Yolodude1234

Member
Mar 3, 2018
173
142
Unfortunately twine needs to know the file type so only JPGs will work. Thank you for making a Slave Pack (y)
Thank YOU for the game buddy, ah just one last question , there is some different specific requariment for the immage of "face" folder ? becous i have tried any tipe of size for the Videl pack i am creating but it just don't work. (p.s. English is not my first leanguage if something is wrong im sorry :'D)
 

cmacleod42

Engaged Member
Game Developer
Aug 29, 2017
3,130
1,856
Unfortunately twine needs to know the file type so only JPGs will work. Thank you for making a Slave Pack (y)
I have seen in the HTML game I develop that browsers can be quite flexible

For many image formats, say a gif, just rename it to have a .jpg extension then the browser will still show this correctly and in the case of a gif play it properly

This would probably not work for video formats like webm/mp4
 
  • Like
Reactions: Nighplasmage

Nighplasmage

Newbie
Dec 24, 2019
74
44
Add HP/Lust indicators to the Spell Cast page, particularly with offensive spells like jolt. Give you a clearer picture of impact vs effort. Or atleast do something like 32/32 hp - 15, 0/12 lust +3 to help us gauge how much is enough. Keeping the Party hp/lust on the side like during a raid might work.

So what is the pregnancy content? I saw mention of ass impregnation by spider, is that all?
Can confirm eventual vagina, nipple pregnancies aswell in code, aswell as birthing events associated with all three. (Lust time bombs +/- body part fetish).

But as of this moment, pregnancy content appears to be limited to the raider phase. I could see advanced slave training be something like breeding or impregnation at a later date, but that would probably not happen as a persistent effect due to requiring essentially a new image pack full of round belly images. The game could evolve maybe even if story mode is added for town npcs, but I wouldn't hold my breath for it.
 
Last edited:
  • Like
Reactions: Furmilk
Apr 12, 2019
5
5
I have seen in the HTML game I develop that browsers can be quite flexible

For many image formats, say a gif, just rename it to have a .jpg extension then the browser will still show this correctly and in the case of a gif play it properly

This would probably not work for video formats like webm/mp4
It has to do with the way he randomly selects an image. i checked his code. He has it as a simple:
- Generate number between 0-5
- add .jpg behind it.
 
  • Like
Reactions: Nighplasmage

Nighplasmage

Newbie
Dec 24, 2019
74
44



Passive Mode, Trap Alarune hides in flower passively secreting pheromones/pollen to apply status effects and increase lust safely.
Pollen Default effect: Primary Status: Absent Minded, The Sweet smelling flagrance and the mind addling affects draw the unwary back towards the Alarune + Secondary Status effects to chose from: Lactation, Horny, ? . Focus on causing Status effects.

Active Mode: Absent Minded Pollen + Vine Attacks with intent to molest and then Vore Weakened Raiders and capture them. Particularly effective against (previous Game's) Bimbo/Pleasure whores max 1 capture per night/raid. Focus on exploiting status effects and finishing weakened raiders.


Upgrades:
1. Lilarune Mainly adds Lesbian Type and stronger Pollen.

2. Seed Pods/Carnivorous, Attempts to capture entire groups, can capture many raiders and gets more powerful for the rest of the night per raider captured. More Capture Conditions (1 or 2?)

3. Rooted/overgrown , Alarune doubles down on it's plant traits for combat, growing thicker, stronger bark for defense and offense.

Knowing when to allow the fragile Plant monster to attack and when to avoid fighting is key, as low health and armor make it a likely victim for raiders.

Alternatives: Armored Raiders like Knights losing armor to escape roots, Getting implanted with pollonated seeds, Suckling drugged honey, Bonuses for pregnant/inflated girls being unable to escape/ensared easier (get stuck in roots/narrow sections)

Alchemists have advantage against the Alarune, Mages when in creature form, and Hunters in trap form?

