I'm fine with the story beginning, because you have to start moving. But if I may suggest another look at the problem you are describing and possible solutions...
A lot of games that I start playing have terrible story-writing. It starts... right at the beginning, with narrator trying to explain every single detail in first 3 minutes, using most cringe-worthy narrative methods. Few years back I found a "novel" I wrote when I was 12 and those same tricks were used there. I couldn't finish reading.
Terrible. Now you didn't do that, but notice that whatever you decide to write, there will always be someone saying "oh but why did he agree to this, all he had to do was nuke the mayor's house, steal a horse and ride to the other side of the world". And I'm not blaming anyone. Whatever the scenario is, someone will always find it unrealistic.
So why bother? You could have started by discussing unspecified debt. It's a big one. But you never mention what it actually is. You just imply that it has to be done. For example Anja, people are asking what is her thing? Well my guess is that she has a debt to pay and it's a really big one, going well beyond finances. Suppose that's true. You never have to explain what it actually is.
Everyone can guess their own debt that would fill into the premise. Sure, you might annoy couple of kids complaining why it's not explained, but I think most people would find it interesting.
My view on this is that 95% of creators's stated goals are just space fillers. They just write it because they have to. If I reach 500 I will upgrade PC, but if I only get 480, then I won't. What? Even if you have 480 for 12 months? If I reach 2000, I will be able to work on it full time, but if I reach 1800, then I will have to keep my job. What happens when you reach 2000, you resign, and then you lose half of the patrons? Imagine a creator waiting in front of the screen for number to switch from 1999 to 2000 with phone in his hand, his office on the speed dial. Life is much more complex than that and I don't believe any of the goals. I support because I support. What they do with the money is their choice entirely. They can buy new GPU or spend it on gold sprinkled hamburgers. Obviously the creators will usually always invest more resources into a project they see is bringing in some cash.