BigTyson

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Dec 6, 2017
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I've taken some vacation time this week to bust ass on it and make up for lost production time. Last week I got called out of town on business for the regular full time jobbo. So this week is about playing make up and getting ahead.

The hope of course is that we can get the next update done in the next couple of weeks. We're about 65% of the way done, just have to finish driving it home.

I know it's not the answer everyone wants, and it's not the answer I'd like to give, but unfortunately it's the only answer I got.
Cheers mate!
That's fine, the real jobs pays the bills and that should take priority. I really enjoy this game and thank you for taking the time to make it out of your life
 
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RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
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my biggest gripe with animations is the amount of work they require. if thats not a problem, then im neutral. on one side, as i said they are a NICE eye candy. on the other, i've noticed that they kinda pull me out of the story. when you have static images and text, you have to use your imagination. suddenly bam, everything is thrown at you. in the end, ill be happy with whatever you decide.
as for this "descriptive during sex" dont go TOO overboard. after all, we are assuming the role of a certain character, we dont have to hear EVERY thought, leave some for the player to have.
Those are perfectly valid points. The added development time for animations isn't that large. And as we do more of them and get better at them, producing them becomes faster. Right now our biggest set back is the production of the regular static images. We've streamlined and economized all that we can, and it's still the longest part of the development process.

We've considered bringing on more hands to help with the art, but the concern is that any artist worth their salt is either doing their own project, or would be asking far more than we could pay for their services. Having learned Daz from scratch, we could in theory train someone to back fill some of the artwork, but then we're still talking about an investment of time, and there's no guarantees that once that person is fully capable they don't ditch our project for their own.

It's a damned if we do, damned if we don't.

Being the lead writer for the story though, I am trying to get better about adding more descriptions during the sex scenes, but I admit, it is a challenge. Let's be honest, there are a limited number of ways to describe fucking. And when 60% of your game contains pornographic material, the descriptions get worn out pretty quick. But I like challenges, so we'll push forward and see what we can come up with to keep it fresh.

I sometimes consider doing all the sex scenes in poetic prose:
"Kneeling down, I whiffed the sweet ambrosia of Jane's pussy as her armoa rose into the air like the sweet blossoming of flowers in the spring. Her lips bore the wet dew of arousal, glistening in the soft light of a thirty watt incandescent bulb. I stuck my tongue forward, eager to pierce her womanhood like a hummingbird suckling for her sweet, sweet nectar."

But my team frequently vetos these efforts.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
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I don't think animations are really needed for a porn game. As long the game has good renders (like your game) and the sex scenes have various images, it's more than enough. Something like the BB scenes are perfect imo.
Appreciate the feedback and the compliment. Regardless of what we end up doing with animations in the long run, we definitely want to increase the number of images cycling through the sex scenes. That's high on the agenda at the moment.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
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Also to anyone interested, we are live streaming in 1-hour. The link to our picarto is in my signature.
We had a poll to determine what we'd be working on and it looks like we'll be doing a Jane image in Roger's man cave.
We're going to use viewer feedback to build the image, so it'll be interesting to see how nasty things get.

Note this won't be a scene from the game, just a chance to see our process and for those who want it, a bit of a Daz tutorial.
Cheers!
 

goobdoob

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Dec 17, 2017
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I sometimes consider doing all the sex scenes in poetic prose:
"Kneeling down, I whiffed the sweet ambrosia of Jane's pussy as her armoa rose into the air like the sweet blossoming of flowers in the spring. Her lips bore the wet dew of arousal, glistening in the soft light of a thirty watt incandescent bulb. I stuck my tongue forward, eager to pierce her womanhood like a hummingbird suckling for her sweet, sweet nectar."

But my team frequently vetos these efforts.
Good for your team! :ROFLMAO:
 

N1K17Y

Active Member
Jun 12, 2017
829
2,377
I sometimes consider doing all the sex scenes in poetic prose:
"Kneeling down, I whiffed the sweet ambrosia of Jane's pussy as her armoa rose into the air like the sweet blossoming of flowers in the spring. Her lips bore the wet dew of arousal, glistening in the soft light of a thirty watt incandescent bulb. I stuck my tongue forward, eager to pierce her womanhood like a hummingbird suckling for her sweet, sweet nectar."

