rick87

Active Member
Jul 16, 2017
535
2,755
Fair enough. I am curious though, just so I better understand where you set the bar. Can you name a game or give me an example of animation you think is top notch? Just want to get a feel for what is considered high quality animation. We're very new at it and it helps us to know what we should be aiming for.

Cheers mate and thanks for the feedback.
take a look at the animations in these 2 games

 
  • Like
Reactions: RomanHume

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
13,755
32,295
Just want to ping the community and see if I can get some opinions.

Enclosed is a test animation we've done for the release we're working on now.

(Please be patient with the embedded video, we're using the default player and it's not the fastest.)

We intend to add several animations to this release, but we've heard various conflicting opinions about how much animations really add to an adult game.

If you have an opinion on this we'd love to hear it. Do animations enhance your enjoyment of a game or do they just get in the way? Would you rather a release take one or two more weeks in development to build four or five quality animations, or would you rather play without.

I'm dying to know what you think.
First off, yes, animations (or at least looped stills) adds to my enjoyment, and the less clicking I have to do to make it 'move' the happier I am.

Over all this is a pretty good animation. From an artistic perspective, she is a bit stiff and her tattoo seems to distort more than seems realistic, but all in all, it's more than acceptable. (y)

Some of the better animations I can think of off the top of my head would be from FILF and Milfy City.
 
  • Like
Reactions: RomanHume

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,342
i love these type of games for their story. its called visual NOVEL. you get turned on by the writing (mostly, visual stimulus is a nice aid). animations are simple eye candy. id rather play 5 minutes longer update, than watch a 4 sec loop. sure, they are nice to have, but reward you get vs the amount of time and work it would take is simply not worth it. maybe when you guys have a machine that can chew and spit renders before you can blink.
That is perfectly fair as well. I know there is going to be a lot of disparity on this topic, so I like to hear all sides.

Cranking them out isn't really a problem. We can do 60 frames in about ten hours. Which isn't shabby. And as we get better at making them we'll be able to build them faster.

But there definitely seems to be a strong call for better descriptive during the sex scenes. So we do aim to improve that.
Are solid animations with dialogue overlaying it preferable to static images. Provided they don't add too much to production time?

Just trying getting more feel for your opinion.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,342
If I take the scene with Nanami as an example, the start is good. There is descriptions of what the MC do and feel with different images showing the evolution of the scene. But then, the sex start and it's just an animation until the climax. It's a bit disappointing for me.
For my part, I would say that rather than animation, your game could be better if the sex scenes had more descriptions and dialogues.
A perfect example I could give you is the game "Wicked". There is no animations, but the sex scenes at excellents nonetheless. You know what the MC is thinking, what he's feeling, some dialogues between him and his lover and with a different image every 3 or 4 box of dialogue. There could be an animation in the addition of that, but, to me, it's just the cherry on the top on the cake.
I'll definitely have to check out "Wicked" as part of a study on the subject. But yeah, we consistently hear that people want more descriptives during the sex scenes. Our initial goal was to let the images do all the talking but people want more, so we are definitely going to make an effort to improve that going forward.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,342
Animations are not necessary to get the effect of a scene across, I feel. But, that also implies your pacing between frames is well timed to provide the context and mood desired, which is not always easy. Animation can sometimes get a pacing and feeling across very effectively and give more subtle indications of character reactions+expressions through that fluid movement.

So, six of one and half dozen of another. When the animations are added and their quality does not detract from the sequence's flow, it's often a benefit in my eyes - it shows you are getting to a next level of entertainment value and even realism to convey.

Some implementations look entirely different in framing or context and those definitely detract from following our suspension of disbelief for needed character actions, though.
I just want to make sure I'm extrapolating this correctly. You're saying animations need to be seamless when integrated between two still to avoid yanking you out of the immersion?
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,342
AHHH fair point, my only real concern is the timeframe. Apologies if it sounds rude.
No not rude at all. And your concern is very valid. We are small, part time outfit who consistently runs behind schedule because there aren't enough hours in the day. It's an honest criticism and one we regretfully have to take ownership of. Though hopefully we can change that one day.

But I asked for honest feedback and you gave me nothing less. Thank you!
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,342
take a look at the animations in these 2 games

First off, yes, animations (or at least looped stills) adds to my enjoyment, and the less clicking I have to do to make it 'move' the happier I am.

Over all this is a pretty good animation. From an artistic perspective, she is a bit stiff and her tattoo seems to distort more than seems realistic, but all in all, it's more than acceptable. (y)

Some of the better animations I can think of off the top of my head would be from FILF and Milfy City.
Thank you all for the recommendations.

I will definitely check out all of these games at the first opportunity I get.

Though Milfy City I am a patron of and I do enjoy Icstor's animations immensely.
 

FroKe88

Member
May 15, 2017
442
759
I like the animation, but am not sure if it's woth it, when it needs that much time to render.
If I had to chose between animations or more normale pictures, text and story, I would definitely chose the latter.
 
  • Like
Reactions: RomanHume

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
13,755
32,295
Thank you all for the recommendations.

I will definitely check out all of these games at the first opportunity I get.

Though Milfy City I am a patron of and I do enjoy Icstor's animations immensely.
While I enjoy the 'novel part, the 'visual' part can be important in games that are not specifically triggering a particular kink. Vanilla isn't enough of a situation in most cases for that, though as you may remember, I haven't been playing this game for the sex, since I haven't seen any since chapter 1. ;)

Fair warning, if you go to play BaDIK, rather than just extracting the animations, it starts off with loud music and voice acting well before you can access the volume controls, something I hope people do not copy.
 

quinfax

Active Member
Jun 4, 2018
512
1,565
Just want to ping the community and see if I can get some opinions.

