I don't wanna worry you but Todd in one of the interviews said something a kin to this "look at all those people still playing Skyrim that we don't interact with" - aka we don't have any recurring profit from them. Paid mods for Skyrim backfired on them and they had to back off but what awaits in future?
Skyrim was the best selling single-player game of all time (game without any multiplayer component). Toddles may whine that they don't get to scam people out of more money (though I'd argue constantly re-releasing Skyrim counts) because mods are free, especially since the free mods are the reason Skyrim kept selling so well past its initial launch window.
And yes, maybe Bethesda will try to monetize mods in the future again, but I'm not so sure that is going to be the case. The release of the Anniversary Edition of Skyrim certainly points towards the fact their mod shop isn't really making them all that much money. Compound this with the general hostility the modding community has towards monetization, the viper's pit of mod dependencies and mods with multiple authors and you have a recipe for disaster.
GTA5 has the online mode i don't know if it has gacha like practices but i do recall news going around about them straight out adding casino to the game . It's big money maker and reason they won't release GTAVI for a while.
You're ignoring the fact it's GTAV we're talking about. Regardless of whatever monetization scheme Rockstar comes up with, the online mode still has the polished gameplay of GTA to fall back on, so people are going to have fun while grinding.
Some games fail and that does apply to gacha games as well. Do they fail because they are too greedy or they are simply bad games ? that is hard question to answer - generally it's both.
Thankfully PH seems to be both, but instead of "bad gameplay" it has no gameplay at all.
The real question is how willing are people going to be to rewatch the same canned animations over and over and over again to unlock more canned animations to repeat the process.
Let's imagine the average player - he logs in to rub one off, sets up a scene, jizzes in 10 or so minutes and then logs off. That's how much he's going to be interacting with the game on a daily basis. Granted, some users may be hornier and log in for two or three 10-minute sessions in a day, but that's still an average playtime of 15 minutes or so.
Based on that limited timeframe, how long is it going to take the average player to unlock new scenes or characters? And since the game is relaying almost solely on player-created sessions to drive the economy the servers would need to be full 24/7 to allow people to earn some likes in those 10-minute fap sessions.
Basically, people are only going to log into the game to masturbate, and you're already competing with all the other porn out there for that, so what kind of average usercount can we even expect in the game?