Dukez
Member
- Dec 19, 2020
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From what I understand when I looked into this, you aren't allowed so you are taking a risk when you do this. I think the creators even commented on it at some point saying this (or maybe it was the anime game version creators?) but the logic here is I think a Patreon project is technically won't get in trouble but if you sell it as a product you run the risk of legal action. Some doubt it would happen even then since there is so many so it'd have to be quite a popular game?Completely unrelated, but does Illusion let people use it's games to make other games, or have they just not gotten around to cease and desisting everyone yet? Cause using another game in place of original character models seems like a legally risky move. Anyone know how it's happening?
I wish there was a game/engine that did let you. Currently Vroid is the only one you can legally use the models from as far as I know.
Kind of disagree with this, having used the software myself. It's still very much a 3d game, you can load animations and poses onto your models, changing clothes is a few clicks. The hard part is like with every other 3d game, making assets from scratch, modeling clothes to existing models, etc. The only part I find tedious is since it's a game it has more limitations and they can be quite annoying, personally I found positioning npc's and what not to be annoying. On the flip side a lot of stuff is already made to make things easier, tons of assets to find, mods to get, etc. Each have their pros and cons in the end.And 2D does not help either , you need a character to wear a different dress in the same situation. Needs to be positioned and rendered.. and if she needs to wear this different dress in other situations then.. well.. position and render.
3D is a big initial payload at first BUT once you have the main things going for you , it is just making animations which are ALWAYS reusable in nearly all situations and maybe some clothes which are also be useable in all situations.
Or.. maybe to get it simple , imagine creating a sims game in 2D. Imagine now that you would have to make pictures for EVERY possible combination of things that can happen.
With 3D you just enable and disable clothes and done. BUT the initial payload is massive.
This is what i think , why many of the 2D games are getting slower.. and slower.. and slower overtime."