Hey
@RomanHume , I quite like the concept of the novel and kinda want to see more about the direction you are heading with the novel, but also, those tier ranks on Patreon are really confusing me. For example, if I were to pledge 10$, is that only Julia and Samantha that are in the reward or are the other below in it as well?
You will have access to every character in the tier you pledge at as well as every character in the tiers below. For your pledge you get bonus content for the characters mentioned. So in your example, for $10 you get bonus content for 6 characters, not just two.
This bonus content will become standard content upon completion and release of the game. Upon completion, all patrons at all tiers will receive immediate access to all bonus content for all tiers.
I know there is contention over this model and we've gotten some flak for it here and there, but we feel that anyone kind enough to give us a dollar, should get something back for it. And the more you give us, the more we feel we owe you.
Hey
@RomanHume And since I like playing a more dominant route in games if I can, is this only if you play the seduction/romantic route or is it also if you are playing the more dominant route? A little clarification is needed (at least for me) on those tiers, they look to fishy for me at first glance.
But please, keep up the good work you are doing so far.
So we've opted for a binary decision tree in each story. We have what we call the "nice guy" route, which is the gentlemen's gentleman. These decisions will lead to more romantic, passionate seductive type stories. Then we have what we call the "hard guy" route. He's more dominant, manipulative, and doesn't take shit off of anyone. As the story progresses, you make conversation choices that rack up points in either of the two play styles. These points will be used to determine the outcomes of particular scenes. (Our coding style thus far has been, the top choice is nice guy, the bottom choice is hard guy. We make no effort to hide that.)
So for example, nice guy sweet talks his wife, buys her flowers and charms the shit out of her and she buys something sexy while she's out shopping and treats her man right. Hard guy shit talks his wife because she's lazy as hell and shops all day, but she knows he's paying the credit card bills so at the end of the day, she's more than willing to hate fuck his brains out while she's trash mouthing him for being a dick.
So as the game progresses, there will be two variants for each scene depending on how you've played. Now there will of course be other variables that will influence later scenes, like whether or not you lie to a girl about being married. These are more like wildcards that will throw a relationship in one direction or another. But at the end of the day, we don't want there to be any wrong choices. "All roads lead to Rome" is the term we've been throwing around. Each girl will respond to the nice guy or the hard guy approach in a favorable albeit very different way. The choices just determine the flavor and themes of the relationship, that's all.
And then of course we have what we call the "short-circuit", (this will always be the third option in dialogue menu) a series of obvious decision choices that completely shut down the romance and discards the character. This option is for players who just aren't interested in a particular love interest or who want to play the monogamous husband (we've met these players, they do exist).
I hope this adds some clarity as to our style of story telling.