3.80 star(s) 63 Votes

Instantiation

Newbie
Mar 15, 2018
25
38
1689129690659.png

>Remember some idiots trying to make a multiplayer porn game back in like 2018
>Hunt it down because it was bretty gud
>It's ONLINE
>They put fucking DENUVO on it

Man remember the young and naïve days where we thought artists being able to profit off their art would lead to some great renaissance or whatever. I was prepared for the world to be cold and cruel but this is just gay and stupid. And not the fun kind of gay and stupid. the really stupid kind of gay and stupid.
 

BarnMTB

New Member
Apr 22, 2021
7
24
Man remember the young and naïve days where we thought artists being able to profit off their art would lead to some great renaissance or whatever.
And instead, it resulted in every single artist each asking for $10/month subscription to view their art uncensored and in non-potato quality, plus the fun "perks only available for subscribers of this month" driving up FOMO.

Plus games after games being teased only to die in development hell.
 

grunt_pepper

Member
Aug 8, 2017
189
623
Let me preface this post by saying that there's a lot of content creators with admirable work ethic - delivering content on time, of expected quality, being transparent with their supporters about what they're doing, informing them not to pledge for next month if they foresee issues maintaining their release schedule etc., but the vast majority use crowdfunding to let their worst instincts take over.

Kickstarter taught me that many a gaming auteur has-been needs a boot pressing down on their necks firmly to get anything done. People can rightfully shit on the likes of Kotick as much as they want, but at least under their gentle hand developers are actually forced to release something, instead of spending years spinning their wheels.

Helius has to be one of the worst offenders of the lot - at least with most of them, they just faff about but eventually deliver. Helius, on the other hand, screwed everyone over - and the current project is so far from what was originally promised that it might as well be a completely different game.
 

benisfug

Member
Aug 18, 2018
289
850
Let me preface this post by saying that there's a lot of content creators with admirable work ethic - delivering content on time, of expected quality, being transparent with their supporters about what they're doing, informing them not to pledge for next month if they foresee issues maintaining their release schedule etc., but the vast majority use crowdfunding to let their worst instincts take over.

Kickstarter taught me that many a gaming auteur has-been needs a boot pressing down on their necks firmly to get anything done. People can rightfully shit on the likes of Kotick as much as they want, but at least under their gentle hand developers are actually forced to release something, instead of spending years spinning their wheels.

Helius has to be one of the worst offenders of the lot - at least with most of them, they just faff about but eventually deliver. Helius, on the other hand, screwed everyone over - and the current project is so far from what was originally promised that it might as well be a completely different game.
Kotick isn't any better than Helius, Overwatch 2 players were overdosing on the same copium as OL fans. An early access game built on the corpse of an older better one that's monetized to hell and back because dude bro dawg that money is going to future content so it's okay for the game to be a massive ripoff. Then the future content never comes, the fans look like gullible idiots, and everyone has a bad time. Except the executives because they all made fat $$$.
 

grunt_pepper

Member
Aug 8, 2017
189
623
Wasn't talking about Kotick specifically, but the fact game developers have for years been crying crocodile tears about the evil corporate businessmen not letting them make good games, and yet when they were given the chance to make their dream game, a true passion project, most of them ended up delivering nothing, and the few that did "finish" their project just ended pushing a rotting corpse out the door.
 

benisfug

Member
Aug 18, 2018
289
850
Wasn't talking about Kotick specifically, but the fact game developers have for years been crying crocodile tears about the evil corporate businessmen not letting them make good games, and yet when they were given the chance to make their dream game, a true passion project, most of them ended up delivering nothing, and the few that did "finish" their project just ended pushing a rotting corpse out the door.
AAA publishers in general then, Kotick just happened to have a few choice fuckups from recent memory. The irony of billion dollar studios switching to the exact same development model pioneered by indie darlings because it turned out to be amazing for scams is great.
 

RoadAnarchy

Newbie
Jun 9, 2021
97
320
Almost 10k drop in patreons eh? Well at this rate it won't be too long till they have to abandon denuvo because the cost will outweight the gain.
The Denuvo thing will hit them hard. Just think about it, companies usually go for denuvo to secure sales for the first year of their releases, then drop it afterward. We saw this in many AAA games before but Operation Fallen Doll hasn't even been released yet, they are paying for protection to protect an excuse of an early access game.
 

RoadAnarchy

Newbie
Jun 9, 2021
97
320
I have some sad news guys...

1689301763846.png



ILLUSION Notice of Termination of Activities

Thank you for your continued patronage of our products.
We are pleased to announce that as of August 18, 2023 at 10:00 (Japan time),
We are pleased to announce that we will discontinue the development and sales of ILLUSION products as of August 18, 2023 at 10:00 (Japan time).

