It is just your opinion.a miserable, slow, tedious experience
It is just your opinion.a miserable, slow, tedious experience
Be honest with me:It is just your opinion.
Every RPGM game is "walking simulator". This comes with the territory. If you do not like this, then play RenPy visual novels.Do you enjoy this type of gameplay?
As for the problem of dressing when paying rent, perhaps we can solve it from a different angle. Keep the current mechanism of going back to the house to change into police uniforms. At the same time, when wearing police uniforms to the landlord's house, give a prompt "Oh my God, it's inappropriate to wear police uniforms to pay rent. I'd better change clothes." If you go back to the house to change clothes, everything is normal; if the protagonist insists on wearing police uniforms to pay rent, a plot will be triggered, and the landlord will discover the protagonist's occupation. Some degenerate plots will be triggered later. For example, when the rent is about to be paid, the landlord will go to the police station to collect debts. The protagonist finds out in time. In order to hold on to the job, he has a physical relationship with the landlord at the police station and comforts the landlord to go home and wait. When the protagonist returns home at night, he will find that the landlord is waiting for him to have sex in the house. If the protagonist does not find it in time, then other policemen or directors will receive the landlord and advance the rent. After that, this police colleague will blackmail the protagonist to have sex with him because of debt problems, or wear a collar, or high-heeled shoes with locks, regularly increase the protagonist's estrus, and the protagonist will masturbate when the estrus is full after walking a certain distance. In addition, if the protagonist is at the police station to appease the landlord, and there are train criminals or drug dealers in the police station's detention room, then additional blackmail plots will be triggered. For example, even if the protagonist defeats the train criminals or drug dealers later, they will threaten to spread rumors that the protagonist is in debt at the police station, and the protagonist needs to comfort them with his body in order to keep them secret. In addition, if the protagonist has not been seen for a while, the train criminals and drug dealers will know the protagonist's address through the landlord, and will ambush the protagonist's house and have sex with the protagonist while the protagonist is sleeping, unless the protagonist catches them during the day.Every RPGM game is "walking simulator". This comes with the territory. If you do not like this, then play RenPy visual novels.
Or better yet, just make a better game yourself. I will then sit on my hands I will give you lot of crucial advice!
I do mostly agree with your design of how you wish the game to be, and I understand English isn't your first language and that is perfectly fine, because I understood/understand you, so with that said, let me offer what might turn out to be some of the best advice(and I don't mean that in an arrogant way lol):
Options. Options are what make or break most games. If you want to "force" the Character/MC, to go through certain situations, or "gain" certain effects, it might be better to have it be part of the story, instead of just making 50 different "fetishes" that keep stacking on each other, for example:
Option A): MC fights the first easy demons in the forest, the dogs, and 8-15 kills later, she is out of energy, and you need to rest for the day OR eat an item to replenish eenergy. However, after you leave the area, she is now "corrupted a little bit" from being exposed to them, and that could be part of the story, rather than just a bunch of debuffs that keep stacking over and over. Then once you've gone back there and spent enough time around them, the corruption keeps going up and up. This way, you give the player the Option of engaging with that content, or not, if they want too. Give players options here, to get rid of it, or lower it with items.
Option B): Every fight she wins, or loses(doesnt matter), gives +1 corruption to a specific meter. Maybe at 10/10, she is now "addicted" to the scent or feeling, or whatever. Give players options here, to get rid of it, or lower it with items.
Now you have Options the Player can use to CHOOSE how they want view scenes/play the MC. Giving players a Choice is always best, because there aren't many people out there who want to just grind away trying to "deal with bad mechanics". If a player has to "suffer" and just "accept" that combat or other mechanics is made poorly, then they may drop the game extremely quickly.
Another easy Option example: Having the ability to swap outfits, inside the menu somewhere, or just a button on the keyboard. 1 = Police Outfit, 2 = Casual, 3 = Stealth, 4 = ??? -- Easily just press the number buttons to change outfits. Now the player isn't wasting their time, running around town and clicking on glowing circles.
Every step you can take, to make the game FEEL better to play, because you give the player a Choice or Option, is going to make it much better/smoother and a very enjoyable experience.
the changing outfit part also bugs the hell out of me like why did that railing need to be there dammitBe honest with me:
You leave the MC's house, dressed in the police uniform and get on the bus to go to either destination A or B. Then you realize "Woops, forgot to pay rent to the landlord", then you go back, to the area the house is in. This has taken you about 10-15 seconds of your life so far. Now you head all the way to the bottom of the screen, and try to go to the landlord, and the game tells you "oh he doesnt like the police". Now you're tasked with walking all the way back to your house and inside of it, clicking on a single tile somewhere in the middle of the house, that lets you change outfits, and then asks you "are you sure?". Then you finally walk out, pay the guy and then go back and re-police yourself, and head back to the train again.
All of these actions, spend about 40+ seconds of your life, because A: you forgot about a mechanic, and B: The Dev didn't implement an easier way to change outfits.
Do you enjoy this type of gameplay? Where someone places mechanics in the game, extremely spread out and far apart from each other, for no reason at all?
