RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,342
Yeah, that was in the back of my mind as well, thanks - as you noted, a teeny bit more setup there might have helped solidify that point even more. I think the poolside chat they had provided a good opportunity for a random - but minor - observation of the MC witnessing Amanda's secret crush coming out in either (intended as confidential) conversation/chats with her friends (as one idea) that he accidentally overhears or their physically crossing each other up in some fashion where she essentially gets all tongue-tied and we see physical symptoms of the depth of crush she harbors, etc. But, yes: I did pick up on your clues and that was helpful towards suspending disbelief in the latest installment.

And, let it be said: not many adults-only creatives care about these aspects of their stories and characters, so continued kudos to you for considering how your choices help to set up the players for following one path or another without questioning whether it made sense or not.
Excellent suggestions. And it's clear we should do a little more pre-amble regarding Amanda's crush. We're working on v1.1.X which has the upgraded UI at the same time we're moving to story forward on the current version. We want to avoid doing and big re-writes. But I'm convinced that it's an excellent idea to maybe add a little content to those existing scenes, especially if it helps strengthen the story to come.

We definitely want to avoid having any relationships that feel too random. Some of them, like Cassie's for instance may have explanations that follow the actions, but in Amanda's case, it makes more sense to establish the attractions first to justify the MC even thinking about a move on her. Just because she's so skittish.


Honestly, that's completely obvious (in a constructive+positive way) and partly why I said the follow-through of how they continue to merge is what I'm still looking forward to experience; I also expect possible tragic impacts from poor choices on the player's part, given her vulnerabilities and the inherent power imbalance you've established! That could really add a dimension to parts of the work which involve her interactions, in some respects.
You know that's really the first time anyone has mentioned it, and perhaps it should be said. Our promise to our players was that any choice you made would lead you to a "sexual" outcome. We're not promising all choices lead to a happy ending. Just that all choices lead to plenty of intercourse along the way.

Maybe I should put that in a disclaimer somewhere. :unsure:

Well, OF COURSE you are already on top of this possibility :) . Yeah, I am reasonably comfortable with GitHub and its concepts+mechanics, deal with it at work often enough …
Excellent. It's on the list of things we need to get done, definitely sooner rather than later.
When you have a chance and if you're still interested, please send me an email we can reach you at.
We hope to get the repository set up in the next couple of weeks and then select a short list of proofers and contributors like yourself who are interested in volunteering for things like proofing and translating.

Having it all on git just makes managing all those edits much easier.



Cool, much thanks!
Thank you! We appreciate all the feedback! We're open to anything that makes the game better!
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,342
Looks like this next update is going to be sweet.

Yeah the top image looks a bit better from the original. It's great to see your art grow in a short time.

I like the idea of updating the game through small patches instead of downloading the full game every time.

Thanks for the update.

Excelsior

P.S. Oooh intercourse in your game, you don't say. :sneaky:
Thanks for the props! Yeah we have a lot of work to do still, but we're excited.
And we've maybe gone a little crazy with the visuals since we are moving towards a segmented distributions of updates.

We're going to work this week to get the unarchived version uploaded so that people can go ahead and re-download it in preparation of the new update in the next couple of weeks. This way when it does hit, they can just go straight to the new material and not have to download the whole game, and then the update.

And since we're no longer worried about size as much as we were, we're throwing in some extra animations because dammit, I like animations!

Hopefully we'll have some of the animation tests we can share in the coming week.

Cheers mate!

Oh, and while I'm thinking about it, major salute to you for all the great porn you've been sharing in our discord! Excellent, excellent stuff mate!
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,342



Teaser Scene
Still jamming away on the Nanami/Lita/Lola update. This week's scene is from an interlude between two meetings. Roger's got a lot of ground to cover if he's going to get the dirt he needs to bring his corporate nemesis to heel.

I am proud of this image though. It's a clear demonstration on how far we've come in mastering our lighting techniques and using them to set the mood and establish a scene.

Weekly Progress
Last week was exceptionally busy but mostly work as usual. No big advances to report, no major achievements. Just rote updates to the game and building the visuals. It sounds boring, but it's the work that needs to happen to keep this thing moving.

