To lower the overall difficulty of the game, while keeping some sort of challenge, you should put a limit to the "monsters" or enemies.
They currently repop at the rate of 10/day. It's ok to me, but there needs to be a limit to the repop available. If the original count is, let say, 20, there can't be more than 30.
Plus, traits are fine and fun, but having traits making it harder for the player to be owned could be interesting aswell, but with a downside.
Few other traits ideas :
After beating certain enemies while having the sex desire less than an X amount and lust under X amount :
- No mix : PC is disgusted by thugs (less aroused by enemy attacks, but if sex desire and lust is up to a certain amount during the encounter, No mix trait is replaced by a new trait "Snow Bunny")
::- Snow Bunny : Character may cancel planed action to arouse the enemy, if enemy aroused, character gain X amount of lust towards that enemy.
- Specist : PC is disgusted by dogos (same as before, trait replaced by new trait "bridable")
::- Bridable (word play, bride and breedable) : same as "Snow Bunny
- Vanilla Love : PC is disgusted by group sex (same as before, trait replaced by new trait "Never enough")
::- Never Enough : Same as Snow Bunny
- Prude : PC is disgusted by molester (same as before, trait replaced by new trait "Plaything")
::- Plaything : Same as Snow Bunny
After X vibrators have been used without cuming
- Built different : Vibrators may not be destroyed after an encounter, but if character do squirt during the act trigger the following trait : Built for BBC, Built for being groped, Built for doggos, Built for groups.
::- Built for X : character more submissive, enemy more aggressiv towards character.
After X vibrators used while character still virgin with / without cuming
- Holly virgin : more chances to deny an enemy attempt, if sensibility of an erogenous point is more than X, replace that trait by the following corresponding to the erogenous point : "Lips freak, Boobs freak, Ass freak, Clit freak, Pussy freak".
::- X freak : being fondled in that erogenous part may turn the character in a "heat" state.
Having enemies attacking first is an interesting idea, but sometimes players can find themselves locked in a loop, in which they can't flee from the fight. In order to correct that, you can do two things. Make certain skills / items having a priority order during the fight (retreat / portal scroll). The scroll should port the character in the zone in which there is no enemies that said (safe place, so the players aren't directly engaged in a new combat).
I gave some more thought on a day / night cycle (triggered by interacting with an inventory item, and / or a world interaction). It would give many possibilities. Such as having some city part with some enemies in it ( molesters and thugs).
Like night could be "harder" than the day. Some city part having enemies, and savage lands ( caves and forest) having new encounters. You could that way have or new enemies or enemies packs during night ( like having doggos pack where you at day find them alone, find goblins groups or even new encounter where they're at day, and thus letting you adding a new enemy type in the northern cave).
The issue would be the enemy repop I assume, but if there is a limit cap on the number of enemies triggered, and them not repoping if you cleaned their zone (except for thug and molesters, I assume the limit cape shouldn't exceed the normal one), then it should be all right.
Most of all, it could be a way to double the "possibilities" with less world building needed, if of course you find the idea appealing.
Enjoy the day.