Personally speaking, it always bothers me when vns shift away from the mc's perspective. You see it a lot in games here when you're given the inner monologue of non-perpective characters (generally not very well written or interesting, either "MC is so hot! I'm instantly in love with him", kinda things).
I put up with it if I like enough other things about a game, but it's immensely immersion breaking for me. When I play these kinds of games, I want to put myself in the mc's shoes and make choices based on his perspective. I don't want to know anything the mc doesn't know, ideally. If that's not the kind of game that you want to make, that's up to you. I'm of the mind that artists should make art for themselves, first, and let it find its own audience rather than making it based on what other people want. Which isn't to say you shouldn't ever illicit feedback, especially once you've established an audience, but that should be more about using fans as a sounding board and trying to refine your own idea of what the game should be.
I'm sad Roman is no longer making the game, as I quite enjoyed what I had seen of it. I selfishly hope you'll continue making it in the same vein as it has been made up until now, but you're the one doing the work, so you have to decide what form that work takes.
I put up with it if I like enough other things about a game, but it's immensely immersion breaking for me. When I play these kinds of games, I want to put myself in the mc's shoes and make choices based on his perspective. I don't want to know anything the mc doesn't know, ideally. If that's not the kind of game that you want to make, that's up to you. I'm of the mind that artists should make art for themselves, first, and let it find its own audience rather than making it based on what other people want. Which isn't to say you shouldn't ever illicit feedback, especially once you've established an audience, but that should be more about using fans as a sounding board and trying to refine your own idea of what the game should be.
I'm sad Roman is no longer making the game, as I quite enjoyed what I had seen of it. I selfishly hope you'll continue making it in the same vein as it has been made up until now, but you're the one doing the work, so you have to decide what form that work takes.