Themasteroff
New Member
- Sep 2, 2020
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I made a little tweak using 3Dmigoto to get rid of the hard shadows at higher settings. You know that stuff where just moving the camera will cast a harsh shadow over the characters. While the low setting in-game would disable the hard shadow, it also does not use any shadow at all. The characters look flat and lacks the better sub surface scattering in high settings. Also I think the hair has more depth in high setting.
Basically what this 3Dmigoto tweak does is that I went through Alet of shaders 1 by 1 to find which caused the hard shadows. Then I put the shaders hashes in the config file to skip them whenever they are used.
Drop the files in the same directory where KiritoMod049 executable is stored if you want to use this.
3Dmigoto mod: View attachment FDOL-no-hard-shadow.7z
Check out how Alet's face is completly in shadow by just moving the camera. Dreamers body is also in shadow when looking from above. I have only tested this in gallery so far. This should also make the 3D tridef config I made work better with high settings.
Hard shadows on the left, fix on the right:
Basically what this 3Dmigoto tweak does is that I went through Alet of shaders 1 by 1 to find which caused the hard shadows. Then I put the shaders hashes in the config file to skip them whenever they are used.
Drop the files in the same directory where KiritoMod049 executable is stored if you want to use this.
3Dmigoto mod: View attachment FDOL-no-hard-shadow.7z
Check out how Alet's face is completly in shadow by just moving the camera. Dreamers body is also in shadow when looking from above. I have only tested this in gallery so far. This should also make the 3D tridef config I made work better with high settings.
Hard shadows on the left, fix on the right: