In regard of your bar example; If five guys agreeing on buy round's they agreed on something.
But he's not legally obligated right? There's no legally binding contract or subscription service. Yet in this example you see your moral obligation, you understand you promised 'X' and thus you are now accountable for the value of your word.
To play on your bar example. It's kinda like ask some girl out. Do you expect her to pick of half the check, or do you cover it?
If I ask someone out, I pick up the tab and have a good time. I don't expect anything else than just that. I don't expect the girl to feel obliged to do anything particular either. Other than hopefully share a good time.
If I picked up a girl, and she promised to split the bill halfway with me but then didn't, I would not take that girl out again because her word mean't nothing.
If your Patreon tank, wouldn't that just mean people vote with their money and throw their support someplace else?
Obviously, but that doesn't mean I or anyone else wants to see the project tank though.
We'd much rather see an amazing game that could stand head to head with the best games on this site than...well,
The Void.
If you look at what gumdrop made in the past, the previous episodes. It's not like he taken cash and ran away without provide anything/make anything at all. So the episode we all waiting for is taking a lot of time. A bit like waiting for the next season of your favorite tv show to start up again right?
My TV doesn't advertise the release date of a show and then when I tune in, tell me to try again next month.
But as you are a creator yourself, can you even relate to gumdrop if he doesn't want to release something before he feel its ready in regard of the quality he want it to be?
Yes, I can relate to wanting to produce the highest quality possible. I
hate feeling that I simply haven't done a good enough job. I am my own harshest critic.
What I cannot relate to is concocting crazy length-release cycles with promises I simply cannot keep. If I was facing down the barrel of a project that would take me over a year to release, I would:
A.) consider hiring help (Which he even admits he should have done).
B.) Re-evaluated whether this was the right way to release content, and whether I could break it down to produce a more steady work stream.
C.) Be upfront and honest that I couldn't set any release date in stone.