4.60 star(s) 16 Votes

Karl Speidel

Active Member
Sep 20, 2021
759
689
Character design is something that I like a lot and do when I get the right mindset/inspiration. Your advice is something I'm doing actively as my image/plan for the enemies and characters can change over time, and if need be, their design changes too. This is one of the reasons why I tend to design characters ahead of time, this way they get much more time in the oven.

There will be some transformation content going on in the future for existing enemies (legion) and side characters and the enemies that will be eventually introduced like the corrupted villager I mentioned before. I've seen Anax's content, though i can't say I have played his games. He has some great renders under his belt.

Yeah, nemesis system is still in its infancy, however lately I have managed to settle on a power up system that I'm satisfied with. Still gotta test it in a existing build. After that I'll focus on implementing the passives further as most of them don't work as of now.

Futa was planned for the game from the start and there will be more of it in the future, but don't worry you won't be missing 50% of the content when turning it off. I want to keep a fair balance of content, however it's not that easy because each enemy has different moves/kinks to it.
You should understand while what you described is common sense and standard for me about design in general,few atleast when talkling about porn games even grasp the concept,let alone implement it properly. Good for you.

Well if you ever thing about adding transformation content that would be great,cant be the only one that wants that.

Do you have more systems planned like nemesis? To spice up the game,though I get it,you will add as time passes when you get ideas,maybe I can give you a few.

Will we ever get companions? Maybe recruit monsters to fight monsters.
 

big_doink

Newbie
Apr 20, 2017
52
288
Dev updates their patreon every few weeks, if you scroll up literally TWO POSTS, you'll see dev talking about future systems to be implemented, and you're complaining about 3 months? 3 months is nothing on this site. Start getting worried when half a year passes (more if you're making a game about a certain tower).
or if the games takes place in a twisted world
 

Necropanzer

Member
Game Developer
Mar 24, 2018
231
541
Japaso I appreciate that.

Karl Speidel Yeah, I get you. Considering the current accessibility to assets and tools basically anyone can become a dev, regardless of how familiar they are with the creation process. Not saying that's a bad thing ofc.
As for new systems, with encyclopedia/bestiary coming up and item and nemesis system getting revised next update, there are two system I'll want to take a shot at. The first is the system connected to dying and getting defeated, it will introcude a new stat called Spirit/Soul and will affect the starting lvl of the player after death. It will also be a thing the monsters can drain from you.
The second thing I want to experiment with is gifting consumable items to enemies. Potions, lvl up items etc. My plan for this feature is a way for the player to deal with enemies through appeasing them with a gift.
When it comes to any kind of companion system, there won't be anything like having an additional party member in battle. What I was thinking about is having certain character or monsters follow the player and giving him an additional move or a passive. The player could interact with their followers on their journey when following. This is something, I'm not sure I'll implement and if I do it will be either unlocked via quest or reaching the max level of nemesis on an enemy. Apart from these features, I do not plan to add anything else, feature creep is a real thing :D.
 

camper674

Member
Jan 30, 2018
169
219
Japaso I appreciate that.

Karl Speidel Yeah, I get you. Considering the current accessibility to assets and tools basically anyone can become a dev, regardless of how familiar they are with the creation process. Not saying that's a bad thing ofc.
As for new systems, with encyclopedia/bestiary coming up and item and nemesis system getting revised next update, there are two system I'll want to take a shot at. The first is the system connected to dying and getting defeated, it will introcude a new stat called Spirit/Soul and will affect the starting lvl of the player after death. It will also be a thing the monsters can drain from you.
The second thing I want to experiment with is gifting consumable items to enemies. Potions, lvl up items etc. My plan for this feature is a way for the player to deal with enemies through appeasing them with a gift.
When it comes to any kind of companion system, there won't be anything like having an additional party member in battle. What I was thinking about is having certain character or monsters follow the player and giving him an additional move or a passive. The player could interact with their followers on their journey when following. This is something, I'm not sure I'll implement and if I do it will be either unlocked via quest or reaching the max level of nemesis on an enemy. Apart from these features, I do not plan to add anything else, feature creep is a real thing :D.
Oh yeah, I remember the character follow from Biarah? (that one never got randomized) I suppose was her name, Found her after dealing with "The Gatekeeper" that was fun little challenge in itself. I'm glad to see some stuff will be leaving that room and entering the full game.

