yupp, maybe thats a good strategy. Releasing something even if its less then you wanted to and sticking to a plan is better then releasing nothing I guess. And yes maybe on the way you find a realistic pacing and you can assess better how long you will need for certain amount of events - but maybe you dont even need to talk about the amount. Just make a fix date for each month for example and say the content is going to be about XY - not how much or what exactly about it is going to be. What you can also do is; you could make something like weekly "Proof of life" messages where you talk about progress or give little teasers - so you have something to work for every week. Like small goals (The weekly proof of lives) and big goals (the monthly update) you work towards. In the end I think the length of the updates doesnt matter that much. I think it s more important to have regular content updates so people stay interested in the game and so that they stick around. Also you can discuss better about smaller updates then about bigger ones where little mistakes rather get lost in the sheer amount of content. And yes do make mistakes, youll definitely learn more out of this then only by yourself.
And as I said already: Do keep your release dates - donf fool yourself. This way you will learn to stick to your plan and thats most important even though you perfectionism tells you not to. And even if they are not finished - release them. People get fucked up about postponing and no updates and empty words - much more then about updates that are missing some content they didnt even knew about. So dont make false hopes and just deliver anything - that will make things better I believe. And that would be a good start and from there you can go further and get better...
edit: i just looked at it again and I really think its hilarious that you dont have more patreon followers as the game features more then 80 reviews here on f95 and got a rating of 4.5 stars. That can only be due to the problems we talked about. Really enyo work on those things and I guess you can succeed big time, because your game has so much potential. You just really need to change those key variables in your production process...
Again, thank you for your suggestions! I agree with everything you say!
About "progress reports" posts: It's a great idea. Before I did posts like this a lot, but honestly speaking, since I'm not native speaker, sometimes it can be a bit time consuming(one post I do 3-4 hours at minimum in order to express myself clearly) So very often I just forget about them and decide to focus on other stuff.
But from the next update I'm planning to do this more often no matter what, because it's very important. And it's definitely helps to stay on track with deadline.