Edit: Saw the reply, and can't tell if that is a yes or a no, but I'm going to assume its a no, I'm not gonna continue this conversation with someone who has less than room temperature IQ.
I think many 'gamers' have just gotten used to terrible game design or just not well-thought out mechanics and just eventually caved in and stopped caring anymore, and so they are "okay" with games or game mechanics wasting huge amounts of their time. I want to indulge in my pervert fun and play a really good porn game once in awhile, but I also don't want my time wasted because someones design philosophy deliberately or accidentally wastes my time for absolutely no reason.the changing outfit part also bugs the hell out of me like why did that railing need to be there dammit
One thing is to suggest advice, other is to insinuate that the developer is an idiot for declining the changes. The developer should decide to create the game how he wants.I think many 'gamers' have just gotten used to terrible game design or just not well-thought out mechanics and just eventually caved in and stopped caring anymore, and so they are "okay" with games or game mechanics wasting huge amounts of their time. I want to indulge in my pervert fun and play a really good porn game once in awhile, but I also don't want my time wasted because someones design philosophy deliberately or accidentally wastes my time for absolutely no reason.
To keep using the clothing in this game as an example: There is no excuse to not be able to just swap outfits inside the default RPGM Esc/X menu. Putting the outfit swap on a tile that you can only interact with at very far spread out locations, does nothing but waste your time. It adds 0 value to gameplay, because there are no events or any actions that happen when you swap into those outfits, at those spots. If there were, then this would be a totally different conversation.
These are the types of things I was originally talking about. Just simply fixing tedium. Not re-designing the game, or fundamentally changing it. Just removing tedium and wasted time, wherever you can. A good game designer, no matter what game it is, will care about these things and optimize them to the best of their abilities, and a lazy one who just doesn't care enough, will leave things as is.
I really like this game, the concept and the execution. I just think its very rough around the edges and needs to be polished, and the rough parts are VERY noticeable, that is all.
I wasn't insinuating that the developer is an idiot at all, nor did I post any such things towards them, at any point in any of my posts and didn't also say anything about myself being "heaven-sent"(wtf?). I just simply stated generically, a lot of gamers have gotten used to "accepting" bad game designs and just "dealing" with games lacking polish or care. I gave criticism. Feel free to look up the definition of the word.One thing is to suggest advice, other is to insinuate that the developer is an idiot for declining the changes. The developer should decide to create the game how he wants.
As the person before said, if you don't like the game, and believe that you are heaven-sent to create the best game in existence, create it yourself, and face the criticism of others on the platform. Then they will use ad-hominem attacks on you for not creating the game for their own personal preference.
What you consider to be an "terrible game design or just not well-thought out mechanics" is part of the game since it's early stages. He had years worth of time and decided to not make this change, obviously for a reason. You thinking that you are the first one to find "issues" like these is laughable
Thanks for the suggestions! I welcome all kinds of suggestions and have been trying my best to implement them to make the game better. This is why v0.9 is so different from v0.1. But please also understand that I may not be able to implement all the suggestions I received. It's not because these suggestions are not constructive, nor because I'm a lazy guy. It's just because my bandwidth is limited, time and capability. Although I have already allocated all my spare time in making this game, it's still not comparable to those full-time game developers. Although I do like many of the suggestions, especially those on improvement on the mechanics and UIs, I don't have the professional skills to make them happen.Options. Options are what make or break most games. If you want to "force" the Character/MC, to go through certain situations, or "gain" certain effects, it might be better to have it be part of the story, instead of just making 50 different "fetishes" that keep stacking on each other, for example:
Another easy Option example: Having the ability to swap outfits, inside the menu somewhere, or just a button on the keyboard.
Every RPGM game is "walking simulator". This comes with the territory. If you do not like this, then play RenPy visual novels.
Or better yet, just make a better game yourself. I will then sit on my hands I will give you lot of crucial advice!
Thank you so much for the understanding! I really appreciate it =)One thing is to suggest advice, other is to insinuate that the developer is an idiot for declining the changes. The developer should decide to create the game how he wants.
As the person before said, if you don't like the game, and believe that you are heaven-sent to create the best game in existence, create it yourself, and face the criticism of others on the platform. Then they will use ad-hominem attacks on you for not creating the game for their own personal preference.
What you consider to be an "terrible game design or just not well-thought out mechanics" is part of the game since it's early stages. He had years worth of time and decided to not make this change, obviously for a reason. You thinking that you are the first one to find "issues" like these is laughable
Do whatever you wish to do, I was only giving advice based on what might make the game feel a bit better to play. In the end, if you want to change anything, or change nothing, thats all up to you. Either way, I still enjoy the game and look forward to your updates.Thanks for the suggestions! I welcome all kinds of suggestions and have been trying my best to implement them to make the game better. This is why v0.9 is so different from v0.1. But please also understand that I may not be able to implement all the suggestions I received. It's not because these suggestions are not constructive, nor because I'm a lazy guy. It's just because my bandwidth is limited, time and capability. Although I have already allocated all my spare time in making this game, it's still not comparable to those full-time game developers. Although I do like many of the suggestions, especially those on improvement on the mechanics and UIs, I don't have the professional skills to make them happen.
