RomanHume

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Now i think i understand why games go the magic clothes route instead if that took 2hrs to setup. It was something that always irked me, more so than super tight shirts does for others.
Also keep in mind this is my first time animating anything in Daz. As is typically the case, I can only get better and faster from here.

Still, I didn't think 2 hours was all that bad considering I was making a lot of it up on the fly.
 

RomanHume

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Jan 5, 2018
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You saw what Notty did for the Rock Paper Scissors stripping? She did hers all in Daz, so not this clean, but damn! Really nice work, this is quite impressive.
Sadly I haven't played H5 since the very first release. Been supporting the whole time I just never have time left in a day to play games sadly. :(
 

ZTex

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Apr 3, 2019
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Also keep in mind this is my first time animating anything in Daz. As is typically the case, I can only get better and faster from here.

Still, I didn't think 2 hours was all that bad considering I was making a lot of it up on the fly.
Sadly, i was keeping that in mind.
I was shocked at just how much workload it added and could potentially add to any project to properly animate dressing/undressing for scenes. I can't imagine anyone sane willing to add that much workload for honestly neglible gains.

Don't take this as your effort not being appreciated either. Like i said the magical disappearing clothes always irked me and its cool to see someone tackling the problem. This just gave me a greater understanding why devs don't typically do it.
 
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RomanHume

Sommelier of Pussy & Purveyor of Porn
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Sadly, i was keeping that in mind.
I was shocked at just how much workload it added and could potentially add to any project to properly animate dressing/undressing for scenes. I can't imagine anyone sane willing to add that much workload for honestly neglible gains.

Don't take this as your effort not being appreciated either. Like i said the magical disappearing clothes always irked me and its cool to see someone tackling the problem. This just gave me a greater understanding why devs don't typically do it.
Well, that and it took four separate pieces of software to achieve, Daz, Blender, Marvelous Designer and Adobe Premiere. I'm also estimating it'll take about twenty hours to render the 60 - 70 frames that make up the animation once it's properly lit and done in Iray.

No doubt it's a feat. But luckily I have the second computer for the rendering and other animations that don't require fancy clothing morphs should be easier to put together.
 
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RomanHume

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Jan 5, 2018
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View attachment 2021-07-06_11-56-45.mp4
















Turns out animations aren't all that hard when you use a combination of tools. I just need to get the pipeline ironed out so that I can smoothly move them from one software platform to another.

Give me time and I'll work it out. For now though, I'm going to get back to working on Emily's chapter. Enjoy mates.
 

Ayhsel

Chocolate Vampire
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May 9, 2019
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View attachment 1284138
















Turns out animations aren't all that hard when you use a combination of tools. I just need to get the pipeline ironed out so that I can smoothly move them from one software platform to another.

Give me time and I'll work it out. For now though, I'm going to get back to working on Emily's chapter. Enjoy mates.
I'm going to say this just because I care a lot about this novel.. (when I don't care about something, I don't lose time commenting)

Please do not focus too much on animations. The benefit is almost never worth the benefit. Particularly for sex scenes. Good renders and writing is all we need.

You already have too much on your plate to also have to animate stuff.
 

RomanHume

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I'm going to say this just because I care a lot about this novel.. (when I don't care about something, I don't lose time commenting)

Please do not focus too much on animations. The benefit is almost never worth the benefit. Particularly for sex scenes. Good renders and writing is all we need.

You already have too much on your plate to also have to animate stuff.
I completely understand where you're coming from. What has kept me from animation thus far is how clunky and miserable Daz is at it. But as my skills expand and my depth of knowledge continues to grow, things like fast, economical animation comes within reach.

The Amanda shirt animation I did this morning with my coffee while I was waking up. It took about 20 minutes to set up and another ten to process the animation. For being a total animation newb working from scratch, I found that to be an acceptable turn around.

None of this was possible a year ago. But now that I have become proficient in Blender and Marvelous Designer, I have tools at my disposal that make complex animations like the shirt pull much quicker to assemble.

Plus I have this second computer I've built that stands pretty much idle because my current system still processes the final renders so quick, that I figure I might as well put it to use grinding out a few seconds worth of animation while I stream the regular artwork on the other monitor.

