An known

Active Member
Sep 16, 2021
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Thanks guys, I'll continue with the story for now and reserve the judgment for later. Hopefully after playing till the latest update I'll understand your view.
You're welcome (I guess) and a bit of Sorry, We don't want to pressure on you're opinions the game is already a trend in this site and the game is still in progress so some will find not satisfaction from it. Maybe you can try his other game
OIAL( Once in A Lifetime) and maybe you could see the potential and satisfaction from Caribdis games.
 
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Elhemeer

Conversation Conqueror
Jun 20, 2022
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You're welcome (I guess) and a bit of Sorry, We don't want to pressure on you're opinions the game is already a trend in this site and the game is still in progress so some will find not satisfaction from it. Maybe you can try his other game
OIAL( Once in A Lifetime) and maybe you could see the potential and satisfaction from Caribdis games.
Good advice, but that's what all the other non-quoted people in that reply were suggesting, an idea which HIS reply seems to reject ...
 
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An known

Active Member
Sep 16, 2021
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Good advice, but that's what all the other non-quoted people in that reply were suggesting, an idea which HIS reply seems to reject ...
I think you got it wrong he said that he'll add it on the list that means he will try to play the game, which means he didn't reject the other non-quoted people based from this reply:
You might be right and maybe I just jumped the gun, I'll add that OIAL to my list and push forward with this one to see where it leads. I hope it gets better from here. To be honest I was really loosing interest in it and was just going to unren it to check the later half.
He said he will tried but he lose interest at half and check the other half later I think he did not reject the suggestion.:unsure:
 

throwme

New Member
Nov 1, 2017
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I think you got it wrong he said that he'll add it on the list that means he will try to play the game, which means he didn't reject the other non-quoted people based from this reply:


He said he will tried but he lose interest at half and check the other half later I think he did not reject the suggestion.:unsure:
That is correct, I have already downloaded the other game and would be playing it soon. As, I said before I liked this game just not some part of it, so would like to give it another chance to this and the other game.
 

Elhemeer

Conversation Conqueror
Jun 20, 2022
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I think you got it wrong he said that he'll add it on the list that means he will try to play the game, which means he didn't reject the other non-quoted people based from this reply:


He said he will tried but he lose interest at half and check the other half later I think he did not reject the suggestion.:unsure:
Ahh, I was only kinda paying attention to his collective rants, and only saw his last reply to the four of you.
 

BuranPhan

Newbie
Jun 29, 2022
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Interesting and fun to play. Made me laugh a couple times. But the beginning lacks sex. Not really anything wrong with it since it is more plot centered, but certainly left me blue balls a couple of nights. I just wanted pp hard late at night, but got scared af and couldnt sleep (im just joking btw, great game)
 

Phase_01

Well-Known Member
Nov 27, 2021
1,328
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"Reality", worst game ever. Thumbs down, 0/10.
The grind is absurd, every game day is the same as the previous. The devs keep saying the late game rewards justify the grind, but by the time you reach the endgame you don't enjoy them anymore. Some starting classes are ridicolously OP, the game is absolutely unbalanced.
Yes, the graphics and sfx are outstanding but that's it. Not recommended.
Reality the only game where the longer you play, the weaker your character gets :HideThePain:
 

Phase_01

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Nov 27, 2021
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So you think I should play that game before continuing with this? Is that game connected/prequel to this or just to understand the devs method of storytelling?
Definitely a good idea, so far theres not a lot connecting the two, but there has been teases that what was in the old game might come to play in this game.

Also the other game has a lot more content, so once you get past the slow burn and story build up, you get a lot of plot, as well as a lot of "plot", if you know what I mean :sneaky:

Once in a Lifetime changed my entire perspective on honey select games, I thought they were all too weeby and not that hot (this coming from an actual weeb lol), but the game had a really nice story, characters, and scenes, at least in my opinion.

Don't go in expecting a lot of depth, lore, or anything top tier hollywood level, go in expecting a shounen anime level mystery story, and you might be satisfied.