Anyway, looking forward to testing more stuff, the game has provided a lot of depth that others do not, and I mean in coding too. Its the things like Gatekepeer that provide a lot of amusement when discovered.
(Getting called a C word while getting candles was also giggleworthy moment)
 

Necropanzer

Member
Game Developer
Mar 24, 2018
231
541
Oh yeah, I remember the character follow from Biarah? (that one never got randomized) I suppose was her name, Found her after dealing with "The Gatekeeper" that was fun little challenge in itself. I'm glad to see some stuff will be leaving that room and entering the full game.

Anyway, looking forward to testing more stuff, the game has provided a lot of depth that others do not, and I mean in coding too. Its the things like Gatekepeer that provide a lot of amusement when discovered.
(Getting called a C word while getting candles was also giggleworthy moment)
Fun thing about Biarah npc in the test room, is the fact I that originally created her to test having the enemies equipped with weapons, armor etc and seeing whether all effects of these items work. When you choose the "Give Item" option she actually equips a weapon and a pair of gauntlets. This is something I use for Noemi as the ring the player gives her during the game is actually equipped by her and the same will apply to other pieces of equipment she gets. That system is and will also be used for unique npcs like Ceren or Suzanna. The limit of this system is that the normal enemies that spawn, are unable to use equipment because of the way they are set up.

Also I 100% forgot about that candle chest lol.

fuocoperpetuo Yes, it has characters growing times five their size, shrinking, breast expansion, ass expansion, muscle growth spread across multiple enemies.
 
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SevySub

Member
Aug 17, 2019
170
278
Necropanzer do you have a prevision on the day of the next release?

I'm just asking because the voting for the Femdom Game of the Year 2023 is now open, and if possible, I'd like to play your next release before I proceed to make my votes. I really liked the new renders (especially Lilliet, she is my favorite character in your game so far) and there are categories like "Best Graphics" and "Sexiest characters" in which your new renders fit very well.

If it's not possible to release before day 15 (I will be outside my town after that), it's fine, I'll just take into account the current version and your game is among my favorites anyway.
 

Necropanzer

Member
Game Developer
Mar 24, 2018
231
541
Necropanzer do you have a prevision on the day of the next release?

I'm just asking because the voting for the Femdom Game of the Year 2023 is now open, and if possible, I'd like to play your next release before I proceed to make my votes. I really liked the new renders (especially Lilliet, she is my favorite character in your game so far) and there are categories like "Best Graphics" and "Sexiest characters" in which your new renders fit very well.

If it's not possible to release before day 15 (I will be outside my town after that), it's fine, I'll just take into account the current version and your game is among my favorites anyway.
I never even knew there was something like Femdom Game of the Year lol. While the release day of the update is close and ultimately I want to release it in December, there's no ETA as I cannot predict when I'll be able to release it as there are many factors that can hinder the release date. The next update will be a gameplay focused one with lesser amount of scenes compared to previous ones. The main focus of V4.5 is to make adjustments to nemesis system, introduce bestiary/guidebook feature and some other balance/QoL/GUI changes. I think that judging the game overall based on v4 compared to v4.5 is still a fair judgemement. Thanks for the vote ;).
 

Emendar1994

Newbie
Feb 8, 2021
41
7
I never even knew there was something like Femdom Game of the Year lol. While the release day of the update is close and ultimately I want to release it in December, there's no ETA as I cannot predict when I'll be able to release it as there are many factors that can hinder the release date. The next update will be a gameplay focused one with lesser amount of scenes compared to previous ones. The main focus of V4.5 is to make adjustments to nemesis system, introduce bestiary/guidebook feature and some other balance/QoL/GUI changes. I think that judging the game overall based on v4 compared to v4.5 is still a fair judgemement. Thanks for the vote ;).
Oh, I will also vote your masterpiece should be in the top of this category :)
 