We have explored various directions for the continuation of our business, and we regret to inform you that we will not be able to continue,
We regret to inform you that we have decided that it will be difficult to continue our business.
We would like to express our deepest gratitude for your kindness and support over the years and sincerely apologize for the inconvenience this announcement may cause.

Customers who have already purchased and downloaded the game will be able to continue playing it.

Thank you very much for your patronage of ILLUSION products.
 

BarnMTB

New Member
Apr 22, 2021
7
24
I have some sad news guys...

View attachment 2768206



ILLUSION Notice of Termination of Activities

Thank you for your continued patronage of our products.
We are pleased to announce that as of August 18, 2023 at 10:00 (Japan time),
We are pleased to announce that we will discontinue the development and sales of ILLUSION products as of August 18, 2023 at 10:00 (Japan time).

We have explored various directions for the continuation of our business, and we regret to inform you that we will not be able to continue,
We regret to inform you that we have decided that it will be difficult to continue our business.
We would like to express our deepest gratitude for your kindness and support over the years and sincerely apologize for the inconvenience this announcement may cause.

Customers who have already purchased and downloaded the game will be able to continue playing it.

Thank you very much for your patronage of ILLUSION products.
Damn. Announced right after Steam Summer Sale ended.
Would've grabbed their stuff and get some Steam trading cards had they announced this earlier, but it's obvious why it's done this way.

The bragging from Helius in the discord over illusion shutting down
He's onto the news already? Would be great if screenshot of that could be shared.
Sounds like he really have the audacity to compare themselves to an industry leader. Illusion isn't the best lately, but at least they didn't milk Patreon money endlessly and they delivered complete (albeit buggy) products.

If only Scamlius' money hose could somehow be diverted to Illusion, or any other more deserving game dev.
 
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Voyager1980XD

Newbie
Nov 9, 2022
49
107
Few words of grounded reality to the poeple that still believe in this game.

I just want to point out something that isn't very obvious.

Any Early Access game or Patreon based game that is in the making, has sort of clue if its even possible to finish the game. That clue is the ammount of time it took to release new content in recent time, and the quality of those updates.

So for example if there is some fairly new Early Access game on Steam, and within a year of developement devs released two small updates that arent even 2% of finished game yet - just forget that you're ever going to see that game finished.
It's not like all of the sudden with touch of the magic wand they speed up developement, learn how to code & optimize etc. It is always going to be half assed product that barely works and is in the infinite loop of being decade away from being finished, no matter how many years have passed.

With patreon games like Fallen Doll, Wild Life etc. it's even worse, becouse as long as they keep promise of the impossible dream ( originaly pitched game ) - money will flow. So all of the above applies + greed of milking people who are " Believers " .

This is why only small games made by indie studios are actualy legit and sometimes even very successful. But this ? it's like an oldschool conjob. Magical potion that makes your hair grow. Chicken that knows math.
 

BobbyMoore2

New Member
May 23, 2023
8
37
he is taiwan btw
So Chinese?

Jokes aside, he posted on the discord within the hour of Illusion's tweet/announcement. That's how I learnt that they'd packing up shop, funny that.

I agree, illusion aren't shining saints, but at least their games will keep working with the servers off and probably get new content in the form of mods.

Edit:Shit screenshot but unless he deletes it, feel free to have a browse through their discord. It's amusing to see the latest update was promised, I think 2 weeks ago and it's still not rolled out lol
 

Nihil5320

Member
Jul 2, 2022
344
891
With patreon games like Fallen Doll, Wild Life etc. it's even worse, becouse as long as they keep promise of the impossible dream ( originaly pitched game ) - money will flow. So all of the above applies + greed of milking people who are " Believers " .
Tbf I wouldn't put Wild Life in the same bucket as Fallen Doll. I must admit I don't actively follow WL development but every time I look they at least have detailed blogs showing their work and they implemented a sandbox where users can access assets and animations they're using for their campaign.

So I don't doubt that, whatever the rate of development, WL are actually working and will probably eventually put something out. Based on the demo it might be passable and I might buy it at that time.

FD by comparison... fairly certain this is a one man show with Helius contracting out work for assets and for devs like UC to neaten up stuff Helius has fucked up (like his infamous REST-based netcode). There are fairly enormous swathes of this games history where I doubt any serious work was being done, or if it was done it was to such a low standard he's had to redo it.
 