Enclosed is a test animation we've done for the release we're working on now.

(Please be patient with the embedded video, we're using the default player and it's not the fastest.)

We intend to add several animations to this release, but we've heard various conflicting opinions about how much animations really add to an adult game.

If you have an opinion on this we'd love to hear it. Do animations enhance your enjoyment of a game or do they just get in the way? Would you rather a release take one or two more weeks in development to build four or five quality animations, or would you rather play without.

I'm dying to know what you think.
I can go with or without animations. But like all things they can be an enhancement to the story. It just depends on how detailed and how many of them you want. i assume mainly for sex scenes. In the end it takes a bit of time to make animations so it needs to be an investment to be worth it.

Excelsior

P.S by stiglet has some decent animations in it. Especially with the lovely Nikki.
 

N1K17Y

Active Member
Jun 12, 2017
829
2,377
That is perfectly fair as well. I know there is going to be a lot of disparity on this topic, so I like to hear all sides.

Cranking them out isn't really a problem. We can do 60 frames in about ten hours. Which isn't shabby. And as we get better at making them we'll be able to build them faster.

But there definitely seems to be a strong call for better descriptive during the sex scenes. So we do aim to improve that.
Are solid animations with dialogue overlaying it preferable to static images. Provided they don't add too much to production time?

Just trying getting more feel for your opinion.
my biggest gripe with animations is the amount of work they require. if thats not a problem, then im neutral. on one side, as i said they are a NICE eye candy. on the other, i've noticed that they kinda pull me out of the story. when you have static images and text, you have to use your imagination. suddenly bam, everything is thrown at you. in the end, ill be happy with whatever you decide.
as for this "descriptive during sex" dont go TOO overboard. after all, we are assuming the role of a certain character, we dont have to hear EVERY thought, leave some for the player to have.
 

Rokohn

Member
Jan 26, 2018
147
142
I don't think animations are really needed for a porn game. As long the game has good renders (like your game) and the sex scenes have various images, it's more than enough. Something like the BB scenes are perfect imo.
 
  • Like
Reactions: RomanHume

fried

Almost
Moderator
Donor
Nov 11, 2017
2,311
6,082
I just want to make sure I'm extrapolating this correctly. You're saying animations need to be seamless when integrated between two still to avoid yanking you out of the immersion?
Yes, sorry for not being clear. I've played games where any combination of the following would occur:

- The animation's kickoff from the prior screen seemed abrupt or unexpected
- The lighting didn't match closely enough with the static imagery
- Character movements were so fast that the static screens suddenly felt as if they were in slow motion, so pacing was squashed

Animation has more things to track by the player, so allows for a greater percentage of technical items to be missed and still get the idea across if done adequately, IMHO. So, there's more room for error in the execution of animations but they still need to fit the pacing of that part of the game AND work as a natural transition rather than as an attempt to throw in something which simply looks cool or different, I feel.

Your animation shown earlier looked good to me - so long as it flowed naturally from the jumping off point before it and then the landing back into static pacing wasn't just a dead zone (i.e., let the characters show recognitition of that movement's impact with regards to continuing their dialogue), then I think it would be a plus to your game.
 
  • Like
Reactions: RomanHume

hooplah

Newbie
Mar 24, 2018
20
32
Just want to ping the community and see if I can get some opinions.

Enclosed is a test animation we've done for the release we're working on now.

(Please be patient with the embedded video, we're using the default player and it's not the fastest.)

We intend to add several animations to this release, but we've heard various conflicting opinions about how much animations really add to an adult game.

If you have an opinion on this we'd love to hear it. Do animations enhance your enjoyment of a game or do they just get in the way? Would you rather a release take one or two more weeks in development to build four or five quality animations, or would you rather play without.

I'm dying to know what you think.
I personally am a bit afraid of all of these increased features dramatically slowing down the story progression. I'd much rather have the updates be quicker and do without animations as opposed to waiting the extra time. An extra few weeks on a monthly schedule is a pretty huge slow down in updates (in a game which hasn't really ever got into a good rhythm with regular ones).

I also personally think that if you decide to do animations something as short as that isn't really worth the time, I think it should be a longer loop (although as I said I would prefer you guys to shelf animations and other time intensive experimentation until your next game).
 
  • Like
Reactions: RomanHume
May 30, 2017
22
13
Yes on animations, that one is pretty good. I'd add just a bit of sideways motion to the breasts though, never seen them go straight up and down IRL, more circular in reality. I am also not bothered by the extra time it takes to render animations, the end product of the game is better. Enough so, that a few extra days between releases is not a big deal to me.
For the record, I'm not in it solely for fapping; the story is everything...
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,342
Apologies for asking the most cliched question, but does anyone know when is the next update? :)
I've taken some vacation time this week to bust ass on it and make up for lost production time. Last week I got called out of town on business for the regular full time jobbo. So this week is about playing make up and getting ahead.

The hope of course is that we can get the next update done in the next couple of weeks. We're about 65% of the way done, just have to finish driving it home.

I know it's not the answer everyone wants, and it's not the answer I'd like to give, but unfortunately it's the only answer I got.
Cheers mate!
 
4.40 star(s) 78 Votes