That's what probably causes a problem.
In steet.rpy:
This condition jumps to police station scene. After it completes MC returns to the room.
In room.rpy first lines are:
So boolean "take_me_to_the_police_station" being set to true again resulting in endless loop.
In steet.rpy:
Code:
label streetoption3:
scene mc_street_pose2
with d
<...>
if cage and take_me_to_the_police_station and scene_63:
$ take_me_to_the_police_station = False
jump take_me_to_the_police_station
In room.rpy first lines are:
Code:
label room:
if cage and not take_me_to_the_police_station and scene_63:
$ take_me_to_the_police_station = True