You can only do dungeons once a day and it can be done from the entrance or the between day menu. You do need to do events to unlock dungeons. Have you done the first event in the event menu?
Yeah like the dungeon loads and I have a party but the map part is completely blank. Not sure if that's part of resource one or two but I might have to go in and redo everything
Not sure what im doing wrong here, I went in and extracted the folders one by one. im using Winrar and changed the context to japanese "Shift-Jis" when i extracted them.
Update: upon further research i found that i did not extract the main game with my Winrar changed to japanese "Shift-Jis" and have now fixed the problem
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Not sure what im doing wrong here, I went in and extracted the folders one by one. im using Winrar and changed the context to japanese "Shift-Jis" when i extracted them.
Update: upon further research i found that i did not extract the main game with my Winrar changed to japanese "Shift-Jis" and have now fixed the problem
You can add your own if you want you just have to use the right naming convention for the images and put them in a correctly formatted folder. For example Catura's ID is 7 and the game internally reads her name as シャトラ so if you wanted to add an image to her you'd make a folder named 7シャトラ(you can find id number by their csv file and the Japanese name the folder requires in CHARNAMES_TR.ERB).
The only thing that's kinda annoying/tedious is figuring out the naming format for images there's a txt file in the resource folder that explains it but mtl makes it kinda hard to understand at least for me. But for example if you wanted to add a default image just so they didn't get the blank white square you'd name the image 短冊_デフォルト and that would be used in any situation where they had no appropriate images for other outfits or positions.
But if for example you wanted to add alternates for like when they're wearing a swimsuit you'd name it 短冊_水着 and if you wanted to add variations to either the default outfit or swimsuit you'd name it 短冊_デフォルト_差分_表情 for the default outfit and 短冊_水着_差分_表情 for the swimsuit. If you wanted to add even more variants it seems you'd name them with the suffix _差分_表情 like in the above but just add 1, 2, 3 and so on at the very end so it'd look like 短冊_デフォルト_差分_表情1 for example.
You can add your own if you want you just have to use the right naming convention for the images and put them in a correctly formatted folder. For example Catura's ID is 7 and the game internally reads her name as シャトラ so if you wanted to add an image to her you'd make a folder named 7シャトラ(you can find id number by their csv file and the Japanese name the folder requires in CHARNAMES_TR.ERB).
The only thing that's kinda annoying/tedious is figuring out the naming format for images there's a txt file in the resource folder that explains it but mtl makes it kinda hard to understand at least for me. But for example if you wanted to add a default image just so they didn't get the blank white square you'd name the image 短冊_デフォルト and that would be used in any situation where they had no appropriate images for other outfits or positions.
But if for example you wanted to add alternates for like when they're wearing a swimsuit you'd name it 短冊_水着 and if you wanted to add variations to either the default outfit or swimsuit you'd name it 短冊_デフォルト_差分_表情 for the default outfit and 短冊_水着_差分_表情 for the swimsuit. If you wanted to add even more variants it seems you'd name them with the suffix _差分_表情 like in the above but just add 1, 2, 3 and so on at the very end so it'd look like 短冊_デフォルト_差分_表情1 for example.
So question about Blueresort, anyone make it past the mountain/forest place that has the t-Rex mini boss? I beat it but haven’t gotten any further events so I don’t know if it’s the current end of what is there or not. The quick start offers a start point up to the cannibal island but I’m not sure if I’m there or past that.
So question about Blueresort, anyone make it past the mountain/forest place that has the t-Rex mini boss? I beat it but haven’t gotten any further events so I don’t know if it’s the current end of what is there or not. The quick start offers a start point up to the cannibal island but I’m not sure if I’m there or past that.
I think you get some extra maps when you upgrade some of the facility areas, like I think if you upgrade the pool you unlock the ocean and I apologize but I can't remember what I upgraded but I unlocked an area called the abyss and it's like a boss rush area.
I think you get some extra maps when you upgrade some of the facility areas, like I think if you upgrade the pool you unlock the ocean and I apologize but I can't remember what I upgraded but I unlocked an area called the abyss and it's like a boss rush area.
Yeah, pretty sure I did that. I think you get the expansion area after that. Last dungeon I did was the recommended lv 17 one. Named Windy Path thru the valley.
Yeah, pretty sure I did that. I think you get the expansion area after that. Last dungeon I did was the recommended lv 17 one. Named Windy Path thru the valley.
So, Random thing. There's a lot of Blue Resort discussion, which is cool. But just tossing my hat into the ring for EraMegaten, because I had some questions weeks ago that I've managed to answer myself. So, for others, here we go.
EraMegaten basic guide.
There are currently two versions of the game that are under sorta-regular development with english stuff added, EraMegaten and EraMegatenP. The latter has seen a lot more. What's the difference?
Primarily, both QoL and a radical rethinking of the 'Home' and 'Time' aspects of the game. P has a bunch of fun new features,most related to the game's dungeon crawling elements. On the other hand, it makes the long game much easier. Which brings us to that. A lot of games have several game modes. Since this is about MegaTen, let's talk about Persona. You're playing two games in that. A 'Raising Sim/Dating Sim' sorta like Tokimaki Memorial and a JRPG Dungeon crawler.
In EraMegaten, you're playing two games as well. On the top layer is a management game, with a fifty day time limit where you can only do certain things before you get to it, and below that, you've got a dungeon crawler. This isn't quite like Persona, though. You've got six man parties, and combat relies heavily on weakness exploitation and use of support skills. It'sbased a lot off of the gameplay of something like Devil Summoner, and in fact the main storyline is based on Soul Hackers. If you've never played those, think sort of like Wizardry.
The 'Time' element that P alters so much is part of the simulation part. In the original EraMegaten, time is tracked in 4 chunks, Morning, Noon, evening and Night. It's important for a few things. Like, you can only really explore the red light district at night, some events need a specific time, etc. Time passed with training or exploring a dungeon. It also passed with some 'Events,' 'Requests,' and 'Arena fights' but this was seriously inconsistent. But, basically, in this game you had 200 time passing actions to get the time limited endings. To start, only one of those actions per day was allowed to be dungeon crawling. Again, sort of like Persona. Though you could get more through leveling and buying certain items. The more dungeon crawling you did, though, the less training you could do.
P does away with this system entirely. 'Days' are now called 'Turns.' You still have a 50 turn limit, but within each turn you have two seperate action pools. Dungeon explorations, of which you start with 1, and actions, of which you start with 4. So, already, you've now got 250 actions per50 days rather than 200, but on top of that, Dungeon explorations let you go back into the same one as many times as you want, Events, Requests and Arena fights NEVER take up an action, and you can gain more of both explorations and actions. If you're playing well you can have 3 explorations and 6 actions by Turn 20.
Now, there's a basic gameplay guide on the Era Games Wiki. It should be the first result when youlook up 'EraMegaten.' So I'm not going over gameplay systems here. The guide's old, and it doesn't touch the P version, but it's a good primer. If you wantbasic combat or training tips, read it.
Back? Good.
Now for stuff the guide doesn't cover, or have changed.
So... yeah. That's, um, a thing I wrote. Maybe it might be helpful to someone? On a side note, I still have a question. Why the heck are these games all still in the same thread? The mechanics are more different in most of them than entire different franchises by the same dev. Could we get individual threads for the bigger ones?