Back to the 'option'. What I meant previously was that you don't have many options to avoid battle and corruption in this game. These are the only two things that are not options. But you actually DO have many options on how the MCs fight and how they are corrupted. And I have been including more and more options to make the game more playable.
For the outfit change. Sorry I didn't realize that it was so annoying. Every game has some basic settings, like in this game, when the goddess is in city, she doesn't want her true identity to be revealed. This is why she needs to act like an average citizen. So she pays rent, she needs a room to change clothe. I can simply eliminate all changing rooms and make in-menu options for outfit change--itself is not difficult. But then the entire scene in the changing room with drugdealer should be deleted with the deletion of changing rooms. It takes me, on average, half an hour, not 40 seconds, to make a single picture in this game--and every picture is unique (so obviously I'm not a lazy guy). So deleting scenes is not my first choice. But this issue is still addressable. The source of this issue is actually you need to pay rent every day. So in the next update, you will have more options of not paying rent, so you don't need to go there everyday, unless you want to see the scene. I also realized that the 'city pass' is another annoying thing so in the next update it will be removed, instead, the reward of defeating drugdealer will drastically increase, so that you still have a reason to fight him. Sounds good?
Thank you so much for the understanding! I really appreciate it =)
I do hope this game--this proof of concept, can inspire some serious game developers for making an excellent game. I'm just a fan, a player, of these H games, and was also unsatisfied with the games I played. When I decided to make my own game, I know absolutely 0 about coding, making arts, and game designs...
Thanks for the suggestions! I welcome all kinds of suggestions and have been trying my best to implement them to make the game better. This is why v0.9 is so different from v0.1. But please also understand that I may not be able to implement all the suggestions I received. It's not because these suggestions are not constructive, nor because I'm a lazy guy. It's just because my bandwidth is limited, time and capability. Although I have already allocated all my spare time in making this game, it's still not comparable to those full-time game developers. Although I do like many of the suggestions, especially those on improvement on the mechanics and UIs, I don't have the professional skills to make them happen.
Back to the 'option'. What I meant previously was that you don't have many options to avoid battle and corruption in this game. These are the only two things that are not options. But you actually DO have many options on how the MCs fight and how they are corrupted. And I have been including more and more options to make the game more playable.
For the outfit change. Sorry I didn't realize that it was so annoying. Every game has some basic settings, like in this game, when the goddess is in city, she doesn't want her true identity to be revealed. This is why she needs to act like an average citizen. So she pays rent, she needs a room to change clothe. I can simply eliminate all changing rooms and make in-menu options for outfit change--itself is not difficult. But then the entire scene in the changing room with drugdealer should be deleted with the deletion of changing rooms. It takes me, on average, half an hour, not 40 seconds, to make a single picture in this game--and every picture is unique (so obviously I'm not a lazy guy). So deleting scenes is not my first choice. But this issue is still addressable. The source of this issue is actually you need to pay rent every day. So in the next update, you will have more options of not paying rent, so you don't need to go there everyday, unless you want to see the scene. I also realized that the 'city pass' is another annoying thing so in the next update it will be removed, instead, the reward of defeating drugdealer will drastically increase, so that you still have a reason to fight him. Sounds good?
Thank you so much for the understanding! I really appreciate it =)
I do hope this game--this proof of concept, can inspire some serious game developers for making an excellent game. I'm just a fan, a player, of these H games, and was also unsatisfied with the games I played. When I decided to make my own game, I know absolutely 0 about coding, making arts, and game designs...
This option is already implemented, in the 'realm of consciousness'. It will be further improved in the next update.can we still get that option to have a book in the MC room that explains all the status conditions and stuff?
Hello. You could add a teleport option for quick change of clothes, for example. Or teleport + change of clothes, and then the choice to return/stay in place.For the outfit change. Sorry I didn't realize that it was so annoying. Every game has some basic settings, like in this game, when the goddess is in city, she doesn't want her true identity to be revealed. This is why she needs to act like an average citizen. So she pays rent, she needs a room to change clothe. I can simply eliminate all changing rooms and make in-menu options for outfit change--itself is not difficult. But then the entire scene in the changing room with drugdealer should be deleted with the deletion of changing rooms. It takes me, on average, half an hour, not 40 seconds, to make a single picture in this game--and every picture is unique (so obviously I'm not a lazy guy). So deleting scenes is not my first choice. But this issue is still addressable. The source of this issue is actually you need to pay rent every day. So in the next update, you will have more options of not paying rent, so you don't need to go there everyday, unless you want to see the scene. I also realized that the 'city pass' is another annoying thing so in the next update it will be removed, instead, the reward of defeating drugdealer will drastically increase, so that you still have a reason to fight him. Sounds good?
yeah but you previously stated you were going to phase that out so it didn't drain all your stats and instead put a book in the roomThis option is already implemented, in the 'realm of consciousness'. It will be further improved in the next update.