RomanHume

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Game Developer
Jan 5, 2018
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So Meep shared these on the Discord. I'm sure she'd have put them here eventually but I know she's got her head buried in rendering out new scenes.

Personally, I think she did an awesome job of not just capturing Nanami's general features but also her cold, hard, resting bitch face.

I'm stoked to see how she pulls off the other characters!

Bravo!

Nanami Sakamura v1.0.0 Portrait.jpg

Nanami Sakamura v1.0.0 Full Body w Mirror.jpg
 

BadWolf71

Member
Jan 1, 2019
192
155
So Meep shared these on the Discord. I'm sure she'd have put them here eventually but I know she's got her head buried in rendering out new scenes.

Personally, I think she did an awesome job of not just capturing Nanami's general features but also her cold, hard, resting bitch face.

I'm stoked to see how she pulls off the other characters!

Bravo!

View attachment 2381066

View attachment 2381065
Can't go wrong with me when it shows hot Asians. Mmmmmmm!
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
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Can't go wrong with me when it shows hot Asians. Mmmmmmm!
No lie. When I created my characters originally I just bought pre-made characters. Took them out of the box, tweaked them, dressed them and made them do filthy stuff. The fact that she got so very damned close just using basic body morphs gives me great hope for her game!
 

BadWolf71

Member
Jan 1, 2019
192
155
No lie. When I created my characters originally I just bought pre-made characters. Took them out of the box, tweaked them, dressed them and made them do filthy stuff. The fact that she got so very damned close just using basic body morphs gives me great hope for her game!
Then you made a wise choice in meepish. Is this going to be a almost like a "Next-gen" update from the very beginning?

I would also like to offer myself as a "Proof-reader" going over grammar & spelling in my spare time.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
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Then you made a wise choice in meepish. Is this going to be a almost like a "Next-gen" update from the very beginning?

I would also like to offer myself as a "Proof-reader" going over grammar & spelling in my spare time.
This is where it gets challenging for me to work for someone else. Cause I know a good deal at this point about what she has planned, but since it's really her game now, I don't know what I'm allowed to share and what is meant to be kept a surprise.

And honestly I only know about what we've discussed and I've been asked to write so far. I'm sure there is plenty that I still don't know. So I kind of have to wait for her to come back around and expound upon what she wants to share and what she wants to keep a surprise.

And as a developer who was always very open with his development, the silence is killing me. Especially since I'm very excited about what I've seen so far!
 

-CookieMonster666-

Devoted Member
Nov 20, 2018
11,342
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while i was waiting on some renders to finish on the other compy i did some more work on cassie. gonna changer her hair eventually but its about as faithful a copy as i can do in gen9.


View attachment 2384152
View attachment 2384160
If you're talking just physical structure (jawline, cheekbones, etc.), it's fairly close so well done. If you're talking overall, notable differences are that the freckles around her nose are a bit fainter. I think I also remember dimples, but it's been awhile; not sure how easy those would be to do again nor whether you want to include them. Overall I think it's decently close, so well done.
 
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GetOutOfMyLab

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If you're talking just physical structure (jawline, cheekbones, etc.), it's fairly close so well done. If you're talking overall, notable differences are that the freckles around her nose are a bit fainter. I think I also remember dimples, but it's been awhile; not sure how easy those would be to do again nor whether you want to include them. Overall I think it's decently close, so well done.
She had dimples before...but, often times, those of us who have them, they only show when we smile.
 

-CookieMonster666-

Devoted Member
Nov 20, 2018
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She had dimples before...but, often times, those of us who have them, they only show when we smile.
I thought I remembered them. She's grinning in the sample renders from Meepish, but maybe that's not enough of a smile for them to show up. Anyway, I'm hoping they're still there but it's not a make-or-break for me.
 

GetOutOfMyLab

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Aug 13, 2021
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I thought I remembered them. She's grinning in the sample renders from Meepish, but maybe that's not enough of a smile for them to show up. Anyway, I'm hoping they're still there but it's not a make-or-break for me.
eh...it depends on the person. She's doing a slight smirk. They might show or not.
 

meepish

Newbie
Jan 9, 2023
66
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im sure there is a way to add the dimples. im still getting familiar with the g9 pose sliders. most of my hours so far have been with the shape sliders and im getting very familiar with those.

there are still some micro-tweaks to make but my goal was to get as close to the facial features as i could.

oh and to make her legs and ass look like she plays soccer. lol
 

meepish

Newbie
Jan 9, 2023
66
271
If you're talking just physical structure (jawline, cheekbones, etc.), it's fairly close so well done. If you're talking overall, notable differences are that the freckles around her nose are a bit fainter. I think I also remember dimples, but it's been awhile; not sure how easy those would be to do again nor whether you want to include them. Overall I think it's decently close, so well done.
its still a work in progress. this is just the first run at it
 

-CookieMonster666-

Devoted Member
Nov 20, 2018
11,342
16,566
im sure there is a way to add the dimples. im still getting familiar with the g9 pose sliders. most of my hours so far have been with the shape sliders and im getting very familiar with those.

there are still some micro-tweaks to make but my goal was to get as close to the facial features as i could.

oh and to make her legs and ass look like she plays soccer. lol
its still a work in progress. this is just the first run at it
No worries. Just curious. It's not the end of the world without them but I do find them very attractive when they show up (IRL or in renders).
but ill warn everyone now, that hair has got to go! its a bitch to work with and this girl deserves prettier hair!
I think you should do whatever you think makes the most sense of course. I do think her past hair was something I would expect on a soccer player, but I guess you can make her a prissy soccer girl or something. :p J/k.
 

SumTingWong0420

Well-Known Member
Aug 30, 2018
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I know I could search using the search bar & keywords but im hoping anyone would be nice and link me where the all the convos about whats happening to the progress? A new dev taking over? Game *Isn't* aboned? I need the sauce on this!?!
 
Oct 22, 2017
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Thanks meepish for taking this game up. (y)

I have to admit, I preferred Cassie's face more round like in the original, but I like it other than than :)
I second this. The face in itself is ok, but I really! like the original face (might be nostalgia from old BB times? :unsure:) although it was a default face that shows up in a lot of games.
So it'll take some time for me to get used to it.
For me, Amanda felt way closer to the original than Cassie does.
Not sure what it is exactly, but the area of her eyes and the upper cheeks beneath it causes her to look really different to me.
It might be the angle, or that the face is slimmer, but that area feels large/long and empty. The nose feels much different/longer.

On the account of player choices for scenes without Roger - I personally have no problem with 'little' choices here or there when the MC isn't around, but as minor as those choices might be - in my opinion, they should be there because it makes sense story/game wise not (like A: Comment on the sky, B: Comment on the clouds) because I might get bored without them.

I like stories. If you tell a good story, that isn't boring/lengthy, I have no problem with paragraphs/scenes without a choice
(you could also give the player another choice, to either go into it more detailed or brush over it with some starting images and/or narration from Roger's view of what happened (so instead of showing their slumber party and detailed argument, show them leaving and let Roger narrate that they came back the next morning looking more resolved, etc.).
Having to click a button doesn't make a scene interesting or engaging. Having a meaningless choice like mentioned above doesn't do as well.
Adding the stuff doing so, might lead you toward one of the possible issues mentioned before.

Ultimately I'm very curious about what you will do with this.
 
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