I don't know, I think the potential of this game being so great is that it can straddle so many various things beyond a simple femdom/maledom type paradigm. It's really easy to create a good femdom game with just sub scenes over and over and it's also easy to create a simple maledom game with similar content. What this game is doing is layering on many levels specific character relationships, numerous power struggles, difficult choices, and dom/sub choices/scenarios on many different levels and to make it even better, there are actual choices that allow some player agency to experience different types of results for their MC. The real genius of this game to me is the psychological and subtle pressures that are being experienced by the MC. He is having to juggle multiple emotions, situations, and people in an unfamiliar and pressurized environment where he has little control but he has barely enough control to try to take risks (or not) and make meaningful decisions that have different outcomes. The game would be incredibly boring to me in comparison if it was just the MC shuttling from room to room to endure one femdom scene after another on a rails/forced situation with no real decisions/choices.Nah, I kinda have to agree. I don't get why people go into a femdom game thread asking for non-femdom content. I don't go into vanilla/incest threads asking to add NTR content. This game was obviously made from a femdom perspective, so I don't really understand this need to ask the dev to make a different game.
I don't recall a game where for example the MC can literally spank or be spanked in such a way that the entire gameplay experience fundamentally alters despite being relatively similar with images/scenes (a smart way for a dev to recycle assets well while still delivering extra choices/story content). Even within that split there are one or two more layers beyond that so it's just really well done with the complexity while still being simple from a dev/assets/rendering time point of view. The game will I still believe have more femdom and that makes sense given the setting but that doesn't mean the MC can't win his own little battles as interesting story choices and maybe even down the road one of his "happy" endings from a dom perspective is that he somehow manages to carve out a nice situation for himself with the family, etc.
My wife is a Patron already and she seriously wants me to move my money from City of Broken Dreamers to this game as she is arguing that game already is hitting 5k a month and she is worried this game won't finish without more support. She is starting to convince me to be frank so we shall see in August but I would just add here and not take away from the other game. (always do Patrons on 1st day of month as a smart policy) I don't think there is any way either of us would do this if it was a fairly linear simple game, whether femdom, maledom, or lesdom, or whatever. The choices and pressure of making decisions within this high pressure environment with beautiful writing, rendering, and well developed characters/motivations is why this game shines, just my two cents.
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