But my team frequently vetos these efforts.
kudos to your team :D i imagine its pretty hard to find a balance between using the same 2 words each sentence and sounding too pretentious.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
13,755
32,295
I sometimes consider doing all the sex scenes in poetic prose:
"Kneeling down, I whiffed the sweet ambrosia of Jane's pussy as her armoa rose into the air like the sweet blossoming of flowers in the spring. Her lips bore the wet dew of arousal, glistening in the soft light of a thirty watt incandescent bulb. I stuck my tongue forward, eager to pierce her womanhood like a hummingbird suckling for her sweet, sweet nectar."

But my team frequently vetos these efforts.
I have a tendency to lean that direction in most of my writing too, have to see how it goes in the games.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
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Yes, sorry for not being clear. I've played games where any combination of the following would occur:

- The animation's kickoff from the prior screen seemed abrupt or unexpected
- The lighting didn't match closely enough with the static imagery
- Character movements were so fast that the static screens suddenly felt as if they were in slow motion, so pacing was squashed

Animation has more things to track by the player, so allows for a greater percentage of technical items to be missed and still get the idea across if done adequately, IMHO. So, there's more room for error in the execution of animations but they still need to fit the pacing of that part of the game AND work as a natural transition rather than as an attempt to throw in something which simply looks cool or different, I feel.

Your animation shown earlier looked good to me - so long as it flowed naturally from the jumping off point before it and then the landing back into static pacing wasn't just a dead zone (i.e., let the characters show recognitition of that movement's impact with regards to continuing their dialogue), then I think it would be a plus to your game.
No of course, that all makes perfect sense and I don't disagree with any of it. We go back and forth among ourselves even on the animation debate. Right now we're bypassing them to try and get the next update out asap. The plan for now is to circle around and complete them at a later date, just in the interest of keeping a schedule.
 
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RomanHume

Sommelier of Pussy & Purveyor of Porn
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Jan 5, 2018
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I personally am a bit afraid of all of these increased features dramatically slowing down the story progression. I'd much rather have the updates be quicker and do without animations as opposed to waiting the extra time. An extra few weeks on a monthly schedule is a pretty huge slow down in updates (in a game which hasn't really ever got into a good rhythm with regular ones).

I also personally think that if you decide to do animations something as short as that isn't really worth the time, I think it should be a longer loop (although as I said I would prefer you guys to shelf animations and other time intensive experimentation until your next game).
And that is a perfectly fair request. We got a lot of balls in the air at the moment no doubt. It's just hard to find that consistent stride between game production and everything else. We'll get there, we just have settle on all the details and try to find a way to consistently work on the game every single day.
 
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RomanHume

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Jan 5, 2018
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Yes on animations, that one is pretty good. I'd add just a bit of sideways motion to the breasts though, never seen them go straight up and down IRL, more circular in reality. I am also not bothered by the extra time it takes to render animations, the end product of the game is better. Enough so, that a few extra days between releases is not a big deal to me.
For the record, I'm not in it solely for fapping; the story is everything...
Strangely enough I've looked at a number of online sciences courses and none of them seem to address the physics of bouncing titties. A huge scientific oversight if you ask me. I believe"Non-Linear Equations for Dampened Breast Motion" should be offered in every math curriculum. But I digress.

You raise a good point. It would probably be worth it as we get serious about animation to do a real study of...I'm not sure what to call it, sexual kinetics perhaps? I was quite pleased with that animation, but now that you've pointed it out, the simple bi-directional movement of the breasts does seem overly simple. Solid feedback! Thanks.

And I absolutely agree, story is everything. In a perfect world, I'd have one or two dedicated Daz artists who focus on the visuals while I crank out story. One day perhaps, if fortune favors.

Cheers mate.
 

dkatryl

Active Member
May 26, 2018
599
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Well, with regards to boob physics, if a woman is laying on her back, and the mass was perfectly centered and balanced over the attachment point of the chest, then yes, they would have a simple back and forth sway.

