DraxisSilencer1000

Well-Known Member
Aug 26, 2020
1,250
598
Hi Draxis,
I don't plan on making jumpscare type horror or anything torture related.
The game will not be centered on that but I wish to introduce events based on survival horror close to what you can find in resident evil or the last of us games for exemple.
So mostly about ambiance, mysterious places and creepy creatures.
I hope I answered your question!
Alright so just like Astral Lust then? All good for me then! Though I'll be waiting for the sexual content update before playing.
 

Nunu312

Smut Peddler
Game Developer
Jul 25, 2018
635
1,622
Nunu swings by for a critique. In general I thought it was good and the main menu screen and little intro videos made a great first impression, the things I will be mentioning are mostly negative but that is because they are solvable problems. I like what you've got but there are some rough edges that need to be shaved off, so I'll point some out so you can fix them and bring your game far closer to the potential it shows.

First things first, the blurb, seems unfocused. Every sentence in it feels like the first sentence from a different games blurb. After reading it I had no idea what your game was about. Then after cross checking with the game name I thought I might have an idea that was mildly clever but it was generally confusing. I would compress everything in it down to one sentence so you can elaborate on the last half a sentence which makes up all of the actual plot. Something like “That horrifying disease, the war that followed, nuclear devastation… two thirds of humanity are gone… including your parents, right in front of you."

In general this carries into the game as well, none of the backstory seemed relevant and actually hindered my experience of the game. If countries fell and there are worldwide cults and the world is a wartorn mess and 99% of people are shutins... who makes your food and runs power plants? Why is the one shot of your house seem so idyllic? Who controls a military to keep roving bandits away? More importantly... what does this even add to the story? Why is reddit still a thing? Why hasn't meme culture evolved? Thus far it adds nothing except removing emphasis from the important themes of the story, which are two things:

- You are haunted by your parents deaths (Not even hinted at before it's resolved)
- You feel like there is a hole if your life due to what April did to you (Vaguely hinted that you feel like you know her, but nothing else before thats also resolved)

The story would be completely identical and make more sense if you were just shutin hiding from our normal every day world. Similarly the idea that you are a one man indie game dev doesn't add anything to the story and only really asks more questions, you're rich (more questions), you can afford to literally do nothing all day in your tiny one man apartment which would speak to you being a broken person with room for growth rather than being a fully functional and normal individual. All that being said I assume these things will become relevant later, but as the game currently is they make the world seem disjointed and nonsensical... almost like a dream! With that much crazy stuff happening I would assume the merging of dreams and reality combined with some retroactive stuff is where this is going... but that doesn't fix my confusion now and just seems like it's a hodgepodge of random plot threads.

The next major point I wanted to mention is that the game has some tone problems. With the clocktower, the music and tone of the situation felt serious to me, you are running... I assume from something, a person desperately calls you over, then bam... LoTR reference... are we being funny now I thought we were being serious? Following that I had some trouble tracking if you were in a dream around the coffee shop. You had said the world was fucked but I actually got the impression you lived in a reasonably nice place that was well maintained so I assumed you just went out to a coffee shop and met April IRL. Then there is also a use of the XD eyes in one scene which really just looks bad, especially in the foreground and they aren't used enough to make it seem consistent so it just feels weird.

I get the feeling that all this stuff makes sense to you because you write it and you know the tone that it's supposed to be read in. But to an external reader it gets muddled and confusing.

A more minor point is that the use of memes as humour doesn't always work the way you think it does. Because memes are so contextual the meaning you are trying to say doesn't always carry through, such as your use of the man of culture meme. You use it as reference to people who use memes, but it's far more common use is to ironically refer to porn and lust as culture. There are also some tense issues that might be resolved if you give this another read through, in all honesty they feel a bit ESL. If you can manage a proof reader it would really help.

The game contains nudity and at least hugging, so I would ditch the no sexual content tag. You are doing a disservice to your own game with it.

Then there are the levels and affection, they feel very meaningless at this stage. Because the game is so linear you either do everything before carrying on or you don't, the concept of levels and affection don't seem relevant. That being said I don't necessarily suggest you remove them, people want to have feedback on how they are doing in the game even if it is this linear. What you need is a screen that shows you what your levels are and how much is available. More feedback is better.

My final critique is to change the intro song, it builds into something nice but those first few notes were very loud and quite obnoxious. As I said the main page looks fantastic, I love the use of video for it but it was hurt by even just the first few notes of low quality, unpleasant audio.

