Nunu swings by for a critique. In general I thought it was good and the main menu screen and little intro videos made a great first impression, the things I will be mentioning are mostly negative but that is because they are solvable problems. I like what you've got but there are some rough edges that need to be shaved off, so I'll point some out so you can fix them and bring your game far closer to the potential it shows.
First things first, the blurb, seems unfocused. Every sentence in it feels like the first sentence from a different games blurb. After reading it I had no idea what your game was about. Then after cross checking with the game name I thought I might have an idea that was mildly clever but it was generally confusing. I would compress everything in it down to one sentence so you can elaborate on the last half a sentence which makes up all of the actual plot. Something like “That horrifying disease, the war that followed, nuclear devastation… two thirds of humanity are gone… including your parents, right in front of you."
In general this carries into the game as well, none of the backstory seemed relevant and actually hindered my experience of the game. If countries fell and there are worldwide cults and the world is a wartorn mess and 99% of people are shutins... who makes your food and runs power plants? Why is the one shot of your house seem so idyllic? Who controls a military to keep roving bandits away? More importantly... what does this even add to the story? Why is reddit still a thing? Why hasn't meme culture evolved? Thus far it adds nothing except removing emphasis from the important themes of the story, which are two things:
- You are haunted by your parents deaths (Not even hinted at before it's resolved)
- You feel like there is a hole if your life due to what April did to you (Vaguely hinted that you feel like you know her, but nothing else before thats also resolved)
The story would be completely identical and make more sense if you were just shutin hiding from our normal every day world. Similarly the idea that you are a one man indie game dev doesn't add anything to the story and only really asks more questions, you're rich (more questions), you can afford to literally do nothing all day in your tiny one man apartment which would speak to you being a broken person with room for growth rather than being a fully functional and normal individual. All that being said I assume these things will become relevant later, but as the game currently is they make the world seem disjointed and nonsensical... almost like a dream! With that much crazy stuff happening I would assume the merging of dreams and reality combined with some retroactive stuff is where this is going... but that doesn't fix my confusion now and just seems like it's a hodgepodge of random plot threads.
The next major point I wanted to mention is that the game has some tone problems. With the clocktower, the music and tone of the situation felt serious to me, you are running... I assume from something, a person desperately calls you over, then bam... LoTR reference... are we being funny now I thought we were being serious? Following that I had some trouble tracking if you were in a dream around the coffee shop. You had said the world was fucked but I actually got the impression you lived in a reasonably nice place that was well maintained so I assumed you just went out to a coffee shop and met April IRL. Then there is also a use of the XD eyes in one scene which really just looks bad, especially in the foreground and they aren't used enough to make it seem consistent so it just feels weird.
I get the feeling that all this stuff makes sense to you because you write it and you know the tone that it's supposed to be read in. But to an external reader it gets muddled and confusing.
A more minor point is that the use of memes as humour doesn't always work the way you think it does. Because memes are so contextual the meaning you are trying to say doesn't always carry through, such as your use of the man of culture meme. You use it as reference to people who use memes, but it's far more common use is to ironically refer to porn and lust as culture. There are also some tense issues that might be resolved if you give this another read through, in all honesty they feel a bit ESL. If you can manage a proof reader it would really help.
The game contains nudity and at least hugging, so I would ditch the no sexual content tag. You are doing a disservice to your own game with it.
Then there are the levels and affection, they feel very meaningless at this stage. Because the game is so linear you either do everything before carrying on or you don't, the concept of levels and affection don't seem relevant. That being said I don't necessarily suggest you remove them, people want to have feedback on how they are doing in the game even if it is this linear. What you need is a screen that shows you what your levels are and how much is available. More feedback is better.
My final critique is to change the intro song, it builds into something nice but those first few notes were very loud and quite obnoxious. As I said the main page looks fantastic, I love the use of video for it but it was hurt by even just the first few notes of low quality, unpleasant audio.
All in all I will say that your game feels like it's got actual production value behind it, which as far as I've seen is a pretty big thing. This drops off a bit as you progress through but it makes a fantastic first impression. I feel like I've written you a novel but as I said earlier, these are rough edges and entirely resolvable, and I suggest anyone who reads this to check out the next version.