BadWolf71
Member
- Jan 1, 2019
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good to know!Hell yeah, keep it up meepish.
Also, since G9 currently has a very small pool of skins i suggest you take a look at MB Skin Transfer Helper, you can convert any skin from G8.1 to G9 and still use the awesome G9 normals/etc.
Sadly, I do think this could be problematic. So the players are controlling both the protagonist and the LIs? What happens when Roger wants to do something but Amanda chooses against it? Are you going to have a tug-of-war coded or something? Maybe if you elaborate on what you're thinking it might make more sense.i want to have dialogue choices for the girls when ever roger isnt in a scene. romie says it steals from the immersion.
what do you think?
ps. im still gonna make my own decision, just wondering if anyone agrees with romie.
pss. i hate it when hes right about stuff!
psss. dont agree with him because his ego sucks and im right and manipulating these girls from inside their horny little minds is the best!
pssss. i dont know what the limit on psssses is.
ppssss. I ALWAYS WIN ROMIE!!
i am thinking simpler. if roger is in the scene you control roger. if roger is not in the scene you control the girl.Sadly, I do think this could be problematic. So the players are controlling both the protagonist and the LIs? What happens when Roger wants to do something but Amanda chooses against it? Are you going to have a tug-of-war coded or something? Maybe if you elaborate on what you're thinking it might make more sense.
There are games here that this works well for. Babysitters by Tabbo and Our Red Strings by Eva Kiss, for example. There are people on this site that are adamant about not having multi-protag games. I don't mind as much so long as there is a primary protagonist. I don't mind controlling the debauchery of other characters.i am thinking simpler. if roger is in the scene you control roger. if roger is not in the scene you control the girl.
im still waffling over it.
I could see that working if it's something like what kind of stuff she wants to do with Roger later — how she wants to dress, whether she'll have courage to say something specific to him, or whatever. But I don't think having huge variance because of a possible conflict of feelings / interest is a good idea generally. One, it's likely a nightmare to code; two, it's probably frustrating for many players; three, it's less immersive, because who is the player supposed to identify with? The protagonist is generally the person someone is "playing"; if you have others, feelings from players are likely to get all messed up and confused. But, as GetOutOfMyLab says, it can work. You just need to go about it the right way.i am thinking simpler. if roger is in the scene you control roger. if roger is not in the scene you control the girl.
im still waffling over it.
I personally don't have an issue with this, but that would get the game on this forum labeled with multiple protag and female protag and might put people off that aren't into that. I guess in some ways that's appropriate, but just playing devil's advocate on it.i am thinking simpler. if roger is in the scene you control roger. if roger is not in the scene you control the girl.
im still waffling over it.
Tbh I also find it makes a game less immersive, and it's not something I'm personally all that into. As CookieMonster666 said the player is less able to identify with the main protag. That said, this is a visual novel, and there are some very well written novels that benefit greatly from the dramatic irony that comes from seeing multiple characters' perspectives.i want to have dialogue choices for the girls when ever roger isnt in a scene. romie says it steals from the immersion.
what do you think?
It's not even just about the immersion. It's the added complexity in coding and writing that should probably be the biggest concern.i want to have dialogue choices for the girls when ever roger isnt in a scene. romie says it steals from the immersion.
what do you think?
ps. im still gonna make my own decision, just wondering if anyone agrees with romie.
pss. i hate it when hes right about stuff!
psss. dont agree with him because his ego sucks and im right and manipulating these girls from inside their horny little minds is the best!
pssss. i dont know what the limit on psssses is.
ppssss. I ALWAYS WIN ROMIE!!
Considering the whole premise of the game is MC retelling his degenerate adventures to his therapist, I have to agree with this Romie fella.i want to have dialogue choices for the girls when ever roger isnt in a scene. romie says it steals from the immersion.
what do you think?
ps. im still gonna make my own decision, just wondering if anyone agrees with romie.
pss. i hate it when hes right about stuff!
psss. dont agree with him because his ego sucks and im right and manipulating these girls from inside their horny little minds is the best!
pssss. i dont know what the limit on psssses is.
ppssss. I ALWAYS WIN ROMIE!!
So the story that plays out is a visualization of what MC is telling his therapist. He could have found out things that happened while he was not present and now he is telling his therapist. So IMO:i want to have dialogue choices for the girls when ever roger isnt in a scene. romie says it steals from the immersion.
what do you think?
ps. im still gonna make my own decision, just wondering if anyone agrees with romie.
pss. i hate it when hes right about stuff!
psss. dont agree with him because his ego sucks and im right and manipulating these girls from inside their horny little minds is the best!
pssss. i dont know what the limit on psssses is.
ppssss. I ALWAYS WIN ROMIE!!