All in all I will say that your game feels like it's got actual production value behind it, which as far as I've seen is a pretty big thing. This drops off a bit as you progress through but it makes a fantastic first impression. I feel like I've written you a novel but as I said earlier, these are rough edges and entirely resolvable, and I suggest anyone who reads this to check out the next version.
 

Shli

Everlasting Dreamer
Game Developer
Mar 10, 2019
169
557
Nunu swings by for a critique. In general I thought it was good and the main menu screen and little intro videos made a great first impression, the things I will be mentioning are mostly negative but that is because they are solvable problems. I like what you've got but there are some rough edges that need to be shaved off, so I'll point some out so you can fix them and bring your game far closer to the potential it shows.

First things first, the blurb, seems unfocused. Every sentence in it feels like the first sentence from a different games blurb. After reading it I had no idea what your game was about. Then after cross checking with the game name I thought I might have an idea that was mildly clever but it was generally confusing. I would compress everything in it down to one sentence so you can elaborate on the last half a sentence which makes up all of the actual plot. Something like “That horrifying disease, the war that followed, nuclear devastation… two thirds of humanity are gone… including your parents, right in front of you."

In general this carries into the game as well, none of the backstory seemed relevant and actually hindered my experience of the game. If countries fell and there are worldwide cults and the world is a wartorn mess and 99% of people are shutins... who makes your food and runs power plants? Why is the one shot of your house seem so idyllic? Who controls a military to keep roving bandits away? More importantly... what does this even add to the story? Why is reddit still a thing? Why hasn't meme culture evolved? Thus far it adds nothing except removing emphasis from the important themes of the story, which are two things:

- You are haunted by your parents deaths (Not even hinted at before it's resolved)
- You feel like there is a hole if your life due to what April did to you (Vaguely hinted that you feel like you know her, but nothing else before thats also resolved)

The story would be completely identical and make more sense if you were just shutin hiding from our normal every day world. Similarly the idea that you are a one man indie game dev doesn't add anything to the story and only really asks more questions, you're rich (more questions), you can afford to literally do nothing all day in your tiny one man apartment which would speak to you being a broken person with room for growth rather than being a fully functional and normal individual. All that being said I assume these things will become relevant later, but as the game currently is they make the world seem disjointed and nonsensical... almost like a dream! With that much crazy stuff happening I would assume the merging of dreams and reality combined with some retroactive stuff is where this is going... but that doesn't fix my confusion now and just seems like it's a hodgepodge of random plot threads.

The next major point I wanted to mention is that the game has some tone problems. With the clocktower, the music and tone of the situation felt serious to me, you are running... I assume from something, a person desperately calls you over, then bam... LoTR reference... are we being funny now I thought we were being serious? Following that I had some trouble tracking if you were in a dream around the coffee shop. You had said the world was fucked but I actually got the impression you lived in a reasonably nice place that was well maintained so I assumed you just went out to a coffee shop and met April IRL. Then there is also a use of the XD eyes in one scene which really just looks bad, especially in the foreground and they aren't used enough to make it seem consistent so it just feels weird.

I get the feeling that all this stuff makes sense to you because you write it and you know the tone that it's supposed to be read in. But to an external reader it gets muddled and confusing.

A more minor point is that the use of memes as humour doesn't always work the way you think it does. Because memes are so contextual the meaning you are trying to say doesn't always carry through, such as your use of the man of culture meme. You use it as reference to people who use memes, but it's far more common use is to ironically refer to porn and lust as culture. There are also some tense issues that might be resolved if you give this another read through, in all honesty they feel a bit ESL. If you can manage a proof reader it would really help.

The game contains nudity and at least hugging, so I would ditch the no sexual content tag. You are doing a disservice to your own game with it.

Then there are the levels and affection, they feel very meaningless at this stage. Because the game is so linear you either do everything before carrying on or you don't, the concept of levels and affection don't seem relevant. That being said I don't necessarily suggest you remove them, people want to have feedback on how they are doing in the game even if it is this linear. What you need is a screen that shows you what your levels are and how much is available. More feedback is better.

My final critique is to change the intro song, it builds into something nice but those first few notes were very loud and quite obnoxious. As I said the main page looks fantastic, I love the use of video for it but it was hurt by even just the first few notes of low quality, unpleasant audio.

