Morpheas

Member
Oct 28, 2017
300
163
Then if you're searching for a porn game that gives you 60 stable fps.. I'm sorry, but you're in the wrong thread (not that the other threads are better. Only VN's don't care about fps, and RPGMaker games (some of them) lag so much).
This game will never be what you want it to be. Not even AAA developers can make a good usage of UE4, let alone an "indie" developers like these.
Fair enough, but I am not "looking for" what you said. I accept the fact that the game is not well-optimized and doesnt meet my standards, and thats it.

You are wrong however, AAA developers do make good use of UE4, and an example of that would be Paragon, Fortnite, and others.
Those games are able to show much more complexity and many characters running around a map, without dropping below 60 FPS on machines inferior to mine.

About refresrates you are wrong. If your display is 60 Hz (like mine) it means that display draws a screen 60 times in second and if your CPU and GPU drawes over 60 FPS THEN you miss frames. But you are right about one thing, the game requies powerful CPU. I tested my CPU use during the game and it never went over 18%.
Actually, you only "miss frames" as you say if you have enabled V-sync, which will not allow the graphics card to draw and send more frames that it should.
And without V-sync, technically the frame/image is sent and the monitor tries to display it, but since it cant display more than 60 per second, you end up with half a frame being on screen and the previous one still lingering there, which results in the well known ugly screen tearing.
Even then, you dont miss frames, since 60 frames per second is all you need, in order to match the 60HZ refresh rate of your monitor, and anything higher than that still wont result in more fluid motion or faster video/image reproduction, since your monitor will always be limited to 60HZ (by default).

I mentioned that you miss frames earlier (when I mentioned lower than 60 FPS), since the frames being sent by the GPU dont match the refresh rate of your monitor. This results in you seeing the same frame multiple times, without it changing.
Basically, the monitor will keep refreshing the image at the exact same rate, but if the card cant keep up, you literally miss frames since the monitor displays the same still image multiple times because the GPU didnt sent a new one (a different one). So you miss the new frames needed in order to hit the 60HZ/FPS mark.
- Is that clear now? I cant make it any simpler, I'm afraid.

About the CPU, what on earth are you talking about? The game doesnt require a particularly powerful CPU, and I didnt say that it does.
I said that about the GPU, and it is true. I would say at least a GTX 1070 is required in order to hit 60 FPS or higher.

You even contradicted your own statement by mentioning that your CPU usage never exceeds 18%, LOL.

Are you like trolling or....honest mistakes?
 

Morpheas

Member
Oct 28, 2017
300
163
this game doesn't require a high-end CPU, but instead you need a mid-high GPU (I think, GTX960 or better)
Given that my GTX 970 struggles and is unable to hit the 60 FPS mark, I would say a GTX 960 definitely wont cut it.

I would imagine you'd need something clearly better than a GTX 970, such as a 1070 or a GTX 980ti.
 

brynhildr

Compulsive Gambler
Jun 2, 2017
6,597
58,135
Fair enough, but I am not "looking for" what you said. I accept the fact that the game is not well-optimized and doesnt meet my standards, and thats it.

You are wrong however, AAA developers do make good usage of UE4, and an example of that would be Paragon, Fortnite, and others.
Those games are able to show much more complexity and many characters running around a map, without dropping below 60 FPS on machines inferior to mine.


Actually, then you dont miss frames, since 60 frames per second is all you need, in order to match the 60HZ refresh rate of your monitor.
You only "miss frames" as you say if you have enabled V-sync, which will not allow the graphics card to draw and send more frames that it should.
And without V-sync, technically the frame/image is sent and the monitor tries to display it, but since it cant display more than 60 per second, you end up with half a frame being on screen and the previous one still lingering there, which results in the well known ugly screen tearing.

About the CPU, what on earth are you talking about? The game doesnt require a particularly powerful CPU, and I didnt say that it does.
I said that about the GPU, and it is true. I would say at least a GTX 1070 is required in order to hit 60 FPS or higher.

You even contradicted your own statement by mentioning that your CPU usage never exceeds 18%, LOL.

Are you like trolling or....honest mistakes?
Well... what, 5 games out of 100 (because this is the comparison that can be done)? It's not so comforting.
Also, you just quoted only multiplayer games. Tell me one single player game that is actually good with UE4.
 

