- Jan 22, 2019
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Believe there's an end turn event where a doctor shows up and can cure it. I don't remember how much it costs but I'd assume it's pretty expensive.I don't remember, Is there a way to remove spirit broken?
Believe there's an end turn event where a doctor shows up and can cure it. I don't remember how much it costs but I'd assume it's pretty expensive.I don't remember, Is there a way to remove spirit broken?
Isn't there an item that allows you to "reset" a character I wonder if that'd work too?Believe there's an end turn event where a doctor shows up and can cure it. I don't remember how much it costs but I'd assume it's pretty expensive.
They can form against other countries too actually it's a lot more common to see if you get something like two large factions that are constantly fighting back and forth while a decent number of smaller factions still exist.So, I figured out why the coalitions are always against you.
In my experience, I've only seen that once. Other than that 1 time, they always go after me. I've often gotten Coalitions against me on the same turn war is enabled. I think the AI just fucking hates me.They can form against other countries too actually it's a lot more common to see if you get something like two large factions that are constantly fighting back and forth while a decent number of smaller factions still exist.
Yeah, I'm cool with their difficulty. I usually play on the highest or 2nd highest because this game's too easy otherwise. I just wish they were more predictable about how they trigger. I know the hows/whys now, though. Just a matter of editing events to make more sense.Coalitions seem way more common and way nastier on higher difficulties. They're pretty easy on normal difficulty and kind of rare. When I started upping the difficulty I'd get them all the time and they came a lot sooner and were wayyyy more dangerous. I almost had to abandon my territory completely to survive one once.
Yeah, I just straight up don't explore anymore. The good stuff seems meh, but the bad stuff can fuck up your run. Just doesn't seem worth it. There are events that can injure you for days or delete all your money. I can't even remember the best reward from an exploration event, but I know it wasn't worth that risk.Yeah, I'm cool with their difficulty. I usually play on the highest or 2nd highest because this game's too easy otherwise. I just wish they were more predictable about how they trigger. I know the hows/whys now, though. Just a matter of editing events to make more sense.
I swear there are dozens of Exploration events where you get three choices "Do the right thing.", "Do the wrong thing.", or "Walk Away." Doing the wrong thing consistently gives you reputation decrease, leaving feels like a crapshoot between negative reputation and nothing, but usually nothing. And then do the right thing only rarely gives a reputation increase.
Like that one where you can find a shining gem on the road and can either sell it or turn it into the police. If you sell it, you get caught by the owner who lost it and they accuse you of being a thief, then you lose reputation. If you rightfully turn it into the police, nothing happens.
There's well over 200 events you can get (I've played this game through so many times and I'm still getting Exploration events I've never seen.) and sometimes you can get really shitty results. I usually get nothing out of it, but sometimes some nice little bonuses like 1000, 3000, or 5000 gold or soldiers. On rare occasion some nice reputation/favor with other countries and characters. I don't normally get the bad results anymore, since I better know what options not to take in events I've already seen, now.Yeah, I just straight up don't explore anymore. The good stuff seems meh, but the bad stuff can fuck up your run. Just doesn't seem worth it. There are events that can injure you for days or delete all your money. I can't even remember the best reward from an exploration event, but I know it wasn't worth that risk.
That tends to be the case when you do the end turn events where to use the Kappa one for example you still can get something out of the sex choice. But at least from what I've experienced most of the exploration events are like a 50/50 on whether the sex option causes something negative or is just the porn scene with no other reward and aside from the unique exploration places they have no follow up. I feel like a lot of the exploration events would've benefited from working as triggers for special random end turn events. For example the one where you help a mother and daughter with their restaurant and you can either blackmail them or ask for no reward, that would've been a perfect justification to add an event where you get a bit of money and a sex scene from them with them getting more into it after a few repeats or if you didn't blackmail them you could eat there to restore your characters strength and stamina or lower the injury timer.I think I'd have a low reputation anyway. Apparently there is one where a girl is missing some kind of robe or something? I forget what exactly it was, but you can give it back, take it anyway, or you can say "Hey, isn't this porn?" and stick your dick in her. In fact, a lot of good events have the best outcome if you fuck them. The kappa girl that keeps asking for some kind of business license will eventually start expecting you to start pounding her every time she asks for one. It's a little amusing.
This a thousand times. I've actually been trying to setup such triggers into longer-lasting event-chains I made myself.That tends to be the case when you do the end turn events where to use the Kappa one for example you still can get something out of the sex choice. But at least from what I've experienced most of the exploration events are like a 50/50 on whether the sex option causes something negative or is just the porn scene with no other reward and aside from the unique exploration places they have no follow up. I feel like a lot of the exploration events would've benefited from working as triggers for special random end turn events. For example the one where you help a mother and daughter with their restaurant and you can either blackmail them or ask for no reward, that would've been a perfect justification to add an event where you get a bit of money and a sex scene from them with them getting more into it after a few repeats or if you didn't blackmail them you could eat there to restore your characters strength and stamina or lower the injury timer.
If I had to guess, either check for the actual genitals or outward appearance (to account for traps). In the former case, I'd assume it would just check if you have the needed equipment and run accordingly. Same for the latter, except checking gender traits instead. I would assume the former since that's more straightforward and the only reason I can think of for the latter above that is for event variations where your appearance doesn't match what you have. This might depend on the event in question given though, since this isn't one single person's work.The gender specific ones kinda get into a strange situation when you remember futas exist. How does one trigger for either when you're both?