I know animation isn't a must, and I'm only trying my hand at it now because I have the confidence I can produce decent animations rapidly. If I was still in a place where making an animation took four to five hours, I would't even bother. But an hour of work for three or four seconds of solid sexy animation seems like a fair trade to me.

Right now while I'm still working out the pipeline Animation is going to be a back burner thing. My priority is still new story and new images. I can always go back and add animations to older scenes at a later date. Since it's not mission critical, I'd rather continue playing around with it on the side and drop it in when it's good and ready.

Again, I completely agree and understand where you're coming from. I just hope conveying my mind a bit will help allay some fears.
 
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RomanHume

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Jan 5, 2018
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2021-07-06 Art Stream
Start Time: 13:25 EST (1:00PM)
Estimated End Time: ~15:30EST (3:30 PM)
Actual End Time:
Content: Daz Scene Creation, Emily Chapter 02 Scene 02
URL for Stream (And Recorded Streams):
All questions, comments and requests for Daz tips and tricks welcome!
Bring your questions or just come hang out!

Salute!
 

jaw1986baby

Chasing Redhead sm0ls
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Jun 2, 2017
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I completely understand where you're coming from. What has kept me from animation thus far is how clunky and miserable Daz is at it. But as my skills expand and my depth of knowledge continues to grow, things like fast, economical animation comes within reach.

The Amanda shirt animation I did this morning with my coffee while I was waking up. It took about 20 minutes to set up and another ten to process the animation. For being a total animation newb working from scratch, I found that to be an acceptable turn around.

None of this was possible a year ago. But now that I have become proficient in Blender and Marvelous Designer, I have tools at my disposal that make complex animations like the shirt pull much quicker to assemble.

Plus I have this second computer I've built that stands pretty much idle because my current system still processes the final renders so quick, that I figure I might as well put it to use grinding out a few seconds worth of animation while I stream the regular artwork on the other monitor.

I know animation isn't a must, and I'm only trying my hand at it now because I have the confidence I can produce decent animations rapidly. If I was still in a place where making an animation took four to five hours, I would't even bother. But an hour of work for three or four seconds of solid sexy animation seems like a fair trade to me.

Right now while I'm still working out the pipeline Animation is going to be a back burner thing. My priority is still new story and new images. I can always go back and add animations to older scenes at a later date. Since it's not mission critical, I'd rather continue playing around with it on the side and drop it in when it's good and ready.

Again, I completely agree and understand where you're coming from. I just hope conveying my mind a bit will help allay some fears.
Well I, for one, truly enjoy and appreciate animations. So if you keep at it the way you are progressing I will have to up my sub tier cuz DAMN!
 

RomanHume

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Well I, for one, truly enjoy and appreciate animations. So if you keep at it the way you are progressing I will have to up my sub tier cuz DAMN!
And therein lies my greatest conundrum.
If more people sub'd the more I could work on the game.
But until I work on the game more people won't sub.

circle of life.gif
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
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Well I, for one, truly enjoy and appreciate animations. So if you keep at it the way you are progressing I will have to up my sub tier cuz DAMN!
Oh but please, don't get me wrong! I truly appreciate your support! I'm grateful for every dollar someone chooses to put into this project.

I was just laughing at one of life's ironies. Please don't think I was coming at you. I realized after the fact my response might sound a little 'prick-like' if read in the wrong context.
 

jaw1986baby

Chasing Redhead sm0ls
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Jun 2, 2017
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Oh but please, don't get me wrong! I truly appreciate your support! I'm grateful for every dollar someone chooses to put into this project.

I was just laughing at one of life's ironies. Please don't think I was coming at you. I realized after the fact my response might sound a little 'prick-like' if read in the wrong context.
Oh GOD no! I didn't take it as a dig at me.

I feel your confinement being stuck. We have all been stuck in some "rock and a hard place" situation. I wish I was further along in my new hire process (Just got confirmed as their choice) as I won't start training or earning for a few weeks still.

So my tier may go up for you and 2 others I really like in a month or so anyway.
 
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