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4.40 star(s) 118 Votes

Henissart

Makes Estate : Dominate
Game Developer
Apr 24, 2019
105
597
I gave up trying to find the 'gate' :unsure:

It obviously started further back than I thought, after trying to work through all the permutations of the dining room scene once Heather arrives.
This isn't a full walkthrough, but in the spoiler below is how you enter the "darker" version of the shaving scene.
After getting feedback on this and thinking about it more, I've decided not to do something similar going forward. Any unavoidable consequences of your choices will only come from other characters reaction to them, not "internally" in your mind like in chapter 1. Other than the MC's thoughts. Those remain heavily influenced by your choices of course.

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Bonhomie

Active Member
Aug 20, 2018
751
618
This isn't a full walkthrough, but in the spoiler below is how you enter the "darker" version of the shaving scene.
After getting feedback on this and thinking about it more, I've decided not to do something similar going forward. Any unavoidable consequences of your choices will only come from other characters reaction to them, not "internally" in your mind like in chapter 1. Other than the MC's thoughts. Those remain heavily influenced by your choices of course.
Having played through that route, I notice in the MC summation at the end of part 1 that he plans to do something 'creepy' in the morning.
Given your change of heart over the dark side workings, will that happen irrespective of which route save we use at the start of chapter 2, or will we have to use the dark route save to see it?
:unsure:
 

Henissart

Makes Estate : Dominate
Game Developer
Apr 24, 2019
105
597
i hope everything going well for the next release !
View attachment 314044
I think it is. In terms of images I'm easily on track. Writing is always a bit harder to judge, but I've just let Ren'py do a wordcount and the number of words in "dialogue blocks" have apparently already almost doubled since 0.1. None of this is a perfect indicator for anything, but I'm confident that I'm pretty productive at least.

Having played through that route, I notice in the MC summation at the end of part 1 that he plans to do something 'creepy' in the morning.
Given your change of heart over the dark side workings, will that happen irrespective of which route save we use at the start of chapter 2, or will we have to use the dark route save to see it?
:unsure:
I'm not sure what you mean with "change of heart over the dark side workings", but the 'creepy' line refers to your choice earlier in the day, on whether or not you want to try to peep on Anja in the bathroom the next morning. That isn't connected to the shaving scene, but your choice there changes when you wake up the next day. Your choice in the shaving scene will have major consequences independent of that for the next day.
 

Bonhomie

Active Member
Aug 20, 2018
751
618
You answered my question which was basically there are (at least) two routes and a save for each at the end of Chapter 1 is needed to see the results in Chapter 2.
You said you would not make the 'dark side' so convoluted in future, so I just wondered whether it meant that it would not affect Chapter 2 events, but obviously it still will.
 

79flavors

Well-Known Member
Respected User
Jun 14, 2018
1,611
2,260
You said you would not make the 'dark side' so convoluted in future, so I just wondered whether it meant that it would not affect Chapter 2 events, but obviously it still will.
I think it's more that you won't be locked into a singular path. Being on the "dark path" already probably won't lock you into dark choices later.
However, the dev has already said that previous choices will impact future gameplay... but on an individual level. So picking the darker route in chapter 1 will have consequences and be acknowledged in the future... it just won't create two separate mutually exclusive stories. Same for later choices too.

Or put another way, I would expect future content to be linked to choices made in that chapter, rather than choices made in previous chapters... except where previous choices are so significant that they would break the player's immersion by ignoring them.

Just my opinion of course, based on previous replies. It's really too early to tell, especially since the dev has already said they intend to change the mechanics of how choices are handled following player feedback from chapter 1.
 
Last edited:

Henissart

Makes Estate : Dominate
Game Developer
Apr 24, 2019
105
597
Bonhomie and 79flavors

Here's a summary of how routes and choices are supposed to work:
Entirely separate routes will only happen in about the last third of the game. Anything else would mean I would develop several games at the same time.

For now, there is 1 main story branch that everyone follows. When I refer to paths, I mean temporary parallel content that you enter depending on your choices. Those paths merge back to the main story branch after a scene or two. In addition, your choices are reflected in the dialogue and the thoughts of the MC. There are scenes in chapter 2 where I've written 5 different variants of the MC's thought for example.