All in all I will say that your game feels like it's got actual production value behind it, which as far as I've seen is a pretty big thing. This drops off a bit as you progress through but it makes a fantastic first impression. I feel like I've written you a novel but as I said earlier, these are rough edges and entirely resolvable, and I suggest anyone who reads this to check out the next version.
That's one hell of a feedback but the most constructive one I've got so far!
Here are my thoughts after reading it:
  • The Blurb: You're right, that's something I've got in mind even before uploading the game but I didn't take time to change it to something simpler and more revealing about the plot. I'll rework that part before releasing next chapter.
  • Backstory:
    • Indeed part of it will make more sense at the end of chapter 2 and forward.
    • I'll think of a way to put more light over the parenting trauma and April at the beginning of the story.
    • About all the questions the player can ask himself, just to be clear, I asked myself the same but I didn't find a way to answer all of these without drowning the reader at the very beginning of the game. The simple solution would have been to remove the post apocalyptical part of the story but it will be needed soon (see first backstory point).
    • However I plaid guilty about the other parts (Meme culture/reddit and Game dev) as it's something that makes echo to the everyday life of a bunch of people (including me) so it allows me to put a bit of myself in this game.
  • Tone:
    • Looking back at the intro I can only agree with you, there are some misplaced jokes that make it look like a Marvel movie dialogue lines. I'll work on that.
    • Regarding the border between dreams and real life: even though I wish to keep it as thin as possible for the sake of the story, I understand it could sometimes be confusing during the first part and events as they are straightforward. The choices before falling asleep you could find further in this first chapter could help but I'm working on a more visual system for next release. Maybe I could also work on transitions to help the player know when it's a time skip or the protagonist falling asleep.
  • Use of meme references and tense error: You mentioned ESL and that's exactly what it is, English isn't my native language even though I use it almost every day. A proofreader would help, of course, but time will tell me if I can manage to find one. In the meantime, I'll do my best to improve!
  • No sexual content: You're not the first pointing that out so I'll quote myself:
    However, it's me who added this tag as I don't want to fool people and make players be disappointed after expecting more than the ecchi scenes included in this first chapter. By being fully honest, I hope that I will get true feedback from the targeted audience of this game before releasing the next chapter which would lead to remove the "No sexual content"!
    I'm still wondering if I made the right decision but it will be removed soon anyway.
  • Stats: The player can follow those in the "Dreams Journal". However, once I'll put in production the "visual before falling asleep choices" this should not be relevant anymore.
  • Intro song: Time to look for other copyright-free songs then!
Thank you very much for your playthrough and your suggestions!
I hope I will match your expectations regarding the next release.
Shli.
 

Nunu312

Smut Peddler
Game Developer
Jul 25, 2018
635
1,622
That's one hell of a feedback but the most constructive one I've got so far!
Here are my thoughts after reading it:
  • The Blurb: You're right, that's something I've got in mind even before uploading the game but I didn't take time to change it to something simpler and more revealing about the plot. I'll rework that part before releasing next chapter.
  • Backstory:
    • Indeed part of it will make more sense at the end of chapter 2 and forward.
    • I'll think of a way to put more light over the parenting trauma and April at the beginning of the story.
    • About all the questions the player can ask himself, just to be clear, I asked myself the same but I didn't find a way to answer all of these without drowning the reader at the very beginning of the game. The simple solution would have been to remove the post apocalyptical part of the story but it will be needed soon (see first backstory point).
    • However I plaid guilty about the other parts (Meme culture/reddit and Game dev) as it's something that makes echo to the everyday life of a bunch of people (including me) so it allows me to put a bit of myself in this game.
  • Tone:
    • Looking back at the intro I can only agree with you, there are some misplaced jokes that make it look like a Marvel movie dialogue lines. I'll work on that.
    • Regarding the border between dreams and real life: even though I wish to keep it as thin as possible for the sake of the story, I understand it could sometimes be confusing during the first part and events as they are straightforward. The choices before falling asleep you could find further in this first chapter could help but I'm working on a more visual system for next release. Maybe I could also work on transitions to help the player know when it's a time skip or the protagonist falling asleep.
  • Use of meme references and tense error: You mentioned ESL and that's exactly what it is, English isn't my native language even though I use it almost every day. A proofreader would help, of course, but time will tell me if I can manage to find one. In the meantime, I'll do my best to improve!
  • No sexual content: You're not the first pointing that out so I'll quote myself: I'm still wondering if I made the right decision but it will be removed soon anyway.
  • Stats: The player can follow those in the "Dreams Journal". However, once I'll put in production the "visual before falling asleep choices" this should not be relevant anymore.
  • Intro song: Time to look for other copyright-free songs then!
Thank you very much for your playthrough and your suggestions!
I hope I will match your expectations regarding the next release.
Shli.
With the backstory, yeah I figured with the effort you'd put in it would be relevant. I think the best solution is to just remove emphasis on the details of the apocalypse and place that emphasis on how the apocalypse effects the MC. People don't go outside because of the radiation or dust storms or it's just dangerous, etc. Then because the apocalypse has been mentioned you can fill in those details later, so you end up with the best of both worlds.