This next update will be on of our largest to date. That said, I know it's only going to take you sons-of-bitches twenty minutes to play through what has taken four weeks to build. But hey, that's the nature of these projects isn't it.

Some days I do envy those developers who chose to build an open map game where fifteen minutes of content is hidden inside an hour of play because readers have to spend so much time re-exploring parts of the map to find those new clickables and access the content. I jest of course.

We're very excited and pleased with the way this next update is shaping up. It will have the most sexual content to date and lots, and lots of dialogue choices to make.

And the new layered system is great at giving us ways to visually demonstrate some of your choices on screen. We want you to feel like your dialogue matters, and we're doing everything we can to make sure that it does.

In the meantime, we're rolling forward and digging deep into the strip club scenes. So hopefully next week's teaser will be a little saucier!

Picarto Streaming!
Last week we ran into a little hitch with the bill paying job interfering with our time table. But we've got the board cleared and we are back on for Live Streaming, Wednesday March 6th from 11:00am to 1:00pm EST. I hope you'll join us because I need your input on what we're going to make Jane do in Roger's Man-Cave.

And for those who don't really care much about the sexier end of things, it will still be a good chance to see first hand how we go about crafting the visuals for our story. And if you're a dabbler in Daz, maybe we'll be able to also offer you some pointers and introduce you to a few tricks you might not otherwise have been aware of.

So we hope you'll have an opportunity to join us.

What's Next?
We continue to work, and work and work. Seriously though, we enjoy it, so it's no kind of burden to us. But it's what needs to be done. We still have one alternate dialogue track to write, but that shouldn't be challenging. And then of course all of the accompanying images.

We've been throwing around the idea of also doing a limited stream when we make the animations for this coming chapter. Thoughts on that? Is it something people would want to watch? Sound off and let us know what you think.

One Last Thing!
I want to give a shout out to all of our long time patrons, and those folks who have made the decision recently to contribute to our project. You're support not only makes this project possible, but encourages us daily because we know there is an audience out there that appreciates all the effort that goes into this project.

It's a lot of hours that go into making an update and having you out there showing your support, giving us your feedback and offering up your own hard earned dollars really matters to us. So again, we just want to say THANK YOU!
Your support never goes unnoticed!

In the meantime, I gotta get back to rendering.

We at Ianvs Salute You!
 

quinfax

Active Member
Jun 4, 2018
512
1,565



Teaser Scene
Still jamming away on the Nanami/Lita/Lola update. This week's scene is from an interlude between two meetings. Roger's got a lot of ground to cover if he's going to get the dirt he needs to bring his corporate nemesis to heel.

I am proud of this image though. It's a clear demonstration on how far we've come in mastering our lighting techniques and using them to set the mood and establish a scene.

Weekly Progress
Last week was exceptionally busy but mostly work as usual. No big advances to report, no major achievements. Just rote updates to the game and building the visuals. It sounds boring, but it's the work that needs to happen to keep this thing moving.

This next update will be on of our largest to date. That said, I know it's only going to take you sons-of-bitches twenty minutes to play through what has taken four weeks to build. But hey, that's the nature of these projects isn't it.

Some days I do envy those developers who chose to build an open map game where fifteen minutes of content is hidden inside an hour of play because readers have to spend so much time re-exploring parts of the map to find those new clickables and access the content. I jest of course.

We're very excited and pleased with the way this next update is shaping up. It will have the most sexual content to date and lots, and lots of dialogue choices to make.

And the new layered system is great at giving us ways to visually demonstrate some of your choices on screen. We want you to feel like your dialogue matters, and we're doing everything we can to make sure that it does.

In the meantime, we're rolling forward and digging deep into the strip club scenes. So hopefully next week's teaser will be a little saucier!

Picarto Streaming!
Last week we ran into a little hitch with the bill paying job interfering with our time table. But we've got the board cleared and we are back on for Live Streaming, Wednesday March 6th from 11:00am to 1:00pm EST. I hope you'll join us because I need your input on what we're going to make Jane do in Roger's Man-Cave.

And for those who don't really care much about the sexier end of things, it will still be a good chance to see first hand how we go about crafting the visuals for our story. And if you're a dabbler in Daz, maybe we'll be able to also offer you some pointers and introduce you to a few tricks you might not otherwise have been aware of.

