passive. The player could interact with their followers on their journey when following. This is something, I'm not sure I'll implement and if I do it will be either unlocked via quest or reaching the max level of nemesis on an enemy. Apart from these features, I do not plan to add anything else, feature creep is a real thing
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