- Mar 8, 2020
- 2
- 1
Looks like the non-vr version, the vr version usually has (vr) in the filename, or am I wrong?it's above
Looks like the non-vr version, the vr version usually has (vr) in the filename, or am I wrong?it's above
You're not. I just downloaded it, it's non VR.Looks like the non-vr version, the vr version usually has (vr) in the filename, or am I wrong?
Unpaking and rebaking is only going to help available GI, it's not really a magic bullet, the baked assets are still the same.Almost this tough wont yield exactly the same result im going more their Unreal 5 Tech Demo path, which isn't entirely flawless yet itself but showcases some Amazing results if combined extremely precisely asset wise and Paralogues asset creation workflow quality is pretty stable and fits for it.
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Unreal results by now come pretty close to what we saw ages ago now by Square Enix in their Tech Demos
so it slowly doesn't surprise that Square Enix is seeing Unreal as a viable alternative now.
Especially Paralogue goes straight into Agnis Philosophy Luminous Tech Demo result base
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Everyone who follows Unreal Engine Developments knows that the foundations for Unreal 5 are in Unreal 4 done since Fortnite (most important Core refactor here Unreal 4.22), lot of things are still buggy depending on the content production mainly.
It's exciting times once we overcome the Asset Import limits it will be crazy and we are at that point the Hardware and Low Level APIs can handle this massive Data even partly on older Machines
Epic is going to make a loot of Plugin Vendors (Indie coders) Marketplacers jobless and they keep on continue with it.
I think this is the correct way being Disruptive and Democratizing it will have it's Casualties no money their anymore to make i feel partly sorry for some coders on their own Marketplace who worked on these problems and become obsolete now but they knew it would happen in the first place, just the way it goes.
So everyone jumps on Raytracing now
For me Paralogue is great because it brakes with some things it has unique "Organic" Render results that we don't see so often
And their focus on Skin is my thing no matter how abstract the characters are
Away from the "CGI" Hollywood Render results we become used too
Many Unreal Indie projects vanish very fast from my HDD Paralogue is one rare example that didn't yet
And i love experimenting with it's base results
And yeah Paralogue and Wild-Life especialy share some deep render specifics on top of Unreal
PS: And yeah i have a total crush on Anyas result she's just a Artificial Amazing Hybrid
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It was Love at the first sight when she was introduced and imho no other one tops her character result yet
And even vs many other Unreal Indie results she just holds up nicely
She's a Top Oppai Hentai PAWG Realtime result you not see that often in such execution perfection and which blurs with reality so crazylie
monetary/snoop relinking is against TOS. Might wanna do some reading.Google Drive
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This setting doesn't exist in my files. do i need to create an entry for it somewhere, new file or is it done through unreal engine?Pretty simple. Edit the scalability ini to maximum available settings.
X:\Users\NAME\AppData\Local\Paralogue\Saved\Config\WindowsNoEditorThis setting doesn't exist in my files. do i need to create an entry for it somewhere, new file or is it done through unreal engine?
I can run the game just fine on a GTX 970 (A mid-tier card from 6 years ago) at max settings. What are your specs? If you're trying to use integrated graphics then it's not going to work.this game is too heavy, exit every time I change the scene
Thanks for your reply. Do you by any chance have this file made for yourself to create better detail? If so would you be willing to share? Otherwise can you please point me in the right direction to "Edit the scalability ini to maximum available settings", as you mentioned.X:\Users\NAME\AppData\Local\Paralogue\Saved\Config\WindowsNoEditor
You'll need to populate the file yourself with the appropriate settings.
Oh and I'm guessing that version wouldn't require you to login with Patreon? If so then that must be it. Thanks for letting me know!I'm still an active patron so can't say for sure, but I think there's a legacy build tab on their websiteYou must be registered to see the linkswhere you can download the second latest update after stop pledging.
really, so that 's not vga problemI can run the game just fine on a GTX 970 (A mid-tier card from 6 years ago) at max settings. What are your specs? If you're trying to use integrated graphics then it's not going to work.
Are you on windows 7 or 10? Are your drivers up to date? If by exit you mean a crash to desktop you need to give more details about that and your pc specs.really, so that 's not vga problem
mine : GeForce GTX 1650
still exit, don't know why
you should be check support libraryreally, so that 's not vga problem
mine : GeForce GTX 1650
still exit, don't know why
No, you need to wait a week after it's been released before anyone will provide a crack.Any working activation code/crack ?
I am interested tooThanks for your reply. Do you by any chance have this file made for yourself to create better detail? If so would you be willing to share? Otherwise can you please point me in the right direction to "Edit the scalability ini to maximum available settings", as you mentioned.
Thanks!