- Sep 20, 2021
- 759
- 689
You should understand while what you described is common sense and standard for me about design in general,few atleast when talkling about porn games even grasp the concept,let alone implement it properly. Good for you.Character design is something that I like a lot and do when I get the right mindset/inspiration. Your advice is something I'm doing actively as my image/plan for the enemies and characters can change over time, and if need be, their design changes too. This is one of the reasons why I tend to design characters ahead of time, this way they get much more time in the oven.
There will be some transformation content going on in the future for existing enemies (legion) and side characters and the enemies that will be eventually introduced like the corrupted villager I mentioned before. I've seen Anax's content, though i can't say I have played his games. He has some great renders under his belt.
Yeah, nemesis system is still in its infancy, however lately I have managed to settle on a power up system that I'm satisfied with. Still gotta test it in a existing build. After that I'll focus on implementing the passives further as most of them don't work as of now.
Futa was planned for the game from the start and there will be more of it in the future, but don't worry you won't be missing 50% of the content when turning it off. I want to keep a fair balance of content, however it's not that easy because each enemy has different moves/kinks to it.
Well if you ever thing about adding transformation content that would be great,cant be the only one that wants that.
Do you have more systems planned like nemesis? To spice up the game,though I get it,you will add as time passes when you get ideas,maybe I can give you a few.
Will we ever get companions? Maybe recruit monsters to fight monsters.