The game looks interesting, the combat sort of reminds me of Karryn's prison which I loved. Still I believe the game itself needs some balancing and changes to become truly amazing. I compiled a list of my problems that I think needs to be addressed.
1. The game is in a big need of some sort of tutorial or way to explain mechanics and stats. Right from the start the player is absolutely clueless of what is going on. No real direction on where to go or what to do. Luckily it is not really big enough to be impossible to figure out, but for many this could make them drop the game. It also needs a better explanation of the combat system and stats. For example what does Strength do? I see it go down as I do my daily things, but I couldn't see any proper explanation as of what it does. Same with the combat. What does desire do? What is my defeat condition? What does the body icon in combat represents and how does it change things? There is no health bar so I can't even guess on that. These things needs to be told to the player so they can try make the best of it.
2. The UI needs some work. As other than desire nothing else has numbers. So it is difficult to see how my current stats are. Especially annoying with the MP as you can try to use a skill only to be told you don't have enough, but the bar itself doesn't tell me how much I have exactly nor do the skills tell me how much they cost. On that note, in combat you can't see the description of skills and items so if people haven't checked them beforehand, they will have 0 idea of what they do. Would be nice to have those visible during combat.
3. Probably my biggest pet peeve was that each day I have to get a new pass from the drug dealer to be able to deal with the dogs. I think after the first time, I should be able to travel there without the need of fighting the drug dealer. Maybe after finishing with him, you can add a note that you can go and fight him again and maybe add some extra money if people fight against him afterwards to incentivize fighting him again. It is mostly a problem because each day I have to go through at least 2 sets of fights just so I can clear enough dogs that they don't become a problem.
4. This is not much of an issue, more of a suggestion. I think it would be nice in the future if you could add some extra stuff on the maps. Side-quests, jobs that don't include combat or it is some kind of different minigame, things to find and collect. I believe one of the biggest strong point of RPGM is exploration, allowing the player to find new stuff, run into different kinds of events and through them build up an interesting gameplay loop. Right now, the maps are empty, they don't really have much to do or find other than following the "main quest" which in the long term can make a game very linear and boring.
5. Not sure if it is a bug or something, but after I got a massage and he made her cum on the table, I got the message that I need to pay rent even though I have paid rent (with her body) earlier.
All that being said, don't take it these the wrong way. I think the game is very interesting and have a a lot of potential. All the things listed above, are suggestions that I believe could make the game better. I wish you could luck on the development of this game.