4.60 star(s) 5 Votes

Jhu

Newbie
Jan 5, 2018
84
240
Evil Never Dies is no longer a sandbox game. Since August 5th, 2021, it's a VN exclusively.
Finally, good fucking game with no issusion of stupid freeroam, where it will follow to the beforehead scripted events anyways. And no fucking around bushes or doors
 

juan palote

Engaged Member
Dec 5, 2017
2,027
3,839
Every single time, sandbox/freeroam loses every poll..... even the small amount of sandbox/freeroam does....

Cant understand why Devs keep insisting on adding those mechanics

Good thing at least this Dev asked for feedbak and actually listened to the poll results, unlike others that just made the poll hoping sandbox/freeroam would win and then when it loses ignore the result

Well done Dev
 
Last edited:

Sylver Games

Evil. Never. Dies!!!!! \m/
Donor
Game Developer
Jun 29, 2020
432
1,431
Funny, when this game first released, you could name the MC, and relationships his "roomates" have to the MC. Next release, you could name the MC, but no longer name the relationships. Now you can't name the MC, and still no naming of relationships. Naming the relation a "roomate" has to the MC is perfectly fine, and something most devs have embraced, and the ones that haven't, at least have a patch...why has this dev backed away from that? Allowing the player to name relationships is an easy work around from the social justice elites that the dev is clearly scared of.
I'll keep a wary eye on this one, but thankfully basically every other game available gives options...so no real loss in the end.
What are you saying?!? You can name the MC, the household and the relationships from the movile phone on the upper right. Please, don't criticize when you're NOT right!

Please, play the tutorial!!!!
 

Tease Me

Active Member
May 6, 2017
683
924
What are you saying?!? You can name the MC, the household and the relationships from the movile phone on the upper right. Please, don't criticize when you're NOT right!

Please, play the tutorial!!!!
I get an error when I change my relationship to Sherona but not with Gloria. I can change Sheronas relationship to me though and also her name..
This error occurs even if you do not change from a tenant and just hit OK.

Clipboard01.jpg
 

voyeurkind

Well-Known Member
Jan 26, 2018
1,195
1,705
As the results from the various polls (including the one from this thread) are very clear, the game is gonna continue as a total VN. Thanks for voting!!!

Sandbox tag already removed.
Will we need to restart the game again?
 

Sylver Games

Evil. Never. Dies!!!!! \m/
Donor
Game Developer
Jun 29, 2020
432
1,431
I get an error when I change my relationship to Sherona but not with Gloria I can change Sheronas relation ship to me though and also her name..

View attachment 1338902
Uhmmm, yeah, I know which's the error. I suspected some issues would surface changing so much code to transform the game from sandbox to VN.

Going to solve the problem. Thank you for the advice!
 

Sylver Games

Evil. Never. Dies!!!!! \m/
Donor
Game Developer
Jun 29, 2020
432
1,431
I get an error when I change my relationship to Sherona but not with Gloria. I can change Sheronas relationship to me though and also her name..
This error occurs even if you do not change from a tenant and just hit OK.

View attachment 1338902
Solved: copy and replace the attached rpy file into this folder: game\scripts\innies\
 
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keanuxxx

Newbie
Jun 19, 2018
16
45
That scene is quiet similar to the left one, it could be unlocked depending on your choice about opening the door of Leonore's room directly or not.
i've done both choices but it still doesnt unlock maybe im choosing something wrong ealier in the game, as when i knock it doesnt allow me to contine the scene
 

Sylver Games

Evil. Never. Dies!!!!! \m/
Donor
Game Developer
Jun 29, 2020
432
1,431
i've done both choices but it still doesnt unlock maybe im choosing something wrong ealier in the game, as when i knock it doesnt allow me to contine the scene
Uhmmm, maybe, I should take a look to the code to give you a definitive answer when I have some free time
 

phupdup

Well-Known Member
Oct 24, 2019
1,391
1,103
I ran into this myself and did a little digging. The TLDR version is I think the dev meant to have an initial customization screen for mommy with possibly another for later on when their relationship might be changed. Reality is that dev probably had a brain fart and forgot about this since the rest of the family has no such thing. I'm attaching what will probably be the fix that goes into /game/scripts/innies/stats.rpy.

