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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
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Look forward to bringing it to you! Believe me, no one wishes I could produce this game faster than I do!
Cheers mate!
IDK about everyone, but I am pretty loose with my definition of 'harem' when it comes to games. Mainly, it just consists of a minimum of being able to sleep with a number of people without anyone getting too upset about it. The group sessions are nice, but not really required. That said, when it comes to people who are really close to each other (friends/family), then it makes sense (best friends/sisters share everything kind of thing).
 
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fried

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Cleaning up old files and found this. Thought I'd share just because she's so fucking cute!
View attachment 627489
Imagine all the "posing fit" pieces of naked protagonists you have in old files that we haven't seen yet!

She really is super-cute here, context of the actual scene aside, this looks like she's having a casual post-romp munch going.
 

LeFapman

Member
Oct 29, 2018
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I have to say. I started the game, marked all fetishes as OK, didn't know what to expect. Got through the game, met the beautiful girl at the rich people's nightclub, she wanted a raging bull I thought all right, she starts slowly. I smooth talked her, then we went to a more private area... She was then by the door, took her top off, I thought woah, what beautiful perky tities... then she sat on my lap, started to dance, I, the player, the person got a raging boner, my you know what was almost jumping off, such a beautiful girl. Then I wanted more, she told me I'd have to pay extra. Ok, go for it. She took her bottoms off... What I saw between her legs wasn't a spider but a stick... And it was hard already. 'She' then became my worst nightmare. I got trolLola'd.
 

RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
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I have to say. I started the game, marked all fetishes as OK, didn't know what to expect. Got through the game, met the beautiful girl at the rich people's nightclub, she wanted a raging bull I thought all right, she starts slowly. I smooth talked her, then we went to a more private area... She was then by the door, took her top off, I thought woah, what beautiful perky tities... then she sat on my lap, started to dance, I, the player, the person got a raging boner, my you know what was almost jumping off, such a beautiful girl. Then I wanted more, she told me I'd have to pay extra. Ok, go for it. She took her bottoms off... What I saw between her legs wasn't a spider but a stick... And it was hard already. 'She' then became my worst nightmare. I got trolLola'd.
This conflicts me so much. On the one hand, I want to say I'm sorry. But on the other, I did mark the fetishes.

And I mean, one of my goals is player immersion and I'd say in that moment you and the MC were definitely of one mind. I mean, you can't relate to what the character is going through more than that can you?

But I think now what we all want to really know is...
did he cum.gif
 

RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
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IDK about everyone, but I am pretty loose with my definition of 'harem' when it comes to games. Mainly, it just consists of a minimum of being able to sleep with a number of people without anyone getting too upset about it. The group sessions are nice, but not really required. That said, when it comes to people who are really close to each other (friends/family), then it makes sense (best friends/sisters share everything kind of thing).
And I think for the purposes of this game my definition of harem ending will be along the lines of perpetual dalliances. Some may know about others, some won't, but you won't be forced to terminate any relationships.
 

RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
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Alright, time for an opinion piece. Recently I've been messing around with Daz's "Denoising features". I've played with several combinations with mixed results and I think I've finally honed in on a setting that I'm fairly pleased with. However (isn't there always a however?)...

However, there is certainly a trade off between fine detail and denoising. I like to use detailed skin textures and noise patterns to add a little bit of surface detail to my characters. But the denoising algorithm tends to remove some, if not all of that detail.

Now I have my opinions on the subject, but I'm curious what yours are.

Not denoising = a little bit of grain but fine surface detail
Denoising = almost zero grain but loss of surface detail

I'm curious, which do you prefer? There are no right or wrong answers, I'm simply soliciting feedback.
(And feel free to download and keep the images for your own personal pleasure!)