Purple_Heart

Well-Known Member
Oct 15, 2021
1,853
3,222
Tbf I wouldn't put Wild Life in the same bucket as Fallen Doll. I must admit I don't actively follow WL development but every time I look they at least have detailed blogs showing their work and they implemented a sandbox where users can access assets and animations they're using for their campaign.

So I don't doubt that, whatever the rate of development, WL are actually working and will probably eventually put something out. Based on the demo it might be passable and I might buy it at that time.

FD by comparison... fairly certain this is a one man show with Helius contracting out work for assets and for devs like UC to neaten up stuff Helius has fucked up (like his infamous REST-based netcode). There are fairly enormous swathes of this games history where I doubt any serious work was being done, or if it was done it was to such a low standard he's had to redo it.
I am putting them in the same bucket because they are both milking patreon. One is a blatant scammer while the other makes it look like they are making a game while they clearly aren't.

WL's thread is 6(!) years old and yet there is still no game to play, similar to FD. Recently they(WL's devs) switched engine from unreal engine 4 to unreal engine 5 for no reason other than milking patreon. This engine "upgrade" added nothing meaningful to the "game" while making it perform worse for everyone. And now instead of fixing its bad performance caused by the useless engine "upgrade" they keep adding new sex animations to make it seem like they are actually making a game. Btw very recently they decided to add a few broken quests to the "game" after all those years. I can only guess they were losing people on patreon and had to do something other than adding more animations.
 

SortaLewd

Member
Feb 26, 2019
348
483
I am putting them in the same bucket because they are both milking patreon. One is a blatant scammer while the other makes it look like they are making a game while they clearly aren't.

WL's thread is 6(!) years old and yet there is still no game to play, similar to FD. Recently they(WL's devs) switched engine from unreal engine 4 to unreal engine 5 for no reason other than milking patreon. This engine "upgrade" added nothing meaningful to the "game" while making it perform worse for everyone. And now instead of fixing its bad performance caused by the useless engine "upgrade" they keep adding new sex animations to make it seem like they are actually making a game. Btw very recently they decided to add a few broken quests to the "game" after all those years. I can only guess they were losing people on patreon and had to do something other than adding more animations.
Don't think putting these two games in the same groups make sense considering WL devs at least update their game consistently. They were focused on Sanbox game mode previously and are now focusing on the actual campaign which is why the "broken missions" are rolling in. They're adding quests. They always said that was the plan going back as far as couple of years now so it isn't new or a surprise. Also, UE5 does perform like shit, WL devs really do need to get it together with the performance, but UE5 does visually look better and the UE5 version also does add improvements, like the recent navmesh stuff they talked about in one of the recent patreon posts. They are taking a while, but I'd rather them take their time actually making a decent game than rushing out some bs like a lot of games these days.
 
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Purple_Heart

Well-Known Member
Oct 15, 2021
1,853
3,222
Don't think putting these two games in the same groups make sense considering WL devs at least update their game consistently. They were focused on Sanbox game mode previously and are now focusing on the actual campaign which is why the "broken missions" are rolling in. They're adding quests. They always said that was the plan going back as far as couple of years now so it isn't new or a surprise. Also, UE5 does perform like shit, WL devs really do need to get it together with the performance, but UE5 does visually look better and the UE5 version also does add improvements, like the recent navmesh stuff they talked about in one of the recent patreon posts.
Doesn't matter how they do it, they are both milking those patreon cows. In WL's case it has been in development for more than 6 years and so far only sandbox mode exists. The whole "game" is still nothing more than a glorified animation viewer. Sound familiar?

Also I have to disagree with UE5 version looking any better. Maybe you haven't realized yet but shadows are way too god damn dark. Go ahead and put a girl facing the sun during daytime and clear weather(without any clouds) in doggystyle position then look at her from below (ground level), you cannot see shit. I don't remember shadows being this dark in UE4 versions of the game but maybe they were, I can't test it atm. Is this really how a game in 6+ years of development should look like:
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And I'm pretty sure navmesh exists in ue4 too.

They are taking a while, but I'd rather them take their time actually making a decent game than rushing out some bs like a lot of games these days.
I wouldn't call 6+ years "rushing". Game development for pc usually takes around between 2 to 4 years. WL's thread itself is 6 years old. At this point they should be rushing but I wouldn't bet on them completing this game anytime soon. We will probably die of old age before we see this game get completed. In my eyes WL is racing with Star Citizen when it comes to development speed, I wonder which will come out first :p

Lastly, just wanted to write a fun fact that I realized right now, this thread is 4 years old while wl's thread is 6 years old. Yet people are constantly shitting on FD while praising WL. It is amazing what adding a few animations(+useless sandbox) every month can do when it comes to public image of an unfinished game.
 
3.80 star(s) 63 Votes