Absolutely steals from the immersion, as well as the general flow, balance and professional shine on the game. Unless this VN were one with two or three switching MCs or an innovative VN experiment with a Game of Thrones style where there were no true main character, it would come out awkward. Unless you're a writer with Charlie-Kaufman-like talent, I wouldn't risk the latter either. Most VN's I've seen attempt this convenient perspective switch generally use it as a crutch and it never flows well. There are rules in story structure for how first, second and third-person perspective are generally used for a reason, too. Doubly so for VNs, which by necessity are easier to pull-off successfully in a first-person single-character perspective throughout. It takes a great writer to seamlessly break those rules of thumb.i want to have dialogue choices for the girls when ever roger isnt in a scene. romie says it steals from the immersion.
what do you think?
ps. im still gonna make my own decision, just wondering if anyone agrees with romie.
pss. i hate it when hes right about stuff!
psss. dont agree with him because his ego sucks and im right and manipulating these girls from inside their horny little minds is the best!
pssss. i dont know what the limit on psssses is.
ppssss. I ALWAYS WIN ROMIE!!
I think if you don't make other scenes lengthy, it would be fine for most people. You can also add a bit here and there, so that you're including a lot more of their stories overall without doing a dialogue dump on the players. So I think this can work without choices, but don't be heavy-handed about it. And I don't think there's a problem with minor choices from the girls, but as has been said this can easily run into unnecessary coding complexity.i want explore the lives of the girls a lot more than the romans version did so i want to have scenes with just the female characters in which the protag is not always present. i just wonder how boring it will be to read/watch scenes play out that the player has no influence on beyond the prior interactions with roger. and seeing the girls in other scenarios outside of his presence will make their personal stories more...i dont know if real is the word im looking for but well get to understand them and their decisions better. i can see it both ways.
roger will always be the main protag and i never want to see his face because he is essentially the player. but if a scene takes place in a girls locker room i wonder how long attentions will hold if there are no dialogue choices.
With this being the case, I would actual prefer some measure of choice in the scenes as opposed to just watching them unfold. I do agree that if the scenes are longer, not being able to do anything but read through them might be a bit dull. But it also depends on the scene too. Make it engaging enough and people might not notice one way or the other.i want explore the lives of the girls a lot more than the romans version did so i want to have scenes with just the female characters in which the protag is not always present. i just wonder how boring it will be to read/watch scenes play out that the player has no influence on beyond the prior interactions with roger. and seeing the girls in other scenarios outside of his presence will make their personal stories more...i dont know if real is the word im looking for but well get to understand them and their decisions better. i can see it both ways.
roger will always be the main protag and i never want to see his face because he is essentially the player. but if a scene takes place in a girls locker room i wonder how long attentions will hold if there are no dialogue choices.
I don't disagree with you, but I think this won't necessarily apply, depending on how the dev handles things. The game isn't just going to continue from where it left off. It's basically getting remade, which means thoughts of the MC might become a regular thing throughout. They also still might not happen at all. I don't know what the plan is ofc, but since I don't believe Meepish has yet weighed in on specifics like this, it's always possible MC's thoughts will be regularly expressed.Where it could be especially messy though is in having multiple people narrate. As far as I can recall, we never actually hear MC's thoughts. Any thoughts or feelings from MC so far are told through the vessel of speaking to a psychiatrist, with a bit of an unreliable narrator bent. It anchors the story though. Cutting to another character outside of that structure could be tricky to do without feeling random or imbalanced. You'd have to find a way to anchor that too so the switch-up wouldn't feel off.
I don't disagree with that either. It can be done. And there are methods to do it smoothly without weird breaks in narrative structure. I think you misunderstood me though. I wasn't concerned with whether you hear MC's or other characters thoughts or not. I was more concerned with how whatever narrative structure is chosen remains consistent and balanced, which I've seen practically all AVNs that switch between characters fail to do well. It takes not only writing skill, good planning and strong understanding of story structure, but ability to weave through the extra parameters and needs of writing an AVN that wouldn't be obstacles/complications for telling a story well in a novel or a screenplay.I don't disagree with you, but I think this won't necessarily apply, depending on how the dev handles things. The game isn't just going to continue from where it left off. It's basically getting remade, which means thoughts of the MC might become a regular thing throughout. They also still might not happen at all. I don't know what the plan is ofc, but since I don't believe Meepish has yet weighed in on specifics like this, it's always possible MC's thoughts will be regularly expressed.
There is at least one way I can think of to do this without changing the flow of the MC relating events to Dr. Amana. It does assume LIs would go into considerable detail later with the MC (though that doesn't need to be in the game, ofc). But he could tell the story as it was conveyed to him, obviously where he himself takes some liberties with extrapolation, assumption, etc., for anything he wasn't specifically told.
Maybe Cassie talks about a discussion in a locker room with some girls at school. She probably won't give him verbatim lines from their conversation, but based on things she said, he might narrate with some degree of accuracy: "She was a real bitch!"; "Do you know what she said to me?" (followed by a quote); "She said she loved the feeling of fingers against her clit"; etc.
It would be fairly difficult, but it absolutely can be done. I'm not promoting any particular approach to the storytelling or anything. I'm just thinking about some ways of going about different things and remember certain novels I've read, shows I've watched, etc., that might be applicable for specific approaches Meepish might take.