Overall, you might still find it cheesy or the MCs dumb, but I do hope you enjoy the two games, since I really do think theyre great at what they present to the player.
 

bingolebongo

Member
May 15, 2020
313
572
Yeah, I meant in-game. IRL manuals are cool and all, but I argue that immersive sims/VRMMOs should teach players by letting them do shit in a closed environment while teaching them the ropes instead of making them read before playing. Gives them time to get used to the system and all, while keeping them from potentially getting killed on the first day.
If the MC wasn't going straight to an invite, he would have been taken to a public, newb-friendly server. I kind of just assumed that those servers would have all of the required introduction for new players, but that the MC opted to skip it for the sake of getting explanations from a more experienced player.

I mean, I get your point, it just really isn't immersion-killing for me. Especially since I don't take the game seriously to begin with.
 

MrLKX

Well-Known Member
Jan 12, 2021
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The setup of Eternum actually reminds me a bit of Iggdrasil from Overlord: the player was only taught basic controls and then thrown into the game. Thus, all sorts of things could only be figured out by trial and error, and online walkthroughs were apparently just basic information and rumors, since no one would share valuable information with complete strangers for free, which in turn probably encouraged the formation of guilds. However, all this resulted in only 30% of the Nine Worlds being mapped by the end of Yggdrasil.

A classic Caribdis stylistic element is that within the story there is never really the superhero who outflanks everything and everyone, but also for that the ladies never degenerate into the terrible cliché of the damsel in distress (or rather it happens very rarely and always in the scope) like an Ashley in Resident Evil 4, who is quite despised by many fans of the franchise for that. At the same time, each of the ladies has their own abilities that complement each other's and the MC's, making each unique instead of interchangeable, as is the case with quite a few VNs.
 

Dorfnutter

Engaged Member
May 21, 2017
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If the MC wasn't going straight to an invite, he would have been taken to a public, newb-friendly server. I kind of just assumed that those servers would have all of the required introduction for new players, but that the MC opted to skip it for the sake of getting explanations from a more experienced player.

I mean, I get your point, it just really isn't immersion-killing for me. Especially since I don't take the game seriously to begin with.
I mean it's quite obvious that Caribdis basically skipped all of that in order to get the plot rolling quick. Dude obviously learned from OIAL where the plot was pretty much slow-paced until about...I dunno, around the 5th update when Asmo showed up (at least, that's how I felt when I played through that VN)? Also helps that it gives more spotlight to the LIs and allow them to become integrated to the plot (compare that to OIAL where it felt like Judie and Lauren were the only ones that remained consistently part of the main plot while the others feel like filler or cruelly sidelined once their part in the plot was done. Like you could just basically take a hatchet and remove every other LI save for Aiko and the story would practically still be the same) so that's hitting two birds with one stone.

So yeah, from a storytelling perspective, I get why it's done that way. VRMMO game design wise tho...yeah I'm gonna stick to my guns on that one lol.
 
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bingolebongo

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May 15, 2020
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I mean it's quite obvious that Caribdis basically skipped all of that in order to get the plot rolling quick. Dude obviously learned from OIAL where the plot was pretty much slow-paced until about...I dunno, around the 5th update when Asmo showed up (at least, that's how I felt when I played through that VN)? Also helps that it gives more spotlight to the LIs and allow them to become integrated to the plot (compare that to OIAL where it felt like Judie and Lauren were the only ones that remained consistently part of the main plot while the others feel like filler or cruelly sidelined once their part in the plot was done. Like you could just basically take a hatchet and remove every other LI save for Aiko and the story would practically still be the same) so that's hitting two birds with one stone.

So yeah, from a storytelling perspective, I get why it's done that way. VRMMO game design wise tho...yeah I'm gonna stick to my guns on that one lol.
Yeah, that expresses better what I wanted to say. I agree that the onboarding experience would have sucked if Eternum was a real game. I just meant I'm okay with the explanations for the sake of immersion and storytelling.
 

Dylan741

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Nov 18, 2019
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That's the thing, I just feel that the story is way too rushed where not enough time is put in char growth and just rushing towards end game. I just finished the part where they(the kids) are now planning for a
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without taking any time to gain any experience. I would agree with you both if they were not gunning for world changing events. But, then keeping that age in mind this would tell me that I should not take the story seriously as it would either go swimmingly (the mega corp is incompetent), fail badly(MC didn't learn anything) or it would be just comic with as*pulls. I would be glad to be proven wrong though.