Transitions sound like a good idea as well, they would really help break up the scenes so there is a defined change of location.

As far as ESL goes there were some notable errors but they weren't that common, you would catch most of them with a quick scan if you're a native speaker so you can at least sell that to your proof readers.

The stats, it's good to know they're there but at the same time I expected them to be displayed on screen rather than in what is basically the options menu. It sounds like that ones going to be under wraps though.
 

Shli

Everlasting Dreamer
Game Developer
Mar 10, 2019
169
557
I think the best solution is to just remove emphasis on the details of the apocalypse and place that emphasis on how the apocalypse effects the MC. People don't go outside because of the radiation or dust storms or it's just dangerous, etc. Then because the apocalypse has been mentioned you can fill in those details later, so you end up with the best of both worlds.
I'll definitely go toward that direction. Thanks for your advice!
 

Shli

Everlasting Dreamer
Game Developer
Mar 10, 2019
169
557
Chapter 2 - Weekly status 2
Hello ladies and gentlemen,

We’re reaching the end of another week so it’s time to let you know my progress regarding the next version.
As promised, I will be done with the writing by Monday. I had a lot of fun doing this and I’m sure you’ll love what happens next. The chapter length should be around the same as the first one.
I’ll then work on the renders and … animations because, yes, there will be (lewd) animations in this one! For those of you waiting for it, rest assured! There are 4 sex scenes incoming and multiple ecchi events!
My plan is to end this part by the end of January but, no promises.

Anyway, I’ll try my best to release the best quality content as soon as possible!
A new teaser has been posted on Discord and Patreon, don’t hesitate to come see what it is about.

Thank you for being part of the journey and see you next week for another status.
Shli.
 

Shli

Everlasting Dreamer
Game Developer
Mar 10, 2019
169
557
Hello Dreamers,
Here is another weekly status.

As promised, I finished the writing at the beginning of the week and I even decided to add side events as well. I’m sure you’ll love those.
Regarding what’s left before I can release this second chapter:
  • Renders: There should be more than in the first Chapter and, as mentioned last week, I also want to implement several animations. As of today, I finalized rendering the first event.
  • Scripting: I’m working on this part whenever I have a small opening so it goes well. Currently I scripted around half of the next version.
  • Music, testing and minor adjustments will come last but shouldn’t take too much time as I’m already doing tests along the scripting and I also picked the songs I wish to put inside the game.
I still plan to release this one by the end of January but I’ll let you know if I fell not being able to achieve it.

About our usual teaser well… I made it available on Patreon for supporters and, of course, Discord for everyone. Come check it out, you’ll not be disappointed!

I wish you all a wonderful weekend and I’ll come back with another status at the end of next week (and, who knows, maybe a Christmas-related render…).
Shli.
 

ElukiaTV

Active Member
Mar 11, 2019
648
853
Awesome, good luck and make sure you get the proper time outs to enjoy the holidays.
Also on a small note, since you mentioned music. I recently encountered a game that did a terrible job with the music volume, one song was too low, and the next, well the opposite, you can imagine what happened.
so make sure you give that a check at some point. (sorry for the random tough).
 
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Reactions: Shli

Shli

Everlasting Dreamer
Game Developer
Mar 10, 2019
169
557
Awesome, good luck and make sure you get the proper time outs to enjoy the holidays.
Also on a small note, since you mentioned music. I recently encountered a game that did a terrible job with the music volume, one song was too low, and the next, well the opposite, you can imagine what happened.
so make sure you give that a check at some point. (sorry for the random tough).
Thanks Elukia,
You're right, volume balance is something often ignored. I'll take good care of that!
 

Shli

Everlasting Dreamer
Game Developer
Mar 10, 2019
169
557
CharaStudio-2021-12-24-11-36-06-Render.png
Hello my fellow Wanderers,
The end of the week is near so here is the weekly status!