As a trap it would be best near the front of the dungeon like darts, but as a monster it's better mid way through after weakened as healthy raiders would use it for fire wood. The mode flexibility lets you use it either way, even both if your feeling confident.
 
Last edited:
  • Like
Reactions: Dungeon Gaming

Dungeon Gaming

Member
Game Developer
Feb 22, 2020
168
866
I have seen in the HTML game I develop that browsers can be quite flexible

For many image formats, say a gif, just rename it to have a .jpg extension then the browser will still show this correctly and in the case of a gif play it properly

This would probably not work for video formats like webm/mp4
This is exciting if true. I'll mess around with it myself after getting putting out a small update fix for the bugs.

For those who are getting the money $pc_gold problem, I haven't been able to recreate it so any more information about when exactly it occurred or what you did prior to that happening (slave tasks, hiring raiders, ect) that would be great. My hope is that the bug is part of the dungeon rank issue.
 

Dungeon Gaming

Member
Game Developer
Feb 22, 2020
168
866
So, is there a 4-girl minimum effect going on? I had some success deleting a girl from the petite section After I added a 5th girl pack that I made myself.
It is written in the game infos (don't remember where exactly) that the image pack used are link to each saves so that might be why it was still showing in your game. It also say to use the study to start a new game after adding/removing image packs. So if you remove a pack but continue your saved game, it will still show and won't use the new ones, at least that's what i suppose :unsure:.
Starting a new game altogether tho should grab back all the main packs and i guess that if you removed one completely, it's gonna either grab a random one to fill in or bug ? If it requires 4 minimum at least.

We need Dungeon Gaming intel on that tho.
There is no limited to how many or few slave packs you can have in the game.

Every time you open the game, all the information is reset, including the slave pack information. I added a link in the Study where you can start a new game without resetting the slave pack information. If you wish to start a new game and keep your slave pack information, open your existing game, go to the Study, and start a new game.

Also when you add or remove slave packs, it is important to make sure you input the folder name correctly. That's why after typing the name of the slave pack you want to add or remove, there is confirmation page with an image from that pack showing that the game found the folder you want to add or remove. If you do not see an image, either you inputted the folder name wrong or the folder is not in the correct spot. I would not remove the slave pack folder from your game until you have successfully removed it from the game first and saw a picture from that pack.

I hope this information helps, I appreciate everyone trying to use this feature, making slave packs for the game, and posting them here to share.
 

cmacleod42

Engaged Member
Game Developer
Aug 29, 2017
3,130
1,856
This is exciting if true. I'll mess around with it myself after getting putting out a small update fix for the bugs.
Yes it works fine for image type files, so would use an <img> element to display. There is a mod of my game 'A Spell for All' by a user 'Bologna44' and they replaced many jpg images with gifs, but to allow the game to work they simply renamed the .gif files to .jpg and used the same name as the existing file and this works perfectly fine for a httml/js/css based game and this includes Twine

I know it also works for png images and I think it may for webm and webp but not 100% sure for webm/webp. While small their browser support is restricted and I prefer a wider range of possible users. MP4 does not work, you need to use video elements
 
  • Like
Reactions: Nighplasmage

Dungeon Gaming

Member
Game Developer
Feb 22, 2020
168
866
I just wanted you to put Two Options in the Game ...
1: Let your character face Women, because, women come to steal my gold and I let a spider take care of it?

2: Option to lose on purpose, for example .. there is a bandit and another girl who steals less money, I can let the girl who steals less money pass and defeat the bandit, so I don't lose so much money in battle.

Sorry for the mistakes of English, it is because English is not my official language, but ... I liked the game so much that I want to give my ideas, if I can help with anything I will be very happy.
I know this feature will be missed from the previous version. Having the player be the final boss in the game made it difficult to balance the other rooms. If everything is too strong then the player does nothing, too weak and the player feels like the only challenge in the dungeon. I wanted to put more of the power into the dungeon rooms and have the player fill the manager role with the ability to assist if needed. I appreciate your feedback though, I am looking for more ways the player‘s character can interact with the girls in a different way in the future.
 