So we hope you'll have an opportunity to join us.

What's Next?
We continue to work, and work and work. Seriously though, we enjoy it, so it's no kind of burden to us. But it's what needs to be done. We still have one alternate dialogue track to write, but that shouldn't be challenging. And then of course all of the accompanying images.

We've been throwing around the idea of also doing a limited stream when we make the animations for this coming chapter. Thoughts on that? Is it something people would want to watch? Sound off and let us know what you think.

One Last Thing!
I want to give a shout out to all of our long time patrons, and those folks who have made the decision recently to contribute to our project. You're support not only makes this project possible, but encourages us daily because we know there is an audience out there that appreciates all the effort that goes into this project.

It's a lot of hours that go into making an update and having you out there showing your support, giving us your feedback and offering up your own hard earned dollars really matters to us. So again, we just want to say THANK YOU!
Your support never goes unnoticed!

In the meantime, I gotta get back to rendering.

We at Ianvs Salute You!
It's good to see everything is going smoothly in the background for the most part.
Yeah sometimes you gotta bow down to the corporate master in order to earn that sweet green.
Can't wait to see the next update and that sweet tattooed beauty Nanami.

Excelsior

P.S.
major salute to you for all the great porn you've been sharing in our discord!
Well being just a head. I know where all the good stuff is. ;)
 
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RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,342
Just want to ping the community and see if I can get some opinions.

Enclosed is a test animation we've done for the release we're working on now.

(Please be patient with the embedded video, we're using the default player and it's not the fastest.)

We intend to add several animations to this release, but we've heard various conflicting opinions about how much animations really add to an adult game.

If you have an opinion on this we'd love to hear it. Do animations enhance your enjoyment of a game or do they just get in the way? Would you rather a release take one or two more weeks in development to build four or five quality animations, or would you rather play without.

I'm dying to know what you think.
 

rick87

Active Member
Jul 16, 2017
535
2,756
We intend to add several animations to this release, but we've heard various conflicting opinions about how much animations really add to an adult game.

If you have an opinion on this we'd love to hear it. Do animations enhance your enjoyment of a game or do they just get in the way? Would you rather a release take one or two more weeks in development to build four or five quality animations, or would you rather play without.

I'm dying to know what you think.
that animation looks good enough, not top notch but not too shabby either. and i'd better wait a couple more weeks and get animations than do without.
 

bacchusplateau

Well-Known Member
May 23, 2017
1,183
1,089
Just want to ping the community and see if I can get some opinions.

Enclosed is a test animation we've done for the release we're working on now.

(Please be patient with the embedded video, we're using the default player and it's not the fastest.)

We intend to add several animations to this release, but we've heard various conflicting opinions about how much animations really add to an adult game.

If you have an opinion on this we'd love to hear it. Do animations enhance your enjoyment of a game or do they just get in the way? Would you rather a release take one or two more weeks in development to build four or five quality animations, or would you rather play without.

I'm dying to know what you think.
Short answer? Yes, yes I like animations.

If I were get to get picky though, A small 4 sec loop you have there is fine, but a longer scene before looping makes it look less obvious.
 

michaeljn

New Member
Sep 27, 2017
8
9
Just want to ping the community and see if I can get some opinions.

Enclosed is a test animation we've done for the release we're working on now.

(Please be patient with the embedded video, we're using the default player and it's not the fastest.)

We intend to add several animations to this release, but we've heard various conflicting opinions about how much animations really add to an adult game.

If you have an opinion on this we'd love to hear it. Do animations enhance your enjoyment of a game or do they just get in the way? Would you rather a release take one or two more weeks in development to build four or five quality animations, or would you rather play without.

I'm dying to know what you think.
I mean, recent releases have been monthly ones. If you're adding more time to that then you might see a drop in interest, especially given the releases seem to be one scene at a time, with 2 routes. I don't care for animations in games. Would rather see the content pushed out quicker
 

N1K17Y

Active Member
Jun 12, 2017
829
2,377
i love these type of games for their story. its called visual NOVEL. you get turned on by the writing (mostly, visual stimulus is a nice aid). animations are simple eye candy. id rather play 5 minutes longer update, than watch a 4 sec loop. sure, they are nice to have, but reward you get vs the amount of time and work it would take is simply not worth it. maybe when you guys have a machine that can chew and spit renders before you can blink.
 

