Deleted member 1471
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- Aug 12, 2016
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Is there any semblance of object utilization? Or is it truly that much of a spaghetti code monster?The bit of the code I looked at quite some time ago was a mess. Every decision you made was tracked in a variable like d2d17 for day 2 decision 17. It makes for an extremely large data set that is non trivial to read and understand. I could see them wanting to restructure that part of the game.
If the code doesn't pass stats in to objects, and instead just aggregates the information from loose variables, it would explain why character cards seemed like such a hurdle. Actually, it would explain why all these features are seemingly so convoluted as well as revealing the programming lead as... inexperienced, to say the least.
It really is a better idea to rebuild from the ground up if that is the case. You simply can't unfuck fucked spaghetti code. It will become refucked as soon as complexity increases.
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