Last days have been pretty crazy regarding work and family business so I lacked time to achieve everything I wanted to (I'm getting a bit jealous of MC ability to be honest...), next week should be quieter. Yet, I managed to finish the rendering of two more events and I'm really happy with the result. So, we are 13 events far from the release and, as usual, I can't wait to share the next chapter with all of you.

There aren’t any teasers this week because, for a lot of us, today is Christmas Eve and I wanted to give you an early present instead. So I hope you'll enjoy the pic attached to this post.

Last but not least, whether you celebrate this day or not, being alone or with your loved ones and working or not, keep in mind that your dreams aren't that far ahead so keep moving toward them. (Except flying, you just can't...)
I wish you all a great time and let's meet again next week for another status!

Shli.
 

Shli

Everlasting Dreamer
Game Developer
Mar 10, 2019
169
557
DeSNB-437k37gmnipl6dq7ffxv5u7g.png
Hello my dear Dreamers,
Here is another weekly status on its way and the last one of the year!

As expected, this week was way quieter than the last one, especially regarding my everyday job... Thanks to that, I was able to make a lot of progress on the renders and, as of today, 3 more events are completed which mean there are only 10 left before release! This week was also special to me because I took advantage of that free time to create the first sex animations of the game. So, on the 13 planned in chapter 2, 11 are already done and ready to implement. I'm sure you'll love these if you play the game in NSFW mode.

About the chapter sizing, what I finished so far made me think that it should be around the same size as the initial release which means the game will weigh more than 2GB... So I plan to release a full version (chapter 1 + chapter 2), alongside an update only package only (from v0.11) and a compressed version. But let's not put the cart before the horse, I'm not confident on the release date yet so I'll let you know more along the next status.

Like last week, I made a little something for you attached to this post in order to celebrate New Year’s Eve (in about 6 hours for my time zone). I had a lot of fun making it and I hope you'll appreciate it. Chapter teasers will be back on track in next week post!

2021 was another weird year for many of us. Some have enjoyed it, some have hated it. But keep in mind that, no matter how you felt, what happened is now behind and could have only contributed in making you better. For my part, when I look in the past, I like to think of bad events as nightmares, existing to make you stronger... Surprising for someone who creates a game about dreams isn't it?

Anyway, I hope you'll all enjoy the upcoming night and the week after that and I wish to thank you all again for sharing this journey with me.
See you next week for another status!
Shli.
 

Shli

Everlasting Dreamer
Game Developer
Mar 10, 2019
169
557
Hello there,
The first post of 2022 is here!
I hope you all had some great time for the end of 2021 and that you're ready to face what 2022 will bring us. For my part, I have great hopes regarding this new year and I'll try to make things happen with all my might.

Now, let's dig into Chapter 2 status. Once more, I was able to make the renders for 3 more events this week. I'm really pleased with the results as I spent great attention to lighting and overall ambience. I still have 7 events to render and I hope to be done within two weeks, but again, no promises (even if I spend several hours a day working on the game, it's still just a hobby.)
The scripting and testing process should then take around one more week.

I also want to say a few words about Chapter 2 upcoming content. After a first release which was more about setting up the story while introducing April and Zoe, I wished to give some light to “YouKnowWho” who just got introduced at the end of the current version. That's why you'll get to know her better through several events. Of course, April and Zoe will also have their dedicated time with Mc. Story-wise, this chapter will mark the launch of the first objective for our dear Wanderers and the introduction of a new main character as I teased in a previous post.

On another matter, I opened a dedicated twitter account here:
Feel free to follow me if it's your thing.

I wish you a great weekend and see you next week.
Shli.
 

Shli

Everlasting Dreamer
Game Developer
Mar 10, 2019
169
557
Hello people,

New week, new update status.

As I said in a Discord post earlier this week, I finished the visuals of the last story event. It was a lot of work and, by far, the biggest scene I had to make with no less than 80 renders, 1 video and 2 NSFW animations. It should conclude this second chapter with flying colors and I hope you’ll love it.

Still about renders, I also finished 2 more side events. Which means only 4 to go! I also found a way to downsize the game without quality loss as it’s dangerously close to 3gb in its current state. Those of you with limited internet access could be relieved.

I may have very little time to work on the game next week or the following one for family reasons (happy ones of course). I’ll let you know within an upcoming weekly status but, as we’re getting closer to the release, I’m getting a better idea about the planning. If everything goes well, the beta access for Patrons should be delivered at the beginning of February. Based on their feedback, public release should occur one week later.

