- Jun 22, 2019
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You always get the amuletJust playing the new updated and was wondering if someone got a different scene when
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I wouldn't call it aggressive or submissive, it's more... aggressive and violent vs. charming and persuasive/manipulative. I will need to revisit how that's implemented so I can make it properly relevant in future episodes, but the basic idea is whether the protagonist is more likely to resort to solving things with his fists or with words. It's basic, but it can add some neat nuance I think.I don't remember how, but back then there were factors that made the mc more aggressive or submissive right?
on the submissive route I never noticed before that the bandit's eyes goes dead as he's about to swing down with the seax.
also in part 4 nice choice of music for the dev on the cliffhanger, very foreboding
cool, it's gonna be different from the standard "aggressive and submissive" thing that I mistook and more or less see from other VN games, no offense to them really. it's just that sometimes I just wanted to play the loud but meek dude or silent but punchy dude and your writing does that.the basic idea is whether the protagonist is more likely to resort to solving things with his fists or with words. It's basic, but it can add some neat nuance I think.
That's a good point, though I'd prefer to make something like that more apparent through the narration itself - I've only done it really once afaik, by mentioning that the MC "doesn't have a bond of friendship or the ability to fake it" in a convo with a certain character.I'm not sure how opaque the dev wants the choices to be, but I tried a path where I was loyal (so I got the conversation with the people in the tavern) but I didn't realize I still missed out on an opportunity there because I hadn't been diplomatic enough.
Some games show grayed out options to provide clues that there is other content to see. Or maybe communicate more clearly that that there are several main combinations of loyal/disloyal, and violent/diplomatic.
I mean it's fine the way it is, just something to consider in helping players find content.
# __________________________________________________________________
# /_________________________________________________________________/|\
# l || \
# l ,-,__. # # # ||
# l { / ,__\ ||
# l { `}'- -/ # # # # ||
# l {`}'\ o/ ||
# l U__J L__ hey cutie ||
# l .' `' ._`. ||
# l/ /; o ) o) \ # # # ||
# / / \`~' `;'} : ||
# : { ) (/ / # # ||
# \ \ / . )/ ||
# l\ Y l/ # # # ||
# l Y \#/ \ ||
# l { \ | .....................................................||..
# l \ \ | ||
# l `. \; ||
# l `. \ ||
# l |) : ||
# .l......./ /......................................................|'..
# : /
# / /{
# / /_`-,
# (_ \_~^^
# `~~
Yes, absolutely, for LIs but also for storyline and morality choices.Choose cause effect on scene in this game or not?
Is there any walkthrough for the game?Yes, absolutely, for LIs but also for storyline and morality choices.
Nope. https://f95zone.to/threads/elvensang-ep-4-worlaix.76008/post-8853776Is there any walkthrough for the game?