STATEMENT: Ain't really true is it.
In the very very beginning maybe, sure. The conceptual stage. If you have 0 experience and you don't know what you're doing it takes a while to get your bearings. But after you hit your stride there's no excuse for taking months to produce a sliver of content. Even if you ARE working alone on that thing.
Now ... I still have a feed on this thread, but it's pretty much a back 'n forth of the same exact arguments over and over again, so I'll go with an example instead.
I read on Clymenia's Ci-En some time ago that the dude had just quit his fulltime job (couple months ago I guess), so he's been producing games on the side.
He was able to pretty consistently release games within reasonable time frames of 1 to 2 yrs per game.
Then a few years hiatus for the last one, but he wasn't having people pay while down.
These days these Japanese artists also get sponsored via Ci-En and you generally see updates every 2 weeks or a month from artists worth their salt. From what I can gather you get published artwork and stuff as well if you're a supporter.
That's how it's supposed to go when you start taking people's money.
People aren't actively complaining anymore here, just reacting to statements defending the actions of this DEV that's pretty much just ripping off his patrons at this point.
And no, it's not just with eroge that this stuff comes up ya know. How many YouTube/Complaints videos or articles haven't been made about Star Citizen, the most expensive Kickstarter scam ever that 'might' someday deliver the goods.
Even from those who didn't get conned into it.
Nope. The more things you add to the game, the more it tends to crash or produce bugs, events can overlap each other and stuff. Sometimes it requires lots of time (and help from beta-testers) to even find out what cause the problem to occur. Check the thread of "Lolita goes wild", the Dev is pretty active there and she is open about what she's doing rn and what problems need to be solved.
Also, drawings are usually consume the same amount of time. Maybe even more while the story progress and you try to make new interesting poses and stuff (the same goes to quests, to make the game appealing till the end).
While I do like Clymentia's games a lot, the drawings are not as good as in EraHunter. And idk about the new game, but in those that I played, they used the same images for several times each.
My problem is not with people complaining. Are this Devs slow? Yes. Is it a stupid decision to make two games at once? Probably. But people here are constantly count other people's money, and that's what irritates me so much. As well as how they offend patrons calling them "stupid" and stuff while it's their support that gaves us a chance to play the game in the first place.
And everyone blaming them for "getting money for doing nothing" wich is not true at all. First of all, again, all those who envy could try to do the same. Good luck. Secondly, they already redid the whole EraHunter and make it longer and way more interesting, as they promised. What was before that? Yeah, people complained just like now, cause they were making the first version of Naked Adventure. I personally have no reasons to doubt them (unlike some other, way more popular devs).