Thanks for your post. Since I'm creating the game, it can be hard to spot why my game isn't more popular and what areas need to be better explained. I'm currently reworking the contest point system and will add an explanation as to how it works.
Chet uses mind control on Julia and received 2 contest points. When the MC freed Julia, the MC also received 2 contest points. Awarding the MC 2 points achieves the same result as if Chet had lost 2 points. Chet was awarded contest points for influencing Julia and the MC also received contest points for influencing Julia. Adult scenes will provide contest points and needs to be explained as noted above. The Eternal is also working on raising their stats just like the MC and having adult scenes with the girls as well. However, various players posted negative feedback on having Chet mind control Julia. So I've changed my approach to having the Eternals efforts not being shown to the player. The girls will also in no way be blocked to the player due to anything the Eternals do.
To clarify the scoring, contest points will be awarded after each class for the stat and/or relationship increase for both the player and the Eternal. This will also include between class and after school interactions, adult scenes, dating, challenges, etc. This would seem to clarify what the player is receiving points for. Please let me know if you have suggestions or if things still need to be further clarified.
The game is based on traditional dating sims. Relationship level starts at stranger. You spend time learning the persons name, what they like, etc. Over time, you develop a relationship from things like talking, holding her door open, etc. Gestures a girl appreciates generate love points. Lust points are when a girl becomes aroused. It could be a touch, kiss, etc. Mind control and the saber tend to also increase the lust score to increase a girls interest in the person. A girl has various stats preferences. For example in the challenge, if the girl likes art, art has a multiplier of 4. Further say that the player has an art stat of 2. So the player score for selecting art to discuss with the girl would be 4*2=8 for a score of 8.
The challenge will be difficult to asses the likelyhood of winning. The MC doesn't know going into the contest what Caterina's stat preferences are. A roll back on the choices will determine which combo will create the highest score. But the MC also won't know how high of a score it will take to win the challenge. Would this be info that the MC would actually have? The player could of course save the game prior to accepting the challenge and then load the save, choosing to decline the challenge, if they weren't able to attain a high enough score to win.
As you say, this needs to be better explained and I'm also working on the mechanics to improve the balance between the items. Thanks again for your feedback and any additional suggestions you may have.