Drummms

New Member
Jul 21, 2017
9
25
If I take the scene with Nanami as an example, the start is good. There is descriptions of what the MC do and feel with different images showing the evolution of the scene. But then, the sex start and it's just an animation until the climax. It's a bit disappointing for me.
For my part, I would say that rather than animation, your game could be better if the sex scenes had more descriptions and dialogues.
A perfect example I could give you is the game "Wicked". There is no animations, but the sex scenes at excellents nonetheless. You know what the MC is thinking, what he's feeling, some dialogues between him and his lover and with a different image every 3 or 4 box of dialogue. There could be an animation in the addition of that, but, to me, it's just the cherry on the top on the cake.
 
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fried

Almost
Moderator
Donor
Nov 11, 2017
2,311
6,082
Just want to ping the community and see if I can get some opinions.

Enclosed is a test animation we've done for the release we're working on now.

(Please be patient with the embedded video, we're using the default player and it's not the fastest.)

We intend to add several animations to this release, but we've heard various conflicting opinions about how much animations really add to an adult game.

If you have an opinion on this we'd love to hear it. Do animations enhance your enjoyment of a game or do they just get in the way? Would you rather a release take one or two more weeks in development to build four or five quality animations, or would you rather play without.

I'm dying to know what you think.
Animations are not necessary to get the effect of a scene across, I feel. But, that also implies your pacing between frames is well timed to provide the context and mood desired, which is not always easy. Animation can sometimes get a pacing and feeling across very effectively and give more subtle indications of character reactions+expressions through that fluid movement.

So, six of one and half dozen of another. When the animations are added and their quality does not detract from the sequence's flow, it's often a benefit in my eyes - it shows you are getting to a next level of entertainment value and even realism to convey.

Some implementations look entirely different in framing or context and those definitely detract from following our suspension of disbelief for needed character actions, though.
 
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RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,342
that animation looks good enough, not top notch but not too shabby either. and i'd better wait a couple more weeks and get animations than do without.
Fair enough. I am curious though, just so I better understand where you set the bar. Can you name a game or give me an example of animation you think is top notch? Just want to get a feel for what is considered high quality animation. We're very new at it and it helps us to know what we should be aiming for.

Cheers mate and thanks for the feedback.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,342
Short answer? Yes, yes I like animations.

If I were get to get picky though, A small 4 sec loop you have there is fine, but a longer scene before looping makes it look less obvious.
I agree 100%. We're still very new to the animation scene and as we get better at it and more comfortable I'd like to see us push the bar a bit.

We've also recently invested in a second GTX1070 so that will help speed up the animation rendering considerably. This will open us up to do longer animations. That scene only consisted of 60 frames total and took about ten hours to render on a single 1070. So we should be able to improve upon that considerably going forward.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,342
I mean, recent releases have been monthly ones. If you're adding more time to that then you might see a drop in interest, especially given the releases seem to be one scene at a time, with 2 routes. I don't care for animations in games. Would rather see the content pushed out quicker
A very fair assessment. Though now that we're investing heavily in the use of layered images we're getting away from the single scene with two routes format. We intend for future releases to be a single long scene with the two paths embedded in a single scene.

I know that sounds funky but I think this new release will better illustrate what I mean. Rather than two separate Nanami scenes it's just a single scene with her mood and dialogue altered by her various totals of red vs blue.

But what you're saying is completely fair.
 

michaeljn

New Member
Sep 27, 2017
8
9
A very fair assessment. Though now that we're investing heavily in the use of layered images we're getting away from the single scene with two routes format. We intend for future releases to be a single long scene with the two paths embedded in a single scene.

I know that sounds funky but I think this new release will better illustrate what I mean. Rather than two separate Nanami scenes it's just a single scene with her mood and dialogue altered by her various totals of red vs blue.

But what you're saying is completely fair.
AHHH fair point, my only real concern is the timeframe. Apologies if it sounds rude.
 
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