Render Time: 10 Minutes
Denoising: No
Surface Texture Used: Anagenessis
without denoising.jpg

Render Time: 10 Minutes
Denoising: Yes
Surface Texture Used: Anagenessis
with denoising.jpg

Some Side by Side Comparisons of the two images
Comparison A.jpg Comparison B.jpg Comparison C.jpg Comparison D.jpg
 

Huitieme

Scholarrior
Donor
Game Developer
Oct 9, 2018
3,108
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I have to say. I started the game, marked all fetishes as OK, didn't know what to expect. Got through the game, met the beautiful girl at the rich people's nightclub, she wanted a raging bull I thought all right, she starts slowly. I smooth talked her, then we went to a more private area... She was then by the door, took her top off, I thought woah, what beautiful perky tities... then she sat on my lap, started to dance, I, the player, the person got a raging boner, my you know what was almost jumping off, such a beautiful girl. Then I wanted more, she told me I'd have to pay extra. Ok, go for it. She took her bottoms off... What I saw between her legs wasn't a spider but a stick... And it was hard already. 'She' then became my worst nightmare. I got trolLola'd.
So in other words, you met her in a club down in old Soho where you drink champagne and it tastes just like Raging Bull. She walked up to you and she asked you to dance, you asked her her name and in a dark brown voice she said, "Lola".

Then, she picked you up and sat you on her knee and said, "Little boy, won't you come home with me?". And even though you're not the world most passionate guy, when you looked in her eyes, well, I'm sure you fell for Lola.

So she smiled and took you by the hand, she said, "Little boy, gonna make you a man". Well, you're not the world's most masculine man but you know what you are and what you are is a man.

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lemonfreak

The Freakiest of Lemons
Oct 24, 2018
5,611
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Alright, time for an opinion piece. Recently I've been messing around with Daz's "Denoising features". I've played with several combinations with mixed results and I think I've finally honed in on a setting that I'm fairly pleased with. However (isn't there always a however?)...

However, there is certainly a trade off between fine detail and denoising. I like to use detailed skin textures and noise patterns to add a little bit of surface detail to my characters. But the denoising algorithm tends to remove some, if not all of that detail.

Now I have my opinions on the subject, but I'm curious what yours are.

Not denoising = a little bit of grain but fine surface detail
Denoising = almost zero grain but loss of surface detail

I'm curious, which do you prefer? There are no right or wrong answers, I'm simply soliciting feedback.
(And feel free to download and keep the images for your own personal pleasure!)

Render Time: 10 Minutes
Denoising: No
Surface Texture Used: Anagenessis
View attachment 628617

Render Time: 10 Minutes
Denoising: Yes
Surface Texture Used: Anagenessis
View attachment 628616

Some Side by Side Comparisons of the two images
View attachment 628612 View attachment 628613 View attachment 628614 View attachment 628615
I prefer without, personally.

The difference is very slight though and, tbh, if you'd made the change in-game and not said anything I doubt I would've noticed.
 

MisterL

Member
Sep 17, 2019
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227
At first I didn't saw a difference. Good, you added the side-by-side comparisons. After that i saw the difference, but I doubt I would have noticed it ingame without the comparrison. The only real difference I can spot is Lupitas face in the first and forth picture of the side-by-side comparrisons.

Personally both versions are ok for me. I know that's not really helpful, but the difference is really small in my eyes. Maybe there are other good reasons for one or the other version besides the visual outcome, which could be considered.
 

Huitieme

Scholarrior
Donor
Game Developer
Oct 9, 2018
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Alright, time for an opinion piece.
Never been a fan of denoising as I find it makes the surfaces "too smooth" and give an oil painting feel to the renders. If that's what you're going for, or depending on your rig, then I guess it's good, but I prefer the original more detailed ones.
 

goobdoob

Conversation Conqueror
Modder
Respected User
Dec 17, 2017
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Alright, time for an opinion piece. Recently I've been messing around with Daz's "Denoising features". I've played with several combinations with mixed results and I think I've finally honed in on a setting that I'm fairly pleased with. However (isn't there always a however?)...

However, there is certainly a trade off between fine detail and denoising. I like to use detailed skin textures and noise patterns to add a little bit of surface detail to my characters. But the denoising algorithm tends to remove some, if not all of that detail.

Now I have my opinions on the subject, but I'm curious what yours are.

Not denoising = a little bit of grain but fine surface detail
Denoising = almost zero grain but loss of surface detail

I'm curious, which do you prefer? There are no right or wrong answers, I'm simply soliciting feedback.
(And feel free to download and keep the images for your own personal pleasure!)