In any case I don't hate the game, the production quality, renders and music everything is great which kind of raised my expectation for the story as well. Otherwise I would have just played it as multiple other harem academy stories on this site.
Well the story have a fast paced rythym on that I agree, but I think it's a choice made by Caribdis.
As the game will progress ( consider were not even at half of it), things will set and he will take time to go in depth with the characters.
Of course you need to consider that Orion started from zero in comparison with the others and having in part a competitive nature and for the other finding himself in "game" ( sorry for the pun) bigger than him he's racing to catch up, and that can give the impression of a rushed game, but this is the problem with an incomplete game, sometimes it can deceive you, because you don't have the entire picture to help you figure out.
I was uncertain if play Eternum for that, because having played OIAL before I was certain that it's the type of games that have a complex lore and that needed to be played only when completed.
But honestly I couldn't resist and I played it neverthless. :)
 

Dylan741

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Nov 18, 2019
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Yeah I understand you were explaining that to him. I don't know, I just don't think the MC grew that much in OIAL, and that's not a bad thing to me, because solving a mystery is also a good story.
I agree with you that the mystery was probably most interesting part of OIAL, and I wasn't talking of a big growth of the MC like let's say he started as very lighthearted characters and then became a superhero, that would've been an exxageration from me.
It was more to let him understand how Caribdis manage his characters, and mostly to not be so rushed in finding the MC lacking certain abilities or wisdom in facing certain situations in the game.:)
 
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Machete

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Apr 7, 2020
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If Caridbis wanted to introduce the 'Tutorial' element in the game, it could have just been handled in a scene where Orion put the suit on and there is a skip of a few hours after which the first girl (i don't remember the name) asked Orion how was it to get through the tutorial. Yet, cinematographically, it would have sucked as much as a real life game tutorial. A story protagonist or another character close enough who is the 'narrator', like Watson in Sherlock Holmes stories, for example, is meant to be the reader/viewer surrogate to whom the story and the world are explained, so the reader/viewer can understand them too without an explanatory introduction. Orions first experience in Eternum was supposed to convey to us player the same sense of wonder and surprise that he felt when first entering such a realistic simulation. So it had to be a full in dive for us too. Out of the blue. Full immersion. And it was needed that the story went this way also to introduce the first mystery boxes from the Eternum Lady (can't remember the name).
 

Son of Durin

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Jul 5, 2021
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I've been playing my AVNs in update order and finally got back to Eternum. I know - some wonder how that could be but I've kind of become an expert at delayed gratification.

I saw this line and thought, no, not Annie - there's no way she'd need that particular remedy!
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BiggestDickest

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I agree with you that the mystery was probably most interesting part of OIAL, and I wasn't talking of a big growth of the MC like let's say he started as very lighthearted characters and then became a superhero, that would've been an exxageration from me.
Just as a friendly discussion, the difference between the MC in OIAL and Orion in Eternum is particularly stark for me, because of how Orion is said to have 100% compatibility with Eternum (which is kinda like the synchronisation in Evangelion where it later goes up to 400% ^.^, but you see the room for growth), and his growing control over his subconscious form (which is kinda like Hollowification in Bleach or Ultra Instinct in Dragon Ball, both of which are later used under control). So there's a lot of room for growth for Orion, and he has already shown signs of it in the arena fight. That's what I mean by him having more character growth than the MC in OIAL, who may have become more mature over the course of the game but didn't really show any signs of superpower.
 
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Dylan741

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Just as a friendly discussion, the difference between the MC in OIAL and Orion in Eternum is particularly stark for me, because of how Orion is said to have 100% compatibility with Eternum (which is kinda like the synchronisation in Evangelion where it later goes up to 400% ^.^, but you see the room for growth), and his growing control over his subconscious form (which is kinda like Hollowification in Bleach or Ultra Instinct in Dragon Ball, both of which are later used under control). So there's a lot of room for growth for Orion, and he has already shown signs of it in the arena fight. That's what I mean by him having more character growth than the MC in OIAL, who may have become more mature over the course of the game but didn't really show any signs of superpower.
i agree with you on that, on this side Eternum is definitely better then OIAL, and that's a sign of how Caribdis became better as a storyteller, he's dedicating more time in showing how Orion is taking conscience of his skills and how to improve them and this make Eternum so enjoyable.
The difference is certainly abysmal, and I expected it considering how OIAL improved after is first half, and Eternum is another huge step forward.
 
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