There are no cons for skipping turns the only draw back is every 6th skip you have to fight a battle but that is a good place to get troop bonuses for the ancient hero's. If you want to skip turns to get cash I would conquer a bunch of cites first so you get more gold and then spend your loot on fusion and troops if you get 12 of your hero's to 8000 troops you can easily take Russia with out getting the cold weather gear.Is there a con on skipping turns? If so, what is it?
That kinda blows. I love Sengoku Rance since it got a pseudo time limit that encourage efficient turn use, so it kinda takes away much of the gaming aspect this thing has until apparently Shambala, if the comments were to believe. But I guess I'll limit myself with that in mind.There are no cons for skipping turns the only draw back is every 6th skip you have to fight a battle but that is a good place to get troop bonuses for the ancient hero's. If you want to skip turns to get cash I would conquer a bunch of cites first so you get more gold and then spend your loot on fusion and troops if you get 12 of your hero's to 8000 troops you can easily take Russia with out getting the cold weather gear.
There is one achievement in the game for finishing in less than 100 moves , but yeah with no time limit you can grind as much as you want, and you will have to unless you don't want the achievement for Shambhala. To be honest I could not get past level 6 there even with 20k troops for all hero's consult that link back one page I posted for the JP translated guide for Shambhala if you want to try. I tried level 6 about ten times and got beat, there is a post a bit up the thread saying just Drain thier brave orbs and they will kill themselves have not tried that yet but 7-10 are even worse according to that JP thread.That kinda blows. I love Sengoku Rance since it got a pseudo time limit that encourage efficient turn use, so it kinda takes away much of the gaming aspect this thing has until apparently Shambala, if the comments were to believe. But I guess I'll limit myself with that in mind.
Im aware of the achievement, though given that there is a NG+ in this,with the bonus action points along with it, it seems unwise to gain that in the first playthrough, if its even possible at first. Though the Shambala seems a fun goal to slog through the game with... until Rance Quest Magnum when it released at 25th.There is one achievement in the game for finishing in less than 100 moves , but yeah with no time limit you can grind as much as you want, and you will have to unless you don't want the achievement for Shambhala. To be honest I could not get past level 6 there even with 20k troops for all hero's consult that link back one page I posted for the JP translated guide for Shambhala if you want to try. I tried level 6 about ten times and got beat there is a post a bit up the thread saying just Drain thier brave orbs and they will kill themselves have not tried that yet but 7-10 are even worse according to that JP thread.
It would be hard to get that in the first go but not impossible. As far as Shambhala you cant really totally complete the game with out taking it and as far as I can see there is one Item you can't get with out taking it as well. So where I was at with the UI translated Fan ver of gold was all the achievements except collect all items and Shambhala. Now that I get to play the full translation I am starting over going to try and beat Shambhala again but later after I get all the fusion items done...Im aware of the achievement, though given that there is a NG+ in this,with the bonus action points along with it, it seems unwise to gain that in the first playthrough, if its even possible at first. Though the Shambala seems a fun goal to slog through the game with... until Rance Quest Magnum when it released at 25th.
Enemy troops do increase as more turns pass. From what I recall the rate isnt particular high but it can add up. Nothing like Sengoku Rance tho, which was brutally hard in turn count. (tho still easier then Rance X)That kinda blows. I love Sengoku Rance since it got a pseudo time limit that encourage efficient turn use, so it kinda takes away much of the gaming aspect this thing has until apparently Shambala, if the comments were to believe. But I guess I'll limit myself with that in mind.
Hmmm...Palamedes and Huayna Capac doesn't do enough since the former's brave drain delays way too long and the latter has a bad hitbox and they require atleast 4 brave points in order for them to actually cast their sacrifice skill. I tried adding Nostradamus to make Palamedes less problematic but it still doesnt work because the timer still runs out before i can kill the last guy. Then I added Charlemagne to try to toxic kill one but I never have the poison guy not be the next guy to sacrifice herself.the unit at the end of level 6 have a skill that kill it self for power gauge
just use a unit that can drain the enemy power gauge and they will kill them self
i did the same with palamedes and huayna capac. my issue is that i combine my good defence item and 10k hp isnt enough to tank it. so i try it again but get a good tank and an atlas. took me 3 tries but as long as there 2 units in your front row your nearly good if you use hyper barrier. it should be easier it the wolf girl is using her other 2 brave attack.Hmmm...Palamedes and Huayna Capac doesn't do enough since the former's brave drain delays way too long and the latter has a bad hitbox and they require atleast 4 brave points in order for them to actually cast their sacrifice skill. I tried adding Nostradamus to make Palamedes less problematic but it still doesnt work because the timer still runs out before i can kill the last guy. Then I added Charlemagne to try to toxic kill one but I never have the poison guy not be the next guy to sacrifice herself.
They work fine. The trick is to put only Rasputin in front, so that the Montezumas can't generate brave. Also make use of 'wait' functionality on Huayna and Palamedes. There is no point in attacking the Montezumas either with other units. Other than delaying your own units so they get turns less often. You do not ever want to attack them with type advantage - because that will net them huge amounts of brave. You may need a few retries, but it is quite doable.Hmmm...Palamedes and Huayna Capac doesn't do enough since the former's brave drain delays way too long and the latter has a bad hitbox and they require atleast 4 brave points in order for them to actually cast their sacrifice skill. I tried adding Nostradamus to make Palamedes less problematic but it still doesnt work because the timer still runs out before i can kill the last guy. Then I added Charlemagne to try to toxic kill one but I never have the poison guy not be the next guy to sacrifice herself.
an item (not a material for combination) that grants immunity to status effect... its on the 10th shambala.Have any of you finished Shambhala? and what is the drop if you do?
an item (not a material for combination) that grants immunity to status effect... its on the 10th shambala.
How much def do you put on Rasputin for her to not straight up die, I don't have Orihalcum this playthrough?They work fine. The trick is to put only Rasputin in front, so that the Montezumas can't generate brave. Also make use of 'wait' functionality on Huayna and Palamedes. There is no point in attacking the Montezumas either with other units. Other than delaying your own units so they get turns less often. You do not ever want to attack them with type advantage - because that will net them huge amounts of brave. You may need a few retries, but it is quite doable.
the strategy is not killing them but make the enemy kill themselves using their 1 brake skill that gives them 7 brave. your strategy works on the original one because there isnt a turn limit but enemy has a million hp each. you need to make them use that skill by not make them gain brave when they attack while stealing/depleting their braveOkay that is what I figured. I had a feeling that was where it was just have not made past level 6 -_- I kind of get what the last few posts have been saying about how to clear Lv6 but I don't get all of it yet. If I am understanding what is being said you basically have them them take themselves out I was using poison and venom and trying to use my strongest damage inflicting hero's but I would always run out of turns on the last one. I am not a gamer per say. I only got into gaming through porn games hardly qualify as a gamer especially when it comes to fighting. So in short my strategies suck.
if you dont have a orihalcum or an item that gives damage reduction, get a buffer that grant permanent barrier (damage reduction) unless dispelled. for the hp, ill assume that you need 9999 for that. imo def is useless unless you have an item that reduce critical damage or reduce the enemy luck.How much def do you put on Rasputin for her to not straight up die, I don't have Orihalcum this playthrough?
So even the last one will sacrifice themselves or do you just poision her?the strategy is not killing them but make the enemy kill themselves using their 1 brake skill that gives them 7 brave. your strategy works on the original one because there isnt a turn limit but enemy has a million hp each. you need to make them use that skill by not make them gain brave when they attack while stealing/depleting their brave