Render Time: 10 Minutes
Denoising: No
Surface Texture Used: Anagenessis
View attachment 628617

Render Time: 10 Minutes
Denoising: Yes
Surface Texture Used: Anagenessis
View attachment 628616

Some Side by Side Comparisons of the two images
View attachment 628612 View attachment 628613 View attachment 628614 View attachment 628615
I looked at the 2 big images; you can really see the difference in Roger's chin. Without denoising it looks noisy. With denoising it looks out of focus. Lupita looks like a plastic doll, like some other games on here that have no skin textures.

I prefer the noisy one, but I'd prefer it more if you let it bake a bit longer to get rid of the noise naturally.

I now have the oddest urge to hear a Weird Al song about Lola sprining her trap on you.
It's The Kinks; Weird Al's "Yoda" is a cover.

The song was the original inspiration for game-Lola's name:

So, this just hit me. You've GOT to name the futa "Lola".


The media link isn't working, so -

 
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LeFapman

Member
Oct 29, 2018
121
129
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This conflicts me so much. On the one hand, I want to say I'm sorry. But on the other, I did mark the fetishes.

And I mean, one of my goals is player immersion and I'd say in that moment you and the MC were definitely of one mind. I mean, you can't relate to what the character is going through more than that can you?

But I think now what we all want to really know is...
View attachment 628599
One thing I wasn't sure, because on the description of that fetish it was saying "you wish to have the option to have sex with a transgander side character?" I thought I could chose.

There was a game I played that one of the main girls could be a transgender or not, and it was saying exactly like this before the game starts *shows off girls texture* (dialogue: - Do you wish your best friend to be a transgender or not?) *options show: Yes/No.

But you don't need to be sorry, it wasn't a turnoff at all. You were right about me and the MC. It's nice to be open minded for new experiences, Lola is too much of a sweetheart to decline. I think that answers your question hahahah. :ROFLMAO:
 

RC-1138 Boss

Message Maven
Apr 26, 2017
13,981
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I prefer without Denoising. Lupita's skin looks better to me, more real.

[...]
But you don't need to be sorry, it wasn't a turnoff at all. You were right about me and the MC. It's nice to be open minded for new experiences, Lola is too much of a sweetheart to decline. I think that answers your question hahahah.
So it was a good trolLola'd ... :p
 
Last edited:

jamdan

Forum Fanatic
Sep 28, 2018
4,475
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I saw in one of the dev threads that people use the denoising for farther out perspective renders, but don't use it on closeups. Thats probably a good compromise.
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
15,907
37,662
1,031
Sorry, starting to run low on likes again... :cry:
And I think for the purposes of this game my definition of harem ending will be along the lines of perpetual dalliances. Some may know about others, some won't, but you won't be forced to terminate any relationships.
That works for me. I guess personally, it is just that I find jealousy a big turn-off, especially when it goes too far. Envy is fine, it can cause you to work harder and try new things, but jealousy is a problem. To me it is the opposite of love. It is treating someone like a possession, and if I am going to play that kink now days, I want to be the owner, not the owned. The older I get, the less I am willing to be pushed around. :ROFLMAO:
Alright, time for an opinion piece. Recently I've been messing around with Daz's "Denoising features". I've played with several combinations with mixed results and I think I've finally honed in on a setting that I'm fairly pleased with. However (isn't there always a however?)...

However, there is certainly a trade off between fine detail and denoising. I like to use detailed skin textures and noise patterns to add a little bit of surface detail to my characters. But the denoising algorithm tends to remove some, if not all of that detail.

Now I have my opinions on the subject, but I'm curious what yours are.

Not denoising = a little bit of grain but fine surface detail
Denoising = almost zero grain but loss of surface detail

I'm curious, which do you prefer? There are no right or wrong answers, I'm simply soliciting feedback.
(And feel free to download and keep the images for your own personal pleasure!)

Render Time: 10 Minutes
Denoising: No
Surface Texture Used: Anagenessis
View attachment 628617

Render Time: 10 Minutes
Denoising: Yes
Surface Texture Used: Anagenessis
View attachment 628616

Some Side by Side Comparisons of the two images
View attachment 628612 View attachment 628613 View attachment 628614 View attachment 628615
It is a tough choice, and sometimes that might depend on the lighting, as that will change your needs and what you should see in the scene.
I am not sure what I plan to do personally.... For now I am using it it helps with the teeth and some of the hair styles (especially when they have a lot of strands). Now this might change when I get better at lighting, but for now it makes a big difference in some of the renders. There is also the option to render a larger pic and reducing it to remove some of the noise...

