- Jun 25, 2017
- 2,486
- 7,000
Crawling out from under my rock for just a minute or three.
I wanted to take the opportunity to say that I really appreciate the reactions and the spirited discussion. Even if there are elements that you don't like, the fact that many of you have, well, "strong opinions" on what should have happened or should happen in the future is personally gratifying. With so many "I'm waiting for X to happen," I'm sure you understand that not everybody is going to get what they want. Still, I do pay attention to the feedback, and can definitely say that there are plot elements that have changed from "the original plan" as a result of all of you. Maybe once it's all done and over we'll discuss those, and some of the underlying "why things went the way they did." There are reasons for a lot of it. Not all of it - there's definitely a few "why the hell not's" scattered around, but still...
I did want to address one item - the distinction between "realistic" and "plausible." There are elements of this story that, frankly, push the bounds of "realistic." Or possibly push past them. (You know what they are as well as I do.) But "plausible" is a somewhat looser standard than "realistic," and, frankly, I've yet to run into an "adult" game or KN that really met the "realistic" standard. So, what I'm trying to do is to stay within "plausible" while still having some fun with the story. To have the characters all have their strengths and weaknesses, and acting the way that someone with those strengths and weaknesses might act, without any "that couldn't possibly happen" moments. (And for those that haven't been around since the beginning of this thread, I'll repeat that I spent a good chunk of my childhood in the South in the 1960's, when and where there were plenty of cops who did whatever the hell they damn well pleased with impunity. So please don't use "can't possibly" with respect to Bill and Paul.) (And, yes, if you do the math, you'll figure out that I'm a dinosaur. There's a reason for my avatar's tag line.)
Also, I regret that I can't bang out "update of the month" on this. This update, in particular, did take longer than I wanted - no question about it. But it was a combination of "life happened" and some last-minute extensions to the chapter. "Quality over speed" has been my motto. That isn't going to change. (And, per the terms of the OP, you're allowed to jump all over the next newbie who says "when's the next update. Which, given past history, I'm expecting within a couple of weeks. LOL)
Finally, to those of you who are supporting me on Patreon or SubscribeStar, or who have donated assets, or who have offered their assistance, or who have just tossed a few words of encouragement my way on Discord or here - THANK YOU! I've discovered that this is a much lonelier endeavor than I thought it would be when I embarked on it (particularly after JohnCBB left) and the temptation to just pack it in raises its ugly head now and again. It's the support, via whatever means, of all of you that keeps me going, and keeps me determined to finish what I started.
OK, 'nuff said. Back to Daz Studio and renders for Chapter 11...
I wanted to take the opportunity to say that I really appreciate the reactions and the spirited discussion. Even if there are elements that you don't like, the fact that many of you have, well, "strong opinions" on what should have happened or should happen in the future is personally gratifying. With so many "I'm waiting for X to happen," I'm sure you understand that not everybody is going to get what they want. Still, I do pay attention to the feedback, and can definitely say that there are plot elements that have changed from "the original plan" as a result of all of you. Maybe once it's all done and over we'll discuss those, and some of the underlying "why things went the way they did." There are reasons for a lot of it. Not all of it - there's definitely a few "why the hell not's" scattered around, but still...
I did want to address one item - the distinction between "realistic" and "plausible." There are elements of this story that, frankly, push the bounds of "realistic." Or possibly push past them. (You know what they are as well as I do.) But "plausible" is a somewhat looser standard than "realistic," and, frankly, I've yet to run into an "adult" game or KN that really met the "realistic" standard. So, what I'm trying to do is to stay within "plausible" while still having some fun with the story. To have the characters all have their strengths and weaknesses, and acting the way that someone with those strengths and weaknesses might act, without any "that couldn't possibly happen" moments. (And for those that haven't been around since the beginning of this thread, I'll repeat that I spent a good chunk of my childhood in the South in the 1960's, