I had almost forgotten that fact, since the last time for me WAS Nanami.P.S. Oooh intercourse in your game, you don't say.
I had almost forgotten that fact, since the last time for me WAS Nanami.P.S. Oooh intercourse in your game, you don't say.
Not interested in your own wife? Sheesh!I had almost forgotten that fact, since the last time for me WAS Nanami.
It doesn't matter if I am or not, she left me because people don't like honesty.Not interested in your own wife? Sheesh!
Excellent suggestions. And it's clear we should do a little more pre-amble regarding Amanda's crush. We're working on v1.1.X which has the upgraded UI at the same time we're moving to story forward on the current version. We want to avoid doing and big re-writes. But I'm convinced that it's an excellent idea to maybe add a little content to those existing scenes, especially if it helps strengthen the story to come.Yeah, that was in the back of my mind as well, thanks - as you noted, a teeny bit more setup there might have helped solidify that point even more. I think the poolside chat they had provided a good opportunity for a random - but minor - observation of the MC witnessing Amanda's secret crush coming out in either (intended as confidential) conversation/chats with her friends (as one idea) that he accidentally overhears or their physically crossing each other up in some fashion where she essentially gets all tongue-tied and we see physical symptoms of the depth of crush she harbors, etc. But, yes: I did pick up on your clues and that was helpful towards suspending disbelief in the latest installment.
And, let it be said: not many adults-only creatives care about these aspects of their stories and characters, so continued kudos to you for considering how your choices help to set up the players for following one path or another without questioning whether it made sense or not.
You know that's really the first time anyone has mentioned it, and perhaps it should be said. Our promise to our players was that any choice you made would lead you to a "sexual" outcome. We're not promising all choices lead to a happy ending. Just that all choices lead to plenty of intercourse along the way.Honestly, that's completely obvious (in a constructive+positive way) and partly why I said the follow-through of how they continue to merge is what I'm still looking forward to experience; I also expect possible tragic impacts from poor choices on the player's part, given her vulnerabilities and the inherent power imbalance you've established! That could really add a dimension to parts of the work which involve her interactions, in some respects.
Excellent. It's on the list of things we need to get done, definitely sooner rather than later.Well, OF COURSE you are already on top of this possibility . Yeah, I am reasonably comfortable with GitHub and its concepts+mechanics, deal with it at work often enough …
Thank you! We appreciate all the feedback! We're open to anything that makes the game better!Cool, much thanks!
Thanks for the props! Yeah we have a lot of work to do still, but we're excited.Looks like this next update is going to be sweet.
Yeah the top image looks a bit better from the original. It's great to see your art grow in a short time.
I like the idea of updating the game through small patches instead of downloading the full game every time.
Thanks for the update.
Excelsior
P.S. Oooh intercourse in your game, you don't say.
It's good to see everything is going smoothly in the background for the most part.
You must be registered to see the links
Teaser Scene
Still jamming away on the Nanami/Lita/Lola update. This week's scene is from an interlude between two meetings. Roger's got a lot of ground to cover if he's going to get the dirt he needs to bring his corporate nemesis to heel.
I am proud of this image though. It's a clear demonstration on how far we've come in mastering our lighting techniques and using them to set the mood and establish a scene.
Weekly Progress
Last week was exceptionally busy but mostly work as usual. No big advances to report, no major achievements. Just rote updates to the game and building the visuals. It sounds boring, but it's the work that needs to happen to keep this thing moving.
This next update will be on of our largest to date. That said, I know it's only going to take you sons-of-bitches twenty minutes to play through what has taken four weeks to build. But hey, that's the nature of these projects isn't it.
Some days I do envy those developers who chose to build an open map game where fifteen minutes of content is hidden inside an hour of play because readers have to spend so much time re-exploring parts of the map to find those new clickables and access the content. I jest of course.
We're very excited and pleased with the way this next update is shaping up. It will have the most sexual content to date and lots, and lots of dialogue choices to make.
And the new layered system is great at giving us ways to visually demonstrate some of your choices on screen. We want you to feel like your dialogue matters, and we're doing everything we can to make sure that it does.
In the meantime, we're rolling forward and digging deep into the strip club scenes. So hopefully next week's teaser will be a little saucier!
Picarto Streaming!
Last week we ran into a little hitch with the bill paying job interfering with our time table. But we've got the board cleared and we are back on for Live Streaming, Wednesday March 6th from 11:00am to 1:00pm EST. I hope you'll join us because I need your input on what we're going to make Jane do in Roger's Man-Cave.
And for those who don't really care much about the sexier end of things, it will still be a good chance to see first hand how we go about crafting the visuals for our story. And if you're a dabbler in Daz, maybe we'll be able to also offer you some pointers and introduce you to a few tricks you might not otherwise have been aware of.
So we hope you'll have an opportunity to join us.
What's Next?
