From what I gather, there was a huge debacle a while ago when they introduced the online harem mechanics and put single-player on the shelf. I think much of the outrage comes from the gacha-like mechanics designed to limit your progression online, which you'll see below in my explanation. Also "Harem" means online, I might have used it interchangeably in my explanation.
Yes, sex positions are locked behind mechanics called Insights, Blueprints,& Experiments. Someone may correct me, but as far as I can tell, offline sex-position numbers & outfits are extremely limited in comparison to what is available in the online harem. There are a few ways the game limits your progression.
One of them, a cooldown time-based and progression-limiting "sanity" system.
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The store uses "Likes"
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as currency. Likes are obtained from playing the harem's game modes. Likes are something that other player can give to you in the harem, and you can give to other players. You don't spend your likes from your wallet, but from your "Inspiration"
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. Inspiration is gained from climaxing during the harem game modes. You can also level up each time you max out your inspiration. Climaxing, in turn, costs your character stamina, which regenerates slowly over time. Below is the stamina tooltip:
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(the store - pictured below)
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Along with the store, "likes" are also used to unlock outfits in the harem mode, even if you already have them unlocked for the offline mode from being a supporter of the game. (below are some of the outfits of one of the three characters)
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CARDS AND SEX-POSITIONS
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- Insight is used to make a random blueprint. You gain insight by completing "Daily Tasks" of which there are three at a time, they consist of grindy tasks like below. You have a limited amount of insight that you can obtain at a given time.
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- Blueprints are essentially; "card packs". When you create a blueprint with 2 insight, it will give you one of five types of blueprints. The five types are: Human, Alien, and one for each of the three playable characters. When you create a blueprint and open it, you unlock an Experiment which again, for all intents and purposes, is a sex-position related to whatever type of blueprints you used. Below are the Blueprint types. The game even calls them "packets" as in card packs (I assume).
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- Experiments are just the sex-positions. As far as I understand, these are obtainable from opening the card packs (Blueprints seen above). Below is a very small preview of the many experiments:
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Duplicate cards will give you "Data"
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, which is used to create any card you like, but the cards are tiered in three levels of data cost; Green=5 data / Purple=30 data / Yellow=50 data. Below is an example of the data synthesis system:
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RECTIFICATION
So this was an snippet of their response to the outrage:
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Thank you for reading my blog, hahaha.