However, on a woman with natural breasts with some heft to them, gravity is going to generally pull them outwards to the side. Now, assuming a back and forth bodily rocking motion of, say, standard missionary, the attachment point of the boobs in relation to where their mass has settled (i.e. the side) is perpendicular to the rocking motion.

As the attachment point doesnt really move much (or else the boobs would relocate!), only where the mass has settled will significantly change, creating a pendulum like effect, which will create a natural arc motion.

Then, as the boob reaches the limit of the arc, enough of the mass has come back towards the center, and with enough inertia, they could just sway towards the center, more or less completing a full circle, and giving them the circular wobble they are known for.

So, yeah. Boob physics. :p
 
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muttdoggy

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Aug 6, 2016
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(portuguese language)-> deu virus aqui, como proceder ? View attachment 267480
It's a false positive.
You can upload the exe to VirusTotal.com and see the results for yourself.
Or you can see mine. It's from 1.0.6 pc.

My Defender is fully updated. You may need to update Windows Defender but I don't know it works with your Windows version since I use Win 10.
 
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RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
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That's fine, the real jobs pays the bills and that should take priority. I really enjoy this game and thank you for taking the time to make it out of your life
That it may, but it's no where near as fun. Or satisfying.

I remember years ago I used to think the idea of business travel was exciting. I was dumb then. So very, very dumb. Long checkpoints, tight time tables, delayed flights and stupid long hours in airports. I thought it was going to be more like Madmen. I fly to a new town, meet up with whoever my girlfriend is in city A. Fuck a bunch, do a little business and then fly home like nothing happened.

Turns out TV is bullshit.
 
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RomanHume

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Jan 5, 2018
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I was able to catch a little bit of your stream today. Very cool idea! Keep up the good work, man! Almost made me want to stop using ghost lights... Almost... :p
Thanks. I'm glad you enjoyed it.

Maybe if I can convince you to keep watching, in another four or five streams I'll have you giving up ghost lights. :D

Though I'll be the first to admit I am just biased against ghost lights for no good reason at all. I think it's the contrarian in me. Everyone says to use them and that they're easy, so I gotta be like, "Fuck Easy!"

Though all jokes aside, learning to play around effectively with spotlights has taught me a lot about real world lighting. Kind of has me wanting to try my hand at photography one day as a hobby.

But seriously though, if ghost lights work for you, go for it! Do whatever you find the most functional and render onward!

Cheers mate.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
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I have a tendency to lean that direction in most of my writing too, have to see how it goes in the games.
I worry that my own descriptive prose might get the better of me without realizing it. Next though you know Roger's eating pussy while making bird-faces because I got too carried away with the hummingbird metaphor.

Being an artist is hard. :unsure:
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
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Well, with regards to boob physics, if a woman is laying on her back, and the mass was perfectly centered and balanced over the attachment point of the chest, then yes, they would have a simple back and forth sway.

However, on a woman with natural breasts with some heft to them, gravity is going to generally pull them outwards to the side. Now, assuming a back and forth bodily rocking motion of, say, standard missionary, the attachment point of the boobs in relation to where their mass has settled (i.e. the side) is perpendicular to the rocking motion.

As the attachment point doesnt really move much (or else the boobs would relocate!), only where the mass has settled will significantly change, creating a pendulum like effect, which will create a natural arc motion.

Then, as the boob reaches the limit of the arc, enough of the mass has come back towards the center, and with enough inertia, they could just sway towards the center, more or less completing a full circle, and giving them the circular wobble they are known for.

So, yeah. Boob physics. :p
Look, I really appreciate you trying to help, but my plan was to watch a shit ton of porn and when asked why I would reply, "For Science! For Math! For Physics!"

Though if we ever hit the big time with this game, I'd absolutely hire you as our "Breast Displacement Specialist Manager" or BDSM for short.

Cheers mate!
 

Huitieme

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Oct 9, 2018
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Look, I really appreciate you trying to help, but my plan was to watch a shit ton of porn and when asked why I would reply, "For Science! For Math! For Physics!"

Though if we ever hit the big time with this game, I'd absolutely hire you as our "Breast Displacement Specialist Manager" or BDSM for short.

Cheers mate!
Too bad it's not possible to like the same post multiple times :D
 
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