We continue to work, and work and work. Seriously though, we enjoy it, so it's no kind of burden to us. But it's what needs to be done. We still have one alternate dialogue track to write, but that shouldn't be challenging. And then of course all of the accompanying images.
We've been throwing around the idea of also doing a limited stream when we make the animations for this coming chapter. Thoughts on that? Is it something people would want to watch? Sound off and let us know what you think.
One Last Thing!
I want to give a shout out to all of our long time patrons, and those folks who have made the decision recently to contribute to our project. You're support not only makes this project possible, but encourages us daily because we know there is an audience out there that appreciates all the effort that goes into this project.
It's a lot of hours that go into making an update and having you out there showing your support, giving us your feedback and offering up your own hard earned dollars really matters to us. So again, we just want to say THANK YOU!
Your support never goes unnoticed!
In the meantime, I gotta get back to rendering.
We at Ianvs Salute You!
Well being just a head. I know where all the good stuff is.major salute to you for all the great porn you've been sharing in our discord!
that animation looks good enough, not top notch but not too shabby either. and i'd better wait a couple more weeks and get animations than do without.We intend to add several animations to this release, but we've heard various conflicting opinions about how much animations really add to an adult game.
If you have an opinion on this we'd love to hear it. Do animations enhance your enjoyment of a game or do they just get in the way? Would you rather a release take one or two more weeks in development to build four or five quality animations, or would you rather play without.
I'm dying to know what you think.
Short answer? Yes, yes I like animations.Just want to ping the community and see if I can get some opinions.
Enclosed is a test animation we've done for the release we're working on now.
You must be registered to see the links
(Please be patient with the embedded video, we're using the default player and it's not the fastest.)
We intend to add several animations to this release, but we've heard various conflicting opinions about how much animations really add to an adult game.
If you have an opinion on this we'd love to hear it. Do animations enhance your enjoyment of a game or do they just get in the way? Would you rather a release take one or two more weeks in development to build four or five quality animations, or would you rather play without.
I'm dying to know what you think.
I mean, recent releases have been monthly ones. If you're adding more time to that then you might see a drop in interest, especially given the releases seem to be one scene at a time, with 2 routes. I don't care for animations in games. Would rather see the content pushed out quickerJust want to ping the community and see if I can get some opinions.
Enclosed is a test animation we've done for the release we're working on now.
You must be registered to see the links
(Please be patient with the embedded video, we're using the default player and it's not the fastest.)
We intend to add several animations to this release, but we've heard various conflicting opinions about how much animations really add to an adult game.
If you have an opinion on this we'd love to hear it. Do animations enhance your enjoyment of a game or do they just get in the way? Would you rather a release take one or two more weeks in development to build four or five quality animations, or would you rather play without.
I'm dying to know what you think.
Animations are not necessary to get the effect of a scene across, I feel. But, that also implies your pacing between frames is well timed to provide the context and mood desired, which is not always easy. Animation can sometimes get a pacing and feeling across very effectively and give more subtle indications of character reactions+expressions through that fluid movement.Just want to ping the community and see if I can get some opinions.
Enclosed is a test animation we've done for the release we're working on now.
You must be registered to see the links
(Please be patient with the embedded video, we're using the default player and it's not the fastest.)
We intend to add several animations to this release, but we've heard various conflicting opinions about how much animations really add to an adult game.
If you have an opinion on this we'd love to hear it. Do animations enhance your enjoyment of a game or do they just get in the way? Would you rather a release take one or two more weeks in development to build four or five quality animations, or would you rather play without.
I'm dying to know what you think.
Fair enough. I am curious though, just so I better understand where you set the bar. Can you name a game or give me an example of animation you think is top notch? Just want to get a feel for what is considered high quality animation. We're very new at it and it helps us to know what we should be aiming for.that animation looks good enough, not top notch but not too shabby either. and i'd better wait a couple more weeks and get animations than do without.
I agree 100%. We're still very new to the animation scene and as we get better at it and more comfortable I'd like to see us push the bar a bit.Short answer? Yes, yes I like animations.
If I were get to get picky though, A small 4 sec loop you have there is fine, but a longer scene before looping makes it look less obvious.
A very fair assessment. Though now that we're investing heavily in the use of layered images we're getting away from the single scene with two routes format. We intend for future releases to be a single long scene with the two paths embedded in a single scene.I mean, recent releases have been monthly ones. If you're adding more time to that then you might see a drop in interest, especially given the releases seem to be one scene at a time, with 2 routes. I don't care for animations in games. Would rather see the content pushed out quicker
AHHH fair point, my only real concern is the timeframe. Apologies if it sounds rude.A very fair assessment. Though now that we're investing heavily in the use of layered images we're getting away from the single scene with two routes format. We intend for future releases to be a single long scene with the two paths embedded in a single scene.
I know that sounds funky but I think this new release will better illustrate what I mean. Rather than two separate Nanami scenes it's just a single scene with her mood and dialogue altered by her various totals of red vs blue.
But what you're saying is completely fair.