Shattered_Ice

Newbie
May 31, 2020
69
11
Note to everybody here, the slave packs appear to hit a limit at 6, but the information of the extra slave packs past it are still saved.
 

Nighplasmage

Newbie
Dec 24, 2019
74
44
I know this feature will be missed from the previous version. Having the player be the final boss in the game made it difficult to balance the other rooms. If everything is too strong then the player does nothing, too weak and the player feels like the only challenge in the dungeon. I wanted to put more of the power into the dungeon rooms and have the player fill the manager role with the ability to assist if needed. I appreciate your feedback though, I am looking for more ways the player‘s character can interact with the girls in a different way in the future.
Wouldn't the spell system still be the way to do this? By expanding our options, one can have a psuedo battle at any point, particularly a last stop fight? It's up to the player to take the initiative. We just need a wider array of spells to choose whose flavor jives with the attitude. I don't know if the them being able to attack you back when you cast spells is balanced though, it might a option. Just throw in a physical and sexual attack category next to magic. Unlock the sexual attacks based on how many girls you screwed how many ways, and even some hybrid ones. Physical attacks unlocked with level, and maybe training in town, even as simple as bow or mace or sword ect. Just bring the spellbook back to the study and give up around 10 options in all 5 categories, maybe 5 initially and 1 every other rank. Screw 20 girls cowgirl style to unlock the Cowgirl lv1 attack? ect. Screw 100 cowgirl and 100 anal to unlock reverse cowgirl which triggers both sets of modifiers?

After all what kind of low level dungeon lord would rise a lot of physical pain just for some catch and release?
There is also the option to support or micromange a specific room during a raid making it more effective. Raiders goign through spider nest, and you poke your head in to go Boo! getting in on some web bondage after they jump back into the webs. A bit of 100% trap/room effectiveness + a mini teasing event that up threat. Shouldn't really count for exp/girls screwed to maybe just feather torture, knowing that your watching them.

Theres a lot of things you could do, and if you need help with coding, there are those that can help. Fort of Chains has a rather Robust image management system, if you pop by their discord I'm sure they can help out too.
 
Last edited:
  • Like
Reactions: MUHkuhMITpoCREEME

Dungeon Gaming

Member
Game Developer
Feb 22, 2020
168
866
Note to everybody here, the slave packs appear to hit a limit at 6, but the information of the extra slave packs past it are still saved.
What lead you to think this? I was able to have 10 slave packs in the busty folder, the 4 starters and 6 added, and all of them were being used.
 

TheDefend

New Member
Oct 22, 2019
4
1
Could be really fun, but the loading in between action is very slow, also the lack of a button to straight return to the main screen is very annoying due to the fact the load is slow
 
May 6, 2019
180
203
I noticed the loading time increase the more saves i have. saving on the 9th slot takes me like 2 legit minutes to save. Deleting all saves was instantaneous and reduced the saving time to a couple of seconds.
 

Dungeon Gaming

Member
Game Developer
Feb 22, 2020
168
866
I noticed the loading time increase the more saves i have. saving on the 9th slot takes me like 2 legit minutes to save. Deleting all saves was instantaneous and reduced the saving time to a couple of seconds.
Interesting, not much I can do about that. You can save your game onto your computer and not in your web browser, which shouldn't hinder loading times and you can have way more saves. I do this because I like to keep a clean browser history ;)
 

Nighplasmage

Newbie
Dec 24, 2019
74
44
Interesting, not much I can do about that. You can save your game onto your computer and not in your web browser, which shouldn't hinder loading times and you can have way more saves. I do this because I like to keep a clean browser history ;)
maybe but on the other hand, it seems a bit odd that the game would be pulling all that information just to open the save menu. I get lag without any saves. Menus which don't even have anything going on like Town screen can take 3-5 seconds before allowing me to progress with any links. Some of the code might need to be used only when called for.
 
4.30 star(s) 18 Votes