- Jun 20, 2022
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I mean, it is a classic art style, but it reminds me of the art from the cover of "The Last Unicorn" for some reason.That makes me think of heading to the castle in Ubervald on Discworld for some reason - probably the black coach and horses, because what is effectively Discworld's version of Dracula's castle probably isn't so cheery (no, not Cheery Littlebottom, the dwarf). But that illustration does seem familiar - maybe Paul Kidby did a "darker" illustration with a similar feel for "Carpe Jugulum"...![]()
The portal gun.I'm sure I've missed some but that's all that I can remember at the moment...You don't have permission to view the spoiler content. Log in or register now.
I don't think that counts as copyright infringement if the one who ported that asset bought it legitimately but what the hell do I know? /shrugsIdriel's clothing is a DAZ3D asset.
Yeah, DAZ is pretty lenient with their stuff. And actually, that was released on Renderosity:I don't think that counts as copyright infringement if the one who ported that asset bought it legitimately but what the hell do I know? /shrugs
Renderosity Standard License said:The Buyer may use the Product personally or commercially in the form of rendered images [...]. Examples of some allowable Buyer uses are: [...] rendered images, [...] 2D rendered images for games or backgrounds.
Isn't the monster in the collector's house the monster from Stranger Things?I don't think that counts as copyright infringement if the one who ported that asset bought it legitimately but what the hell do I know? /shrugs
A 'Demogorgon,' yes.Isn't the monster in the collector's house the monster from Stranger Things?
Ramping up? That entire ending basically made the Alex stay-over go from 'DEFCON 5' straight to 'DEFCON 1'! What do you mean it was only ramping up?! DXAlso, just finished .6 ... whoah boy. Not quite as surprised as end of .5, but close. Ramping up the defcon level I see ...
I mean, I was talking about overall, but that's a fair statement.Ramping up? That entire ending basically made the Alex stay-over go from 'DEFCON 5' straight to 'DEFCON 1'! What do you mean it was only ramping up?! DX
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/screens.rpy", line 2903, in execute
File "game/screens.rpy", line 2903, in execute
File "game/screens.rpy", line 2905, in execute
File "game/screens.rpy", line 2913, in execute
File "game/screens.rpy", line 2913, in <module>
NameError: name 'crimekey2' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script6.rpyc", line 2453, in script
File "renpy/ast.py", line 2009, in execute
self.call("execute")
File "renpy/ast.py", line 1997, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3057, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3693, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 432, in visit_all
callback(self)
File "renpy/display/core.py", line 3693, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 443, in per_interact
self.update()
File "renpy/display/screen.py", line 631, in update
self.screen.function(**self.scope)
File "game/screens.rpy", line 2903, in execute
File "game/screens.rpy", line 2903, in execute
File "game/screens.rpy", line 2905, in execute
File "game/screens.rpy", line 2913, in execute
File "game/screens.rpy", line 2913, in <module>
NameError: name 'crimekey2' is not defined
Windows-10-10.0.22621
Ren'Py 7.4.6.1693
Eternum 0.6
Wed Aug 2 15:23:31 2023
Just Cari being Cari...A lot of ass shots 0.6
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I'm gonna need a larger screen for the next update, Dalia's ass not gonna fit in, it gets thiccer and thiccerA lot of ass shots 0.6
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You are absolutely right, it's one of the best scenes I've ever seen and ,as someone else said, the final touch was the gag with "we can't do it anymore..."I'm always praising Caribdis writing and storytelling, but now I'm gonna praise something I don't usually talk about, cause it's not as if I understand about it anyways, the sex scene with Alex is top tier sex animation, one of the best I've ever seen in any renpy game. This game is amazing!
ngl that scene was pure gold. best ever. not to mention the transitions tooYou are absolutely right, it's one of the best scenes I've ever seen and ,as someone else said, the final touch was the gag with "we can't do it anymore..."
Very Caribdis, that's why I love this guy.
I would say the scene with Hana in "Pale Carnation" come pretty damn close imo