The choices you make I track individually. There is no permanent score of any kind. For example, the start of the second day will differ depending on whether or not you decided to try to peep on Anja. The way Heather will behave toward you when you see her the next day will depend on how you treated her the night before.
Some major choices will have long lasting consequences, others are 'payed-off' and then mostly fade away. But they never add any kind of permanent points.
It was always supposed to work like that and hasn't changed.

The adjustment I've made is about the "soft" enforcement of character consistency in chapter 1, i.e. you only get the choice to "push" Heather into breaking down if you made somewhat "forward" choices during the day. My reasoning was that it would break immersion if you played your MC to be a bit "meek", and then suddenly get the option to deliberately be an asshole to Heather. But the downside was, that there's obviously no logical connection between your choice to knock on a door and your desire to tie up Heather, so I now consider that design a mistake. From now on, the only way a preceding choice can restrict any subsequent choice is if there is a real, logical connection between them. Say, you only get the choice to tie someone up if you bought rope the day before.

That does mean that you can behave wildly differently from chapter to chapter, and if you do, your MC will most likely read a bit schizophrenic. But that's up to you. If you make somewhat consistent choices you will get a consistent character.
 

Soulreapersc

Newbie
Sep 9, 2018
27
6
I did the "Dark Path" and it really did not feel right to force Heather to the extreme! for sure is not the way that I will take, I will certainly take the "lightest" path I believe there will be some consequences in doing this however I do not feel there is no need to be forcing either heather or another character!
 

mmmonsterkill

Well-Known Member
Aug 30, 2016
1,548
1,748
I did the "Dark Path" and it really did not feel right to force Heather to the extreme! for sure is not the way that I will take, I will certainly take the "lightest" path I believe there will be some consequences in doing this however I do not feel there is no need to be forcing either heather or another character!
hello fellow kindhearted soul.

i only go dark when a character has pissed me off
 

fuckyouassholes

Active Member
Nov 27, 2018
678
441
Henissart hey bro !

just came across this and LOVING the renders plus the story is nicely put ( love how domination and subservience play along nicely with the story )

i know this is an early release, but i just wanted to ask if you've a set plan in mind for the game ?

like any idea how long do you think will this game be in development ?

let us know if you're comfortable sharing this info with us !
 

Henissart

Makes Estate : Dominate
Game Developer
Apr 24, 2019
105
597
I did the "Dark Path" and it really did not feel right to force Heather to the extreme! for sure is not the way that I will take, I will certainly take the "lightest" path I believe there will be some consequences in doing this however I do not feel there is no need to be forcing either heather or another character!
You will always be able to make relatively compassionate choices and do your best to be nice to people. It won't necessarily prevent bad things from happening though. You just won't be personally responsible for them.

Henissart hey bro !

just came across this and LOVING the renders plus the story is nicely put ( love how domination and subservience play along nicely with the story )

i know this is an early release, but i just wanted to ask if you've a set plan in mind for the game ?

like any idea how long do you think will this game be in development ?

let us know if you're comfortable sharing this info with us !
Thank you! I happily share what I know, but I have genuinely no idea how long the game will take to make.
The two main factors are the time I can put into development each week and how much content I'll make overall.
Right now I work full-time on it. I really hope I can do that permanently.
The amount of content depends mainly on how long people are interested in the kinky scenes. Once the setting is fully established, I can either make updates that progress characters and story, and move the game toward the conclusion, or "freeze time" for a bit and make episodic, kink heavy content.
So the length of the game will in part be determined by how much all of you are into depraved porn scenes.:sneaky:
 

Soulreapersc

Newbie
Sep 9, 2018
27
6
You will always be able to make relatively compassionate choices and do your best to be nice to people. It won't necessarily prevent bad things from happening though. You just won't be personally responsible for them.



Thank you! I happily share what I know, but I have genuinely no idea how long the game will take to make.
The two main factors are the time I can put into development each week and how much content I'll make overall.
Right now I work full-time on it. I really hope I can do that permanently.
The amount of content depends mainly on how long people are interested in the kinky scenes. Once the setting is fully established, I can either make updates that progress characters and story, and move the game toward the conclusion, or "freeze time" for a bit and make episodic, kink heavy content.
So the length of the game will in part be determined by how much all of you are into depraved porn scenes.:sneaky:
man will not put my girls in bad sheets hehehe my heart can not stand kkkk
 

Claudio83

Engaged Member
Sep 22, 2016
2,305
3,965
Bonhomie and 79flavors

Here's a summary of how routes and choices are supposed to work:
Entirely separate routes will only happen in about the last third of the game. Anything else would mean I would develop several games at the same time.

