Krosos
Engaged Member
- Dec 1, 2018
- 2,169
- 2,089
- 334
The "Game" runs it just doesn't run correct though if it runs (starts) at all the probability to get it stable rendering is higher as if it doesn't run at all.
Though first you need to know which Architectural Limitations apply specifically that cause Unreals Rendering to brake here on the underlying system and how the driver could be involved in the rendering failures.
There are certain bugs known with certain AMD systems by now that repeated on different titles but this render failure result here from DarkShroud is new to me.
I expect it is a overall Streaming issue so pretty much a almost run out of memory situation but it hasn't to be it could also be that lot of the Shading (the compute parts) are failing or overall that he has a powerful system but tries to run it over a DX11 wrapper like WINE/Proton over Linux and that is causing problems.
there is still the possibility to switch down to DX10 as well
In General it mostly applies for any indie UE4 Game but there can be also differences and it is not always impossible to go lower but obviously don't expect any performance magic.
But there are only very few Indie Productions that deriviate from the Main Unreal Core branch, you will mostly find that in Professional Production Branches that rewrite a lot of things for their specific needs down to the render core.
Though first you need to know which Architectural Limitations apply specifically that cause Unreals Rendering to brake here on the underlying system and how the driver could be involved in the rendering failures.
There are certain bugs known with certain AMD systems by now that repeated on different titles but this render failure result here from DarkShroud is new to me.
I expect it is a overall Streaming issue so pretty much a almost run out of memory situation but it hasn't to be it could also be that lot of the Shading (the compute parts) are failing or overall that he has a powerful system but tries to run it over a DX11 wrapper like WINE/Proton over Linux and that is causing problems.
there is still the possibility to switch down to DX10 as well
In General it mostly applies for any indie UE4 Game but there can be also differences and it is not always impossible to go lower but obviously don't expect any performance magic.
But there are only very few Indie Productions that deriviate from the Main Unreal Core branch, you will mostly find that in Professional Production Branches that rewrite a lot of things for their specific needs down to the render core.
You must be registered to see the links
Last edited: