3.80 star(s) 64 Votes

loler69

Member
Jan 13, 2020
242
345
This is harem mode, in their CBT, and it's online only.



They have not taken the $15M so they have not "sold out." They also said that all the outfits will be earnable with out paying for the access. Also, this is a form of DRM, but it also is for the purpose of keeping a ton of space free on peoples drives. My internet isn't data capped so I don't mind. Also, I am getting a key for the game, so I don't mind. DRM only upsets people that refuse to support the developers. I enjoy the product that they are building so I don't mind supporting the developers.
just imagine, youre fapping and the servers go out lmao
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,525
3,218
Don't expect a new release here. This morning they (ProjectH on Discord) was discussing how the game will be streaming the assets from a server. It's going to require "always online" access. Think of it this way, many of the files will never actually be maintained on your computer. You want to play with Galatea, the server will stream the assets to the client. The rational is the game will be a small install on the users end. Fallen Doll isn't getting a crack. Not many will want to go through the process of capturing all of the asset files, building the server emulator, and streaming these to a client.
well they would have a lot of assets aready in the bank (from 0.34) since they won't be adding many assets in the next build as far as I know
but yea it will still be a huge hassle
 
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benisfug

Member
Aug 18, 2018
302
863
This is harem mode, in their CBT, and it's online only.



They have not taken the $15M so they have not "sold out." They also said that all the outfits will be earnable with out paying for the access. Also, this is a form of DRM, but it also is for the purpose of keeping a ton of space free on peoples drives. My internet isn't data capped so I don't mind. Also, I am getting a key for the game, so I don't mind. DRM only upsets people that refuse to support the developers. I enjoy the product that they are building so I don't mind supporting the developers.
I've lost games I paid for thanks to online DRM. Any dev who supports online DRM doesn't give a shit about the people who support them. This game looks worse and worse every time they post more news.
 

Echo82

Member
Aug 6, 2018
280
288
I've lost games I paid for thanks to online DRM. Any dev who supports online DRM doesn't give a shit about the people who support them. This game looks worse and worse every time they post more news.
They care about the person during the time of development and the time they are kept on to support continued development (aka: patches and/or dlc). After that, they are put on another project. DMR does not have a noticeable effect unless you barely meet the minimum system requirements. Also, always online DRM doesn't matter unless the game is extremely old and the company goes out of business. An MMO closing their servers does not count. The NSFW potion is essentially going to be an MMO since you will see the other players around you. So yeah, don't expect it to be around in 5 or so years.
 

benisfug

Member
Aug 18, 2018
302
863
They care about the person during the time of development and the time they are kept on to support continued development (aka: patches and/or dlc). After that, they are put on another project. DMR does not have a noticeable effect unless you barely meet the minimum system requirements. Also, always online DRM doesn't matter unless the game is extremely old and the company goes out of business. An MMO closing their servers does not count. The NSFW potion is essentially going to be an MMO since you will see the other players around you. So yeah, don't expect it to be around in 5 or so years.
Why do MMOs not count? Especially in this case where lots of content is being locked behind the MMO part, and if they go forward with their stupid streaming idea, the entire game too.
 

brasileirinho

Active Member
Apr 28, 2021
963
1,217
DRM only upsets people that refuse to support the developers. I enjoy the product that they are building so I don't mind supporting the developers.
Devs be like:
- "OMG! 10,000 Pirate downloads. That's 10,000 sales."

Reality when implementing DRM:
- Out of the 10,000 who pirate, only 10 or 20 would buy it.
- Every customer who bought the game gets an inferior product
- Needs to spend time and money implementing the DRM
- Fewer people will know about the game because one marketing strategy is referrals from people who liked it.
- Affects their image
 

Echo82

Member
Aug 6, 2018
280
288
Why do MMOs not count? Especially in this case where lots of content is being locked behind the MMO part, and if they go forward with their stupid streaming idea, the entire game too.
Because MMO's are built with a design to not last forever. Single player games can easily receive a patch that doesn't include DRM so that feature would be removed.

  • If someone actually wants the product, they will buy it. If they don't want it enough, they wont. Developers look at DRM as a way to keep honest people honest and to try and prevent thieves from having access to their product. If anything, the previous piracy and now implementation of DRM will help sales. Everyone who looks, still has access to v0.34 and below. Now they will only need to pay for the extra stuff. Just fully read the . It states that people are more likely to pay for additional content.
  • Having DRM does not make a product inferior because if it's implemented correctly you won't even notice that it's there.
  • Money, yes. is roughly 60k. It's also a prebuilt product that just needs to be implemented into the application. Time is minimal.
  • A ton of people know about this from Pornhub, searching Patreon for porn games, and web
  • articles. (Another marketing strategy)
  • DRM is a widely expected and accepted practice so it does not affect their image.
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,525
3,218
Because MMO's are built with a design to not last forever. Single player games can easily receive a patch that doesn't include DRM so that feature would be removed.

  • If someone actually wants the product, they will buy it. If they don't want it enough, they wont. Developers look at DRM as a way to keep honest people honest and to try and prevent thieves from having access to their product. If anything, the previous piracy and now implementation of DRM will help sales. Everyone who looks, still has access to v0.34 and below. Now they will only need to pay for the extra stuff. Just fully read the . It states that people are more likely to pay for additional content.
  • Having DRM does not make a product inferior because if it's implemented correctly you won't even notice that it's there.
  • Money, yes. is roughly 60k. It's also a prebuilt product that just needs to be implemented into the application. Time is minimal.
  • A ton of people know about this from Pornhub, searching Patreon for porn games, and web
  • articles. (Another marketing strategy)
  • DRM is a widely expected and accepted practice so it does not affect their image.
this dude's arguing strategy is basicaly just to say "no" to whatever someone else says lol
 

VengefulKron

Member
Aug 17, 2018
170
600
I'm curious what their monetization strategy is going to be for future content. As someone who was a Patron long enough to get a Steam key, I'd expect everything in the future to be available through the Steam or GOG storefronts.

I'd be really annoyed if they kept requiring Patreon in order to access everything, at that point it'd just be a subscription game.
 

benisfug

Member
Aug 18, 2018
302
863
Because MMO's are built with a design to not last forever. Single player games can easily receive a patch that doesn't include DRM so that feature would be removed.

  • If someone actually wants the product, they will buy it. If they don't want it enough, they wont. Developers look at DRM as a way to keep honest people honest and to try and prevent thieves from having access to their product. If anything, the previous piracy and now implementation of DRM will help sales. Everyone who looks, still has access to v0.34 and below. Now they will only need to pay for the extra stuff. Just fully read the . It states that people are more likely to pay for additional content.
  • Having DRM does not make a product inferior because if it's implemented correctly you won't even notice that it's there.
  • Money, yes. is roughly 60k. It's also a prebuilt product that just needs to be implemented into the application. Time is minimal.
  • A ton of people know about this from Pornhub, searching Patreon for porn games, and web
  • articles. (Another marketing strategy)
  • DRM is a widely expected and accepted practice so it does not affect their image.
MMOs can easily be played offline or hosted on private servers if publishers bother releasing server software or pirates reverse-engineer them, and "honest customers" are regularly locked out of things they paid for because it almost never happens. If being honest means drinking corporate koolaid and not owning anything I would rather be a thief.
 

Echo82

Member
Aug 6, 2018
280
288
MMOs can easily be played offline or hosted on private servers if publishers bother releasing server software or pirates reverse-engineer them, and "honest customers" are regularly locked out of things they paid for because it almost never happens. If being honest means drinking corporate koolaid and not owning anything I would rather be a thief.
No, the customer is not locked out because they do not own anything to be locked out from. Their license is revoked, which makes it's taken away from them. Since they no longer have a license then they can't access a service. Read an "End User License Agreement" and you'll see that you actually purchased access but not the game. Nearly every EULA is going to state this. Even when you get a physical copy of the game, you never owned it.

Now for Fallen Doll, I do not believe they have an EULA.

There is no reason for the company to give anyone their online infrastructure. That still is a tremendous amount of value to the company if they wish to sell it. If the company goes bankrupt, this is used to help the investors recover funds. They could still cannibalize the code and use the different objects for other projects and if they released it that very well can expose unknown exploits. Even startups tend to offer new hires equity in the company.

Anyways, evidence below showing that no one really "owns" any games.

Blizzard said:
Your use of the Platform is licensed, not sold, to you, and you hereby acknowledge that no title or ownership with respect to the Platform or the Games is being transferred or assigned and this Agreement should not be construed as a sale of any rights. All access to and use of the Platform and the Games is subject to this Agreement, the applicable software documentation, and our Privacy Policy (accessible at ) (collectively, the “Complete Terms”). The Complete Terms are hereby incorporated into this Agreement by reference (with this Agreement controlling any conflicting terms) and represent the complete agreement between you and us relating to use of the Platform, the Games, and related services and products, superseding any prior agreements between you and us, whether written or oral.
Ubisoft said:
1.1 UBISOFT (or its licensors) grants You a non-exclusive, non-transferable, non-sublicensed, non-commercial and personal license to install and/or use the Product (in whole or in part) and any Product (the “License”), for such time until either You or UBISOFT terminates this EULA. You must in no event use, nor allow others to use,the Product or this License for commercial purposes without obtaining a license to do so from UBISOFT. Updates, upgrades, patches and modifications may be necessary in order to be able to continue to use the Product on certain hardware. THIS PRODUCT IS LICENSED TO YOU, NOT SOLD.
Paradox Interactive said:
It is hereby understood and agreed that, as between You and Paradox, Paradox, is the owner of all right titles, ownership rights, intellectual property rights and interests in and to the Software Product and all copies thereof (including, without limitation, any titles, computer codes, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artworks, character inventories, structural or landscape designs, animations, sounds, musical compositions and recordings, audio-visual effects, storylines, character likenesses, methods of operation, moral rights, and any related documentation), regardless of the media or form of the original download, whether online, by disk or otherwise. You, as Licensee, through your downloading, installing, copying or use of this product do not acquire any ownership rights to the Software Product.
 
3.80 star(s) 64 Votes