Zegion101
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- Nov 13, 2022
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The hyrilar cliffhanger? That was so epic tho. Dammit[*]hyrilarcliff
The hyrilar cliffhanger? That was so epic tho. Dammit[*]hyrilarcliff
Man I kept the old versions of Eternum tooKinda easy to grab all the songs from the old files though. Although I understand that not everyone got a 16to HDD to keep all the old versions of their favorite VNs (or want to make the necessary changes themselves). I still have all Eternum versions back to v0.3 personnally (when I started playing it) and ain't no way I'm replaying Eternum without the songs we got used to
I do hope that someone better and less lazy than me do the work for the future versions still![]()
actually... if i am correct. having duplicate files in the gamefolder that matches what is inside .rpa files, will cause conflicts. you can have either or, but not both at the same time. but i could be wrong. (i had that problem when creating a Mod for a game a while back)Soooo...if I got it right,to return all the old music back for the next updates,all we have to do is create an audio folder in Eternum/game and put all the changed music we extracted from 0.8.5 there.Don't wanna deep dive into Ren'Py,but according to ChatGPT,files from the "game" folder have higher priority over .rpa,so everything should workIf someone knows it better,feel free to share
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Hate to say it but was bound to happen, hence why I only put the Dead List in Youtube music.Welp, that was fun while it lasted.
Guess the game finally got big enough that those damnable fucks at those "royalty free music" sites started to take notice.
(Also I suppose it didn't help that SOME people just had to yap at the YT comments of some artists' YT channels that had their songs featured in Eternum which eventually put the game in their crosshairs. Thanks a lot guys. Really did a solid for Cari there.)
Just an FYI. I know a couple of lads that make songs so IDK the process myself but from what they told me:Due to a licensing and guidelines issue with a music platform
Mega
Link to mega folder with all changed/removed .ogg files. The program I used to compare solely goes by binary data, so whether this is a complete list I can't tell, but I figure I at least have most of it
Old songs marked with {old} at end
New songs marked with {new} at end
Removed songs marked with {removed} at end
That way the new+old versions of the song are next to eachother, since apparently on mega (on pc at least) you can play .ogg files so you won't even need to download them to be able to listen to what has been changed.
Obvious potential spoilers if you haven't played the latest update yet.
No,thanks![]()
Soooo...if I got it right,to return all the old music back for the next updates,all we have to do is create an audio folder in Eternum/game and put all the changed music we extracted from 0.8.5 there.Don't wanna deep dive into Ren'Py,but according to ChatGPT,files from the "game" folder have higher priority over .rpa,so everything should workIf someone knows it better,feel free to share
![]()
I wouldn't use that one, that mega is specifically for comparing old vs new, since the files have been renamed. I am currently testing something to restore the old music though. Trying to see whether the game would prioritize the .rpa files or unpacked files at the momentJust an FYI. I know a couple of lads that make songs so IDK the process myself but from what they told me:
In cases like this, the artists may have no issue with the use of their songs in the game but because they gave the rights to a third party it's out of their hands unless they directly intervene.
I'm saying this because we're on the internet and I know some people already grabbed their pitchforks and are ready for war
It is a shame really BUT I'd like to remind everyone that WE ARE pirates so we could just act like we're supposed to and APPROPRIATE the current music folder by simply making a BK of if and hiding it under a conveniently marked X spot. Like this we can always replace the new music with the old one at our convenience without getting Cari in any trouble.
Well I'll be- would you look at that, someone done did just that or something similar to that. YAAAR MATEY
P.S: I never thought I'd live to see the day when the people here will choose not to get a new patch for the game. Yet here we are.
View attachment 4539567
Just checked it,and in my case,it plays unpacked songsTrying to see whether the game would prioritize the .rpa files or unpacked files at the moment
It also worked so smooth with the animation (especially the transition before Lorelei pops up and ends the chapter). The new one is good, but the original sent to me a mood similar to Yoda's theme in terms of fantasy and 'innocence' (I don't quite know how to explain itThe hyrilar cliffhanger? That was so epic tho. Dammit
Good luck in your endevour then. I wonder if you could ask the mods to add it on the front page as a mod if you succeed.I wouldn't use that one, that mega is specifically for comparing old vs new, since the files have been renamed. I am currently testing something to restore the old music though. Trying to see whether the game would prioritize the .rpa files or unpacked files at the moment
It's done, two posts above yoursGood luck in your endevour then. I wonder if you could ask the mods to add it on the front page as a mod if you succeed.
Alternatively we could just leave the file here and tell people to search for it to keep it away from Prying Eyes![]()
In this case,we can also do the same,but unarchive the update archive as well,remove the .rpa,and archive everything back after replacingactually... if i am correct. having duplicate files in the gamefolder that matches what is inside .rpa files, will cause conflicts. you can have either or, but not both at the same time. but i could be wrong. (i had that problem when creating a Mod for a game a while back)
yeah, or just keep the unarchived folder. renpy sees the folders the same as rpa files. it's not the same way a patch.rpy files overide contentIn this case,we can also do the same,but unarchive the update archive as well,remove the .rpa,and archive everything back after replacing![]()
Hmm, I have played lots of games where I would extract the .rpa file however keep the original archive as well, and it never seemed to cause problems.actually... if i am correct. having duplicate files in the gamefolder that matches what is inside .rpa files, will cause conflicts. you can have either or, but not both at the same time. but i could be wrong. (i had that problem when creating a Mod for a game a while back)
and that is the most important stepDelete archive.rpa from eternum-{version}/game
Great work! I tested it and it works. I loaded up a bunch of old scenes with 0.8.6 and your mod and the music was restored, EXCEPT for hyrilarcliff.ogg. For some reason it's still playing the new song.Eternum Music Restoration mod (partially tested)
Ok it seems that the game prioritizes /game/audio/music over the .rpa version, so all that needs to be done is unpack the zip, grab the game folder and drag it into your Eternum folder. That should restore the music back to the original songs. I've tested it on a few songs in a freshly unpacked 0.8.6 version (windows, specifically) and it played the original music.
Unless Caribdis has to remove more songs again in the future, this should be futureproof and safe to use in all versions from 0.8.6 and above to restore the music that was used in 0.8.5 and before
will go and checkGreat work! I tested it and it works. I loaded up a bunch of old scenes with 0.8.6 and your mod and the music was restored, EXCEPT for hyrilarcliff.ogg. For some reason it's still playing the new song.