For now, there is 1 main story branch that everyone follows. When I refer to paths, I mean temporary parallel content that you enter depending on your choices. Those paths merge back to the main story branch after a scene or two. In addition, your choices are reflected in the dialogue and the thoughts of the MC. There are scenes in chapter 2 where I've written 5 different variants of the MC's thought for example.

The choices you make I track individually. There is no permanent score of any kind. For example, the start of the second day will differ depending on whether or not you decided to try to peep on Anja. The way Heather will behave toward you when you see her the next day will depend on how you treated her the night before.
Some major choices will have long lasting consequences, others are 'payed-off' and then mostly fade away. But they never add any kind of permanent points.
It was always supposed to work like that and hasn't changed.

The adjustment I've made is about the "soft" enforcement of character consistency in chapter 1, i.e. you only get the choice to "push" Heather into breaking down if you made somewhat "forward" choices during the day. My reasoning was that it would break immersion if you played your MC to be a bit "meek", and then suddenly get the option to deliberately be an asshole to Heather. But the downside was, that there's obviously no logical connection between your choice to knock on a door and your desire to tie up Heather, so I now consider that design a mistake. From now on, the only way a preceding choice can restrict any subsequent choice is if there is a real, logical connection between them. Say, you only get the choice to tie someone up if you bought rope the day before.

That does mean that you can behave wildly differently from chapter to chapter, and if you do, your MC will most likely read a bit schizophrenic. But that's up to you. If you make somewhat consistent choices you will get a consistent character.
There is a lot of choices, it needs a walkthrought
 

Lermo

Newbie
Aug 6, 2018
48
56
i like the story but i felt like the MC was set on a more defiant path here. i would love to fully submit to the mistresses and simply follow their orders as an obedient servant.
 

Henissart

Makes Estate : Dominate
Game Developer
Apr 24, 2019
105
597
i like the story but i felt like the MC was set on a more defiant path here. i would love to fully submit to the mistresses and simply follow their orders as an obedient servant.
The first chapter has only limited choices for the attitude of the MC since he's supposed to be 1 set person at the start. The more he experiences at the Estate, the more he gets to think about his own role there and how he relates to the other characters.
In the second chapter you already get to make choices that let him behave and think more dominant or submissive. It will be a gradual process, but the endpoint of one possible way to play the MC will be full submission.
 
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79flavors

Well-Known Member
Respected User
Jun 14, 2018
1,611
2,260
Next update when will be release? I think this game not receiving monthly updates.
Yup. No monthly updates.

The author has already said that each chapter will be ready when it's ready. No rushing to meet arbitrary timescales.
I think his expectation was an update every 6 to 8 weeks, depending on other real life commitments or any other story, programming or graphical complications.
 

Henissart

Makes Estate : Dominate
Game Developer
Apr 24, 2019
105
597
Next update when will be release? I think this game not receiving monthly updates.
What determines the time between updates is mainly the amount of content I have to create to make it cohesive.
So far, developing a scene has taken me about a week on average. The next update has to contain 9 scenes, otherwise there would be a break in the middle of the 'arc'. That means approx. 2 month development for the next update, so release at the end of this month.
The release after this could very well be quicker if it only has to contain 4 scenes to be complete. It all depends on what makes sense for the story. 2 month between updates is about the max though, unless there's a very good reason I can't break it down into smaller parts.
 

Hairylover

Newbie
Feb 1, 2019
55
70
What determines the time between updates is mainly the amount of content I have to create to make it cohesive.
So far, developing a scene has taken me about a week on average. The next update has to contain 9 scenes, otherwise there would be a break in the middle of the 'arc'. That means approx. 2 month development for the next update, so release at the end of this month.
The release after this could very well be quicker if it only has to contain 4 scenes to be complete. It all depends on what makes sense for the story. 2 month between updates is about the max though, unless there's a very good reason I can't break it down into smaller parts.
Just to curiosity, how long do you think will the game be? How many updates do you think until it's complete?
 
4.40 star(s) 118 Votes