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DemonXros

Member
Apr 17, 2021
133
60
Necro, in the gallery you can only watch batles no? you cant watch escenes that happen for missions?is going to be implemented, and if is not i dont have a problem making multiple saves to make a manual gallery?) but i want to ask if is planed to work in that aspect
 

Necropanzer

Member
Game Developer
Mar 24, 2018
231
541
Necro, in the gallery you can only watch batles no? you cant watch escenes that happen for missions?is going to be implemented, and if is not i dont have a problem making multiple saves to make a manual gallery?) but i want to ask if is planed to work in that aspect
Yes, It's something I want to do, if not the next update then in a patch after it. Ultimately, all of the scenes will be accessible in the gallery room as the battles are now. That way players won't need to make multiple saves and everything will be in one place.
 

Tyrew

Newbie
Jan 26, 2021
32
19
Yo I searched through the thread and there wasn’t a concrete answer, but how do I deal with 5 slimes? Every slime I encounter there are 5 and they just stunlock me Necropanzer
 

Necropanzer

Member
Game Developer
Mar 24, 2018
231
541
Yo I searched through the thread and there wasn’t a concrete answer, but how do I deal with 5 slimes? Every slime I encounter there are 5 and they just stunlock me Necropanzer
You encounter 5 slimes in any encounter? If so, that's a bug and shouldn't happen. Did this always happen or did it start after a certain point in game, like Slimes attacking Ceren on the Island? What's the game version you are playing? You can send me your savefile and I'll take a look and fix it. Otherwise, I suggest using bombs and/or any weapons with thunder element.
 

7th_guest

Newbie
Aug 31, 2020
19
10
Hi Necropanzer! Thanks for a wonderful game!
I have few bug reports and suggestions to consider. And sorry if these have been mentioned before by someone else
* It seems futa fetish does not rize fast enough. For example, I might spend dozens and dozens of rounds with the Pacifier succubus only to notice the fetish increazing by 2-3. Same goes with Futa Slime.
* There is no offensive action for a Slime in Futa form. So, if it is the only slime in the fight, it might get dead locked or take too long
* It seems animations oftest freezes when using 2x or faster animation speed
* Sometimes Succubus Manipulatrix doesn't handle Shrinked state well. She might start the fight in normal mode even when the hero is shrinked. Also she may continue using normal mode even after succeffuly gotten the hero with weakness ray and walking sinisterly toward him.
* When the Pacifier Succubus traps the hero in the Trampling state, it might be reasonable to have Shrink countdown paused until the Hero manages to escape.
* Same goes with Succubus Manipulatrix when she catches the shrunk hero to her trident.
* When a player surrenders, maybe the fetish points might be collected at an increased rate corresponding to the moves the player chooses for the opponent
* When the hero gets an access to a lighter, maybe it would be nicer to have an option to switch in on and off instead of requiring to turn it on every several seconds. It gets rather annoying
* Maybe it would be cool if enemies use their instant death attacks (like vore) on the hero when it is time to finish him off. I mean, when the hero is too low on HP, and the random generator selects a regular attack that would deal enough damage to kill the hero, instead select the instant death move.

Regards!
 
Last edited:

Tyrew

Newbie
Jan 26, 2021
32
19
You encounter 5 slimes in any encounter? If so, that's a bug and shouldn't happen. Did this always happen or did it start after a certain point in game, like Slimes attacking Ceren on the Island? What's the game version you are playing? You can send me your savefile and I'll take a look and fix it. Otherwise, I suggest using bombs and/or any weapons with thunder element.
This issue was fixed by updating to the current version! Sorry about causing any worry. I believe I’ve finished all content available in the game at the moment, and I wanted to tell you some of my thoughts/suggestions. First of all, nice game so far! Has a decent foundation/story that can be built upon. I think it would be beneficial to add more out of battle scenes for some enemies, like the slime puddle paizuri scenes. Using seduction as means to gain power is characteristic of succubi and monsters. This also ties into the story as Mnesomyne wishes to corrupt the hero with lust and desire, which doesn’t necessarily mean combat.
 
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4.60 star(s) 16 Votes