botc76

The Crawling Chaos, Bringer of Strange Joy
Donor
Oct 23, 2016
4,422
13,216
Okay, I'll come right out and say it, the sounds the game produces during sex scenes are frigging ridiculous.
It sounds more like someone doing woodwork than anything sexual.

It's also a bit of a nuisance, that you can't mute them, just like the sound of entering Eternum.

Of course, these are just tiny issues in a fantastic game, but I would really appreciate it if I could mute these sounds like the rest and tbh, the intercourse sounds should be either scrapped completely or replaced with something else, as it is, it really detracts from enjoying these scenes.
I have to turn sound off on my computer completely, which is something I don't really like to do.

Seriously, the scene with Annie and the MC is running in the background while I type this, and it is just so completely useless and a disgrace to a game of that quality to hear that sound as if someone is smoothing down wood, while someone else is monotonously hammering nails into something.
 
  • Like
Reactions: ename144

Dorfnutter

Engaged Member
May 21, 2017
3,091
15,991
If requesting to add ntr scene, how much do I have to pay?
Last time the dev added something like that in their past game (it was framed as a bad ending choice), there was a lot of backlash IIRC, prompting the dev to not include any of the sort in future updates of that game.

Sooooo...chances of the dev adding something like that again is kinda low, especially since a lot of his supporters here in the site want to keep it that way*.

*Unless of course, dev is planning to add something like that as a totally bad ending. But again, given what went down last time, I really doubt it.
 
  • Like
Reactions: TGafy

HogRocket

Engaged Member
Jun 8, 2020
2,352
11,335
If requesting to add ntr scene, how much do I have to pay?
this was answered many times earlier in the thread, here's and example

dude trust me Caribdis is not in rape/ntr kind of stuff he makes Harem game if you don't believe me you can check his previous one OIAL. And believe me this will have the same output. it's just for the sake of story immersion.


NTR is for NTR games, this isn't an NTR game.
 

dolfe67

Forum Fanatic
Apr 25, 2020
4,686
12,774
*Unless of course, dev is planning to add something like that as a totally bad ending. But again, given what went down last time, I really doubt it.
Even as bad ending there was a backlash? What, bad endings are supposed to feel good? :confused:
 

MrLKX

Well-Known Member
Jan 12, 2021
1,536
2,461
On the subject of Eternum, my personal ranking of LIs, things can shift.

1. Luna
2. Nova and Annie
3. Nancy
4. Alex, Dalia and Penny

1st and 2nd place for me were the girls because of the humorous scenes. I especially like Luna's father, you can see where she gets her humor from. With Nova, it's the development of the dynamic with our protagonist and how she, like Stabby Mike, regularly manages to appear out of nowhere. With Annie, it's the awkwardness that's in the room that I find quite sweet (after the scene with MC).

Nancy is also a true original and I'm curious to see what happens with her in the plot.

Alex, Dalia, and Penny are primarily #4 with me because each of them came up a little "short" in either Update 1 or 2 I think (Penny a little less than Alex in Part 1 or Dalia in Part 2). It's also possible that it's just me who feels that way a bit.

Nevertheless, I like each of the ladies and I think each of them has a right to be here. Caribdis has done a great job of creating this number of LIs that are each unique in their own way. Top performance.

As for Calypso and the Stone of Doom: For me, the following scenarios are conceivable:

Calypso has to master her power before she really makes Orion OP. Apart from that, he now probably has every Praetorian on his back when he runs around with Calypso, and every player who has an idea how powerful, or dangerous she really is.

Regarding the stone: Simply the following scenario: Someone finds out by chance that he has a stone and takes one of the LIs hostage and is forced to hand over the stone if nothing is to happen to her.
 

HogRocket

Engaged Member
Jun 8, 2020
2,352
11,335
On the subject of Eternum, my personal ranking of LIs, things can shift.

1. Luna
2. Nova and Annie
3. Nancy
4. Alex, Dalia and Penny

1st and 2nd place for me were the girls because of the humorous scenes. I especially like Luna's father, you can see where she gets her humor from. With Nova, it's the development of the dynamic with our protagonist and how she, like Stabby Mike, regularly manages to appear out of nowhere. With Annie, it's the awkwardness that's in the room that I find quite sweet (after the scene with MC).

Nancy is also a true original and I'm curious to see what happens with her in the plot.

Alex, Dalia, and Penny are primarily #4 with me because each of them came up a little "short" in either Update 1 or 2 I think (Penny a little less than Alex in Part 1 or Dalia in Part 2). It's also possible that it's just me who feels that way a bit.

Nevertheless, I like each of the ladies and I think each of them has a right to be here. Caribdis has done a great job of creating this number of LIs that are each unique in their own way. Top performance.

As for Calypso and the Stone of Doom: For me, the following scenarios are conceivable:

Calypso has to master her power before she really makes Orion OP. Apart from that, he now probably has every Praetorian on his back when he runs around with Calypso, and every player who has an idea how powerful, or dangerous she really is.

Regarding the stone: Simply the following scenario: Someone finds out by chance that he has a stone and takes one of the LIs hostage and is forced to hand over the stone if nothing is to happen to her.
oooooh, soooooo close - but you're wrong :cry::LOL:

1) Annie, Luna
2) Dalia, Alex, Nancy, Nova, Penny
3) The next girls we're introduced to

See how much easier it is when you're indecisive and greedy? :unsure:

c'mon MrLKX, embrace you're inner grasping adolescent!! :love::ROFLMAO::love::ROFLMAO:
 

Dorfnutter

Engaged Member
May 21, 2017
3,091
15,991
Even as bad ending there was a backlash? What, bad endings are supposed to feel good? :confused:
Hey, don't look at me. That's what the discourse was last I peeked, with some arguments basically saying "you give him an inch and next thing you know the entire game's gonna devolve into pure NTR! Mark my words! Game ruined! I'm out!"
 

RandyPhoenix

Engaged Member
Jun 30, 2018
2,898
4,170
Nearly %90 of my saves have same problem, why tho? Can i fix this?

Screenshot_1.jpg

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "renpy/ast.py", line 922, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2218, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3276, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4100, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1252, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 979, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 914, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 322, in run
    new_rv = run(i, *args, **kwargs)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 769, in load
    log.unfreeze(roots, label="_after_load")
  File "renpy/python.py", line 2173, in unfreeze
    self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
  File "renpy/python.py", line 2005, in rollback
    self.load_failed()
  File "renpy/python.py", line 1923, in load_failed
    raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-10-10.0.19041
Ren'Py 7.4.6.1693
Eternum 0.2
Wed Jan  5 18:53:31 2022
 

sexypeanut

Well-Known Member
Jun 30, 2020
1,641
2,265
Nearly %90 of my saves have same problem, why tho? Can i fix this?

View attachment 1581128

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "renpy/ast.py", line 922, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2218, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3276, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4100, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1252, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 979, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 914, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 322, in run
    new_rv = run(i, *args, **kwargs)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 769, in load
    log.unfreeze(roots, label="_after_load")
  File "renpy/python.py", line 2173, in unfreeze
    self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
  File "renpy/python.py", line 2005, in rollback
    self.load_failed()
  File "renpy/python.py", line 1923, in load_failed
    raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-10-10.0.19041
Ren'Py 7.4.6.1693
Eternum 0.2
Wed Jan  5 18:53:31 2022
Ren'Py usally has problems with saves after a meaty update. I suggest restarting the game
 
  • Haha
Reactions: RandyPhoenix
4.80 star(s) 933 Votes