What I do know is that noisy images are also annoying and blurry, so kind of a drag if it goes too far either way.

I guess I have to vote 'with' for these, as the blurriness I see seems to stem more from the way the camera is focused (DoF) than the denoiser, but again each scene will have different needs, and you will want to use or not use it depending on each thing.

If you don't use it on these, I would say they could stand a few more iterations though. hehe
 
Last edited:
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fried

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Alright, time for an opinion piece. Recently I've been messing around with Daz's "Denoising features". I've played with several combinations with mixed results and I think I've finally honed in on a setting that I'm fairly pleased with. However (isn't there always a however?)...

However, there is certainly a trade off between fine detail and denoising. I like to use detailed skin textures and noise patterns to add a little bit of surface detail to my characters. But the denoising algorithm tends to remove some, if not all of that detail.

Now I have my opinions on the subject, but I'm curious what yours are.

Not denoising = a little bit of grain but fine surface detail
Denoising = almost zero grain but loss of surface detail

I'm curious, which do you prefer? There are no right or wrong answers, I'm simply soliciting feedback.
(And feel free to download and keep the images for your own personal pleasure!)

Render Time: 10 Minutes
Denoising: No
Surface Texture Used: Anagenessis
View attachment 628617

Render Time: 10 Minutes
Denoising: Yes
Surface Texture Used: Anagenessis
View attachment 628616

Some Side by Side Comparisons of the two images
View attachment 628612 View attachment 628613 View attachment 628614 View attachment 628615
Interesting question!

I tend to see denoising as a way to deal with darker or shadow regions that are more difficult to resolve and sometimes helping with upscaling needs. Denoising can sometimes stretch textures as much as smoothing them out, even generating an entirely new shading or appearance of an object when it had lots of noise in a noticeable grouping. And it almost always creates a new tone from the underlying hues, in my experience. All these thing can be very subtle, especially when the processing is used consistently.

So, I'm seeing most of those side-effects in your test renders!

The noise seen in the lower left portion of the window behind Lupita becomes a new shape after denoising - perhaps it was originally some unresolved lighting reflection?

MC's shirt takes on a toned appearance.

Lupita's face looks more professionally smoothed and softened.

BUT!

All noise on the MC's shirt (e.g., his underarm shadows) and beneath his jaw are resolved, blending well where they reside beyond the main region of focus.

Lupita's toes are no longer distracting and blur nicely in their position too near the viewer to focus while we look at her face and attractive upper body.

Although her skin has lost the sense of micropores on face and arms, she still retains enough pore texture on her chest and especially around her nipples - the important stuff is retained!

Lupita's hair appears slightly softened from the denoising, which is actually a benefit in her case, I feel.

------------

So, YMMV but I think that if denoising helps drop your render + post-processing times and fits well into your pipeline, you will see more benefits than detriments.
 
Last edited:

fried

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Sorry, starting to run low on likes again... :cry:
That works for me. I guess personally, it is just that I find jealousy a big turn-off, especially when it goes too far. Envy is fine, it can cause you to work harder and try new things, but jealousy is a problem. To me it is the opposite of love. It is treating someone like a possession, and if I am going to play that kink now days, I want to be the owner, not the owned. The older I get, the less I am willing to be pushed around. :ROFLMAO:
I find these perspectives very interesting :unsure:

I can agree there is often a sense of possessiveness with jealousy, which I also tend to see as being about one's own sense of confidence in themselves and their relationships. Fear of being rejected or diminished can play a supporting role, too. It's a complicated feeling and never attractive, which I saw as someone who has experienced deep jealousy (in various ways and situations) before.

So, as I've gotten older I have tried to work on the causes of my being jealous and minimize them, to the point where I'm less worried about being the "owner" and happy to be respected and cared about, regardless. As my kids have been growing up and are experiencing more of the world with less of me being their coach or guide (but still supporter+protector, to an extent), this has been something important to me: "if you love someone, set them free" kind of a concept.

Pride has been part of the mix for me, too. That's the tough one to manage, but I find that if mutual respect is involved, that aspect of mine stays down naturally.
 
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