Last but not least, I uploaded a little something for you on Patreon and Discord. I hope you’ll enjoy it.

See you next week.

Shli.
 
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Shli

Everlasting Dreamer
Game Developer
Mar 10, 2019
169
557
Hello there,
The end of the week is near, and it’s time for the weekly status!

As I announced last week, I am currently away for a couple of days and should be back home soon so I wasn’t able to do much work regarding the game.
Still, I had time to complete the renders for another event. I don’t want to reveal much but let’s say that you’ll return to the hot bath and some of the girls begin to feel more at ease (check last week teaser picture to get a better idea). I also took my laptop with me to continue working on the script and renpy implementation.

On a more « long term » point of view, I begin to organize my thoughts regarding Chapter 3. It’s still a bit early to be sure about that but I want to divide each chapter in two parts to release content more often. Let me know if you have any insights about that.

This status was shorter than usual but still, I wanted to let you all know how this chapter 2 was going.

See you next week.
Shli.
 

Shli

Everlasting Dreamer
Game Developer
Mar 10, 2019
169
557
Hello dreamers,
Weekly status time!

I’m proud to announce that I finished all the renders for Chapter 2 (that’s also why I make this post on a Sunday as I wanted to be done with that beforehand). I gave my best during those last weeks and the results should be worth the wait. In total, there will be 875 renders + animations!

It’s now time to get my hands dirty with the code to script all this mess. For those interested, it means:
  • Grammar checking
  • Navigation implementation
  • Renders plugin
  • Soundtrack plugin
  • Updating the gallery (Dreams Journal)
  • Testing and debugging
  • Packaging
It could seem a lot but that’s usually not a process too much time consuming so it should be a few days matters before beta release (except for navigation, I’m still not sure how to do that properly).

I also took some time to work on a better banner for the game that will come with Chapter 2 release, I posted it on Discord/Patreon as a preview so let me know what you think about it.

That’s it, now it’s time for me to get back to work.
I can’t wait to read your thoughts about Chapter 2.
Have a nice Sunday.

Shli.
 

Shli

Everlasting Dreamer
Game Developer
Mar 10, 2019
169
557
Wallpaper Chapter 2.png
Chapter 2 – Patreon Release!

Hello awesome people,

Today is a big day as it’s finally time to release Chapter 2 for Patreon/SuscribeStar supporters!
You can’t imagine how exited I am and I can’t wait to get their feedback before public release next Friday (so 18th of February)!
So let me sum up what I’ve teased past weeks about this version’s content:
  • 13K+ Words
  • 2 hours of additional content (up to 4 including the prologue and Chapter 1)
  • 875 new renders
  • 23 new events
  • 13 NSFW animations + 2 videos
  • A more user-friendly navigation system based on an interactive map (from Chapter 2 content)
  • 10 new songs
And, of course, the replay gallery and stats tracker are up to date!

I’ve put countless hours working on this one and I’m proud of what I did but the final word will be up to you.
To celebrate this milestone, you can find attached a 4K wallpaper I made while creating the new game banner. I hope you’ll enjoy it.
Let’s meet again next week for public release!
Meanwhile, I wish you all a great weekend!

Shli.
 

Shli

Everlasting Dreamer
Game Developer
Mar 10, 2019
169
557
Chapter 2 – Public Release!

My fellow Wanderers,

Today is the day! Chapter 2 is out for everyone, finally!

As you can guess, it's a very important day for me that I waited since the end of the writing process (so around two months back). I'll not list the changes one more time as I already did it last week for supporter Release but I hope you'll enjoy traveling around the Dreams Worlds and spending time with the girls again.

The download links as well as the patch are up to date on the main post and can also be found below:
PC/Linux:
Mac:
Android:
Compressed:
If you discover a bug, need help with the playthrough or just want to talk about anything, feel free to join the Discord channel or reply to this thread.

Now, let's speak about the future! As I wrote in a former weekly status, next chapters will be cut in two parts in order to deliver content more often. I'll also continue to post updates on a regular basis but probably not every Friday like I used to. Instead, I'll post as often as needed according to my progress.

It's time for me to get back to the writing and put on paper the next adventures of our favorite Wanderers!

Thank you for being part of our journey.
Sweet dreams,
Shli.
 
4.40 star(s) 13 Votes