Morpheas

Member
Oct 28, 2017
300
163
Well... what, 5 games out of 100 (because this is the comparison that can be done)? It's not so comforting.
Also, you just quoted only multiplayer games. Tell me one single player game that is actually good with UE4.
5 games out of 100? There arent even 100 of them, lol.
Unreal Engine 4 is a relatively new graphics/game engine, as far as life of such engines goes.

And I have no personally tested or played every single UE4 game that there is.

My example proves that it is doable and has been done already by AAA developers. I am not claiming it is easy or the norm for indie developers.
You mentioned that "Not even AAA developers can make a good usage of UE4", which is evidently not true.
 

brynhildr

Compulsive Gambler
Jun 2, 2017
6,597
58,135
5 games out of 100? There arent even 100 of them, lol.
Unreal Engine 4 is a relatively new graphics/game engine, as far as life of such engines goes.

And I have no personally tested or played every single UE4 game that there is.

My example proves that it is doable and has been done already by AAA developers. I am not claiming it is easy or the norm for indie developers.
You mentioned that "Not even AAA developers can make a good usage of UE4", which is evidently not true.
I'm not saying that there are 100 games... was just a "saying" (I believe it's the correct word, if you know what I mean. Even myself don't know if there are so many UE4 games out there). And again, you're quoting games that are multiplayer, that's why you're not claiming your reason. Here we are talking about a single player game and with that you can make comparison not with MP games only but anyway, with this we are not going anywhere. Let's just stop it here and back to the game.
 

Morpheas

Member
Oct 28, 2017
300
163
I'm not saying that there are 100 games... was just a "saying" (I believe it's the correct word, if you know what I mean. Even myself don't know if there are so many UE4 games out there). And again, you're quoting games that are multiplayer, that's why you're not claiming your reason. Here we are talking about a single player game and with that you can make comparison not with MP games only but anyway, with this we are not going anywhere. Let's just stop it here and back to the game.
Not claiming my reason? What does that even mean?

It seems to me, that you cant grasp simple logic.

Is Epic Games a AAA developer? - Yes.
Did they use UE4 for Paragon and Fortnite? - Yes.
Do those 2 games make good use of UE4? - Yes.
Then that necessarily means that AAA developers can make good use of UE4.

You've just been proven wrong then.

Accept that, or you're actually being unreasonable and/or dishonest.

Multiplayer or not, it doesnt matter. It can be done, and thats my point.
For reference, my previous posts explain this perfectly fine, but you're too stubborn to just admit you're wrong.
"My example proves that it is doable and has been done already by AAA developers. I am not claiming it is easy or the norm for indie developers.
You mentioned that "Not even AAA developers can make a good usage of UE4", which is evidently not true."

Honestly, I just dont have time for this. You can believe that Not even AAA developers can make a good usage of UE4 all you want, even though you're clearly proven wrong by a couple of simple examples.

"Not even AAA developers can make a good usage of UE4"
- This statement is clearly false.
 

Razor1911

Newbie
Apr 29, 2017
86
176
Not claiming my reason? What does that even mean?

It seems to me, that you cant grasp simple logic.

Is Epic Games a AAA developer? - Yes.
Did they use UE4 for Paragon and Fortnite? - Yes.
Do those 2 games make good use of UE4? - Yes.
Then that necessarily means that AAA developers can make good use of UE4.

You've just been proven wrong then.

Accept that, or you're actually being unreasonable and/or dishonest.

Multiplayer or not, it doesnt matter. It can be done, and thats my point.
For reference, my previous posts explain this perfectly fine, but you're too stubborn to just admit you're wrong.
"My example proves that it is doable and has been done already by AAA developers. I am not claiming it is easy or the norm for indie developers.
You mentioned that "Not even AAA developers can make a good usage of UE4", which is evidently not true."

Honestly, I just dont have time for this. You can believe that Not even AAA developers can make a good usage of UE4 all you want, even though you're clearly proven wrong by a couple of simple examples.

"Not even AAA developers can make a good usage of UE4"
- This statement is clearly false.
By his mean is UE4 is a hardly optimize engine. Look at PUBG, in early-access my brother 1060 couldn't even handle above 40 fps 1080p medium setting because the dev always focus on content rather than optimized the game. Give this game a little bit of time until the dev decide to optimized it.
 

