- Dec 19, 2020
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Maybe I am but I also think the explanation still isn't right and is highly dependent on the game. You aren't 'texturing' 2D assets in renpy, it's a picture. It's already been' textured' in other programs prior to hitting renpy, all renpy is receiving is a screenshot of something.The game is a 3D game, definitely.
But I think you missed the point, what the earlier guy was saying is also right.
Inside HS or Daz even, everything is 3D, and the game Dev didn't have to make every scene for you. It has 3D models that you can turn and play around with. But in the case of using these 'assets' in VNs, they are indeed 2D. You put renders (which as 2D) into renpy, which in turn requires you to not only make the model in this software but also take renders for every branching scene/situation you introduce.
The difference being. In a 3D game, you would texture the 3D model, and the player is free to take the model (character) anywhere in the world that you made (also textured 3D models) and that's that. But in the case of these 2D games, you have to texture the models and also render out every possible action/situation possible. And that just makes it a bit tedious and complicated in the long run.
Now depending on the game, the background, characters etc may all just be part of one image. This is how Ecchi Sensei does it, he builds the characters in Illusion's PlayHome software, environments (or built in unity and ported into PlayHome) then they are placed for the scene in 3d space (since it's all 3d models) and screenshotted > picture into renpy. Some times picture animations (or videos? Not sure BlueCat does actual videos).
Other games may separate the background, characters etc into separate images and overlay them to reduce game size bloat or other design reasons, just a different way of doing it but when done wrong makes characters feel detached from their backgrounds.
I think it mainly just comes down to the game's design, you could have equal tediousness in a fully 3d game that had branching actions as well. 3D games that let you walk around have more things to consider and potentially fix compared to a Renpy game where every action is fully controlled and directed.
I guess mainly I think calling it a 2d game while technically correct simplifies how it's made too much imo.