- Nov 20, 2018
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I think if you don't make other scenes lengthy, it would be fine for most people. You can also add a bit here and there, so that you're including a lot more of their stories overall without doing a dialogue dump on the players. So I think this can work without choices, but don't be heavy-handed about it. And I don't think there's a problem with minor choices from the girls, but as has been said this can easily run into unnecessary coding complexity.i want explore the lives of the girls a lot more than the romans version did so i want to have scenes with just the female characters in which the protag is not always present. i just wonder how boring it will be to read/watch scenes play out that the player has no influence on beyond the prior interactions with roger. and seeing the girls in other scenarios outside of his presence will make their personal stories more...i dont know if real is the word im looking for but well get to understand them and their decisions better. i can see it both ways.
roger will always be the main protag and i never want to see his face because he is essentially the player. but if a scene takes place in a girls locker room i wonder how long attentions will hold if there are no dialogue choices.
Your goal is better to connect players to the lives of the girls, and I definitely think that's great. I would reiterate the warning about players' perceptions, however. Any time you spend away from the MC is time that will subconsciously begin to disconnect players from him. It will be mostly unnoticeable if done little by little, but if you spend too much time away or if you give too many choices to the player on their behalves, you will make players less able to connect with the MC and therefore the story overall. (In a television series, for instance, you rarely see an entire episode focused on someone who isn't part of the starring cast.) It's a balancing act, so just be careful with how you handle it.