- Jun 29, 2020
- 24
- 37
The same thing happened to me with radiant ... after I got a job and made enough money to keep my fucking ass, I don't know what to do with it. I'm a fan of good stories and if they have a bit of sexiness I can't complain haha but with the radiant thing I had an epiphany and I asked myself the question, I'm seriously going to pay this guy 250 dollars every year to just get 1 update, for 5, 6 or more years? And it's a bit unfair because on the other side there are developers with great stories but they can't continue because they don't have enough patreons to finance their project and they quit after a couple of months.I don't know anything about making these games, I can barely use a computer at all. But I feel like in general game developers are being way, way too ambitious with the size and length of their projects. I don't know what the completion rate is for these games but I feel like it is maybe less than 1% of projects started.
I feel like people should start out with something that can be completed in a year or 2 years tops. Give themselves a chance to work out how they go at managing the project how quickly they might get bored, etc.. I have to imagine the skills would improve as well producing a short game. As a player I definitely lose interest in a game over time, even the good ones. I often have to replay at least some of the game with a new update just to remember what was going on, this just kinda loses the fun over a many year project.
I recently played the Radiant update and I couldn't help thinking that game is going to take another ten years to complete realistically. Am I going to still want to play it in ten years? are the developers still going to want to be making it in ten years? Are the visuals going to be super outdated in ten years? Will covid40 wipe us out in ten years? Is climate change going to have us all living underground eating rats and competing in cage fights for water rations in ten years? erm.. you get the point.