Morpheas

Member
Oct 28, 2017
300
163
By his mean is UE4 is a hardly optimize engine. Look at PUBG, in early-access my brother 1060 couldn't even handle above 40 fps 1080p medium setting because the dev always focus on content rather than optimized the game. Give this game a little bit of time until the dev decide to optimized it.
How does that contradict what I said?
Also, are you gonna admit that your original statement was incorrect?

And do you understand what early-access means?

Listen, I am not claiming that UE4 is an awesome engine that is easily optimizeable and every AAA developer does it.
All I am doing is showing you how your original statement was wrong.

Personally, I dont even like that engine.

Are you trying to say that it is unlikely that some indie developer will make really good use of it?
If so, then I agree.

But dont claim that AAA developers cant make good use of it, because that is evidently not true.
 

brynhildr

Compulsive Gambler
Jun 2, 2017
6,597
58,135
How does that contradict what I said?
Also, are you gonna admit that your original statement was incorrect?

And do you understand what early-access means?

Listen, I am not claiming that UE4 is an awesome engine that is easily optimizeable and every AAA developer does it.
All I am doing is showing you how your original statement was wrong.

Personally, I dont even like that engine.

Are you trying to say that it is unlikely that some indie developer will make really good use of it?
If so, then I agree.

But dont claim that AAA developers cant make good use of it, because that is evidently not true.
Give UE4 to Ubisoft for example (quoting just one of the famous), since they can't even make an Assassin's Creed right without bug (or at least, without bugs that kills the game right from the start and then you've to download 74934 patch before playing it decently - and still today, not even the past chapters of this series can be played decently). Then come back and tell me I wasn't right about it.
 
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arcidi

New Member
Dec 20, 2017
3
1
no, the game is still in beta

just be patient
I see thanks.
Then is it possible to use this 1.21 version in VR mode? I didn't figured how to do it.
OR what is the last version with VR support? (not the small demo ones)
 

Shiro39

Member
Oct 31, 2017
123
90
is it possible to use this 1.21 version in VR mode? I didn't figured how to do it.
OR what is the last version with VR support? (not the small demo ones)
if I remember correctly, VR is already supported since version 1.18 or 1.19

but for sure, I don't really know... I don't use VR (don't have enough money to buy VR lol)
 

SPIDERMANBRR

Newbie
Oct 29, 2017
42
28
Damn, I'm addicted to this game, I'm trying to create some of my favorite video game characters ahahah. Is there a way to know which file(mod) the game card is using, to make it easier to share the girl?
 

Shiro39

Member
Oct 31, 2017
123
90
Is there a way to know which file(mod) the game card is using, to make it easier to share the girl?
I don't really know what you mean, but I think you're in the wrong game?

there's no such system to share girls like Honey Select (this isn't HS tho), as for now, the customizations are still limited
 

SPIDERMANBRR

Newbie
Oct 29, 2017
42
28
I don't really know what you mean, but I think you're in the wrong game?

there's no such system to share girls like Honey Select (this isn't HS tho), as for now, the customizations are still limited
Damn it I posted in the wrong thread :oops:
 

Dozer

Newbie
Jul 3, 2017
45
187


azt3CQde2NA3zzdS5B1CgobAjQrRd2NEIC8OzziPwjRG6iNyZTN1PiEjzUjppFOQ.jpg

Fan art drawn by Yui.H ( ), consider supporting the artist! :3
We are conducting final tests for build 1.22, the release will arrive by this weekend.
1.22 is the last update focusing on the nightclub scene, with a lot of experimental features coming into play.

Update Information:


9 New Sexual Interactions
2 New Devices
Dynamic facial expression system
Dynamic eyelid deformation and eye tracking system
New lighting model and HDR system - Erika's skin will no longer be covered in shade when backlit
6 New teasing dance animations
Improved sound effects
Improved POV mode - You won't be staring at the male's nose anymore!
Bug fixes and animation improvements

I'll be responding to your messages and comments after the work is done, stay tuned!
 

Shiro39

Member
Oct 31, 2017
123
90
Update Information:

Dynamic facial expression system
Dynamic eyelid deformation and eye tracking system
Improved sound effects
Improved POV mode - You won't be staring at the male's nose anymore!
THIS!
 
4.30 star(s) 25 Votes