Code:
END-0.02-pc/game $ find . -name "*.rpy" -exec grep -iH "sherona_bio_initial" {} \;
./scripts/innies/stats.rpy:            textbutton _("OK") action SetField(persistent, "sheronarelwith", tenant), Hide("sherona_mod3"), ShowMenu("sherona_bio_initial")
I did a look for Gloria too see what code is associated with her under "gloria_bio":

Code:
find . -name "*.rpy" -exec grep -iH "gloria_bio" {} \;               
./scripts/innies/biographies.rpy:                        imagebutton idle "images/ui/charbuttons/gloriabuttonidle.png" hover "images/ui/charbuttons/gloriabuttonhover.png" action ShowMenu("gloria_bio") xalign 0.5
./scripts/innies/biographies.rpy:                        imagebutton idle "images/ui/charbuttons/gloriabuttonidle.png" hover "images/ui/charbuttons/gloriabuttonhover.png" action ShowMenu("gloria_bio") xalign 0.5
./scripts/innies/biographies.rpy:screen gloria_bio():
./scripts/innies/biographies.rpy:                    imagebutton idle "gui/return.png" hover "gui/return2.png" action If(renpy.get_screen("bio_screen"), Hide("gloria_bio"), ShowMenu("bio_screen"))
./scripts/innies/biographies.rpy:                            imagebutton idle "gui/namebutton2.png" hover "gui/namebutton.png" action If(renpy.get_screen("gloria_mod"), Hide("gloria_bio"), ShowMenu("gloria_mod")) xalign 0.5
./scripts/innies/biographies.rpy:                            imagebutton idle "gui/relwithyoufembutton2.png" hover "gui/relwithyoufembutton.png" action If(renpy.get_screen("gloria_mod2"), Hide("gloria_bio"), ShowMenu("gloria_mod2")) xalign 0.5
./scripts/innies/biographies.rpy:                            imagebutton idle "gui/relwithherbutton2.png" hover "gui/relwithherbutton.png" action If(renpy.get_screen("gloria_mod3"), Hide("gloria_bio"), ShowMenu("gloria_mod3")) xalign 0.5
./scripts/innies/biographies.rpy:                        imagebutton idle "images/ui/charbuttons/gloriabuttonidle.png" hover "images/ui/charbuttons/gloriabuttonhover.png" action ShowMenu("gloria_bio") xalign 0.5
./scripts/innies/biographies.rpy:                        imagebutton idle "images/ui/charbuttons/gloriabuttonidle.png" hover "images/ui/charbuttons/gloriabuttonhover.png" action ShowMenu("gloria_bio") xalign 0.5
./scripts/innies/biographies.rpy:                        imagebutton idle "images/ui/charbuttons/gloriabuttonidle.png" hover "images/ui/charbuttons/gloriabuttonhover.png" action ShowMenu("gloria_bio") xalign 0.5
./scripts/innies/biographies.rpy:                        imagebutton idle "images/ui/charbuttons/gloriabuttonidle.png" hover "images/ui/charbuttons/gloriabuttonhover.png" action ShowMenu("gloria_bio") xalign 0.5
./scripts/innies/biographies.rpy:                        imagebutton idle "images/ui/charbuttons/gloriabuttonidle.png" hover "images/ui/charbuttons/gloriabuttonhover.png" action ShowMenu("gloria_bio") xalign 0.5
./scripts/innies/biographies.rpy:                        imagebutton idle "images/ui/charbuttons/gloriabuttonidle.png" hover "images/ui/charbuttons/gloriabuttonhover.png" action ShowMenu("gloria_bio") xalign 0.5
./scripts/innies/biographies.rpy:                        imagebutton idle "images/ui/charbuttons/gloriabuttonidle.png" hover "images/ui/charbuttons/gloriabuttonhover.png" action ShowMenu("gloria_bio") xalign 0.5
./scripts/innies/biographies.rpy:                        imagebutton idle "images/ui/charbuttons/gloriabuttonidle.png" hover "images/ui/charbuttons/gloriabuttonhover.png" action ShowMenu("gloria_bio") xalign 0.5
./scripts/innies/biographies.rpy:                        imagebutton idle "images/ui/charbuttons/gloriabuttonidle.png" hover "images/ui/charbuttons/gloriabuttonhover.png" action ShowMenu("gloria_bio") xalign 0.5
./scripts/innies/biographies.rpy:                        imagebutton idle "images/ui/charbuttons/gloriabuttonidle.png" hover "images/ui/charbuttons/gloriabuttonhover.png" action ShowMenu("gloria_bio") xalign 0.5
./scripts/innies/biographies.rpy:                        imagebutton idle "images/ui/charbuttons/gloriabuttonidle.png" hover "images/ui/charbuttons/gloriabuttonhover.png" action ShowMenu("gloria_bio") xalign 0.5
./scripts/innies/biographies.rpy:                        imagebutton idle "images/ui/charbuttons/gloriabuttonidle.png" hover "images/ui/charbuttons/gloriabuttonhover.png" action ShowMenu("gloria_bio") xalign 0.5
./scripts/innies/biographies.rpy:                        imagebutton idle "images/ui/charbuttons/gloriabuttonidle.png" hover "images/ui/charbuttons/gloriabuttonhover.png" action ShowMenu("gloria_bio") xalign 0.5
./scripts/innies/biographies.rpy:                        imagebutton idle "images/ui/charbuttons/gloriabuttonidle.png" hover "images/ui/charbuttons/gloriabuttonhover.png" action ShowMenu("gloria_bio") xalign 0.5
./scripts/innies/bioscreens.rpy:            imagebutton idle "images/ui/charbuttons/gloriabuttonidle.png" hover "images/ui/charbuttons/gloriabuttonhover.png" action ShowMenu("gloria_bio")
./scripts/innies/stats.rpy:            textbutton _("OK") action SetField(persistent, "glorianame", gloria), Hide("gloria_mod"), ShowMenu("gloria_bio")
./scripts/innies/stats.rpy:            textbutton _("OK") action SetField(persistent, "gloriarel", relgloria), Hide("gloria_mod2"), ShowMenu("gloria_bio")
./scripts/innies/stats.rpy:            textbutton _("OK") action SetField(persistent, "gloriarelwith", relwithgloria), Hide("gloria_mod3"), ShowMenu("gloria_bio")
and then took a look to see what hits I would get for various npc's under "_mod3"

Code:
find . -name "*.rpy" -exec grep -iH "_mod3" {} \;
./scripts/innies/biographies.rpy:                            imagebutton idle "gui/relwithherbutton2.png" hover "gui/relwithherbutton.png" action If(renpy.get_screen("sherona_mod3"), Hide("sherona_bio"), ShowMenu("sherona_mod3")) xalign 0.5
./scripts/innies/biographies.rpy:                            imagebutton idle "gui/relwithherbutton2.png" hover "gui/relwithherbutton.png" action If(renpy.get_screen("gloria_mod3"), Hide("gloria_bio"), ShowMenu("gloria_mod3")) xalign 0.5
./scripts/innies/biographies.rpy:                            imagebutton idle "gui/relwithherbutton2.png" hover "gui/relwithherbutton.png" action If(renpy.get_screen("reagan_mod3"), Hide("reagan_bio"), ShowMenu("reagan_mod3")) xalign 0.5
./scripts/innies/biographies.rpy:                            imagebutton idle "gui/relwithherbutton2.png" hover "gui/relwithherbutton.png" action If(renpy.get_screen("elle_mod3"), Hide("elle_bio"), ShowMenu("elle_mod3")) xalign 0.5
./scripts/innies/biographies.rpy:                            imagebutton idle "gui/relwithhimbutton2.png" hover "gui/relwithhimbutton.png" action If(renpy.get_screen("donald_mod3"), Hide("donald_bio"), ShowMenu("donald_mod3")) xalign 0.5
./scripts/innies/stats.rpy:screen sherona_mod3:
./scripts/innies/stats.rpy:            textbutton _("OK") action SetField(persistent, "sheronarelwith", tenant), Hide("sherona_mod3"), ShowMenu("sherona_bio_initial")
./scripts/innies/stats.rpy:screen donald_mod3:
./scripts/innies/stats.rpy:            textbutton _("OK") action SetField(persistent, "donaldrelwith", relwithdonald), Hide("donald_mod3"), ShowMenu("donald_bio")
./scripts/innies/stats.rpy:screen elle_mod3:
./scripts/innies/stats.rpy:            textbutton _("OK") action SetField(persistent, "ellerelwith", relwithelle), Hide("elle_mod3"), ShowMenu("elle_bio")
./scripts/innies/stats.rpy:screen gloria_mod3:
./scripts/innies/stats.rpy:            textbutton _("OK") action SetField(persistent, "gloriarelwith", relwithgloria), Hide("gloria_mod3"), ShowMenu("gloria_bio")
./scripts/innies/stats.rpy:screen reagan_mod3:
./scripts/innies/stats.rpy:            textbutton _("OK") action SetField(persistent, "reaganrelwith", relwithreagan), Hide("reagan_mod3"), ShowMenu("reagan_bio")
So the fix will probably be just to rename "sherona_bio_initial" to "sherona_bio" on that one line in stats.rpy.

I get an error when I change my relationship to Sherona but not with Gloria. I can change Sheronas relationship to me though and also her name..
This error occurs even if you do not change from a tenant and just hit OK.

View attachment 1338902
 

nsj

Newbie
May 18, 2018
73
111
Cant understand why Devs keep insisting on adding those mechanics
Sometimes it's the added challenge, but most of the time it's to add padding the game. Adding free roam + strength up, charm up+ or whatever other stat waste a lot of time. 3-4 extra clicks each time to get a strength up adds up fast.

It's why years ago I stopped playing any adult game tagged with sandbox. It's not worth it, even if everything else is excellent.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,262
33,446
Sometimes it's the added challenge, but most of the time it's to add padding the game. Adding free roam + strength up, charm up+ or whatever other stat waste a lot of time. 3-4 extra clicks each time to get a strength up adds up fast.

It's why years ago I stopped playing any adult game tagged with sandbox. It's not worth it, even if everything else is excellent.
Not all of them have that, and this was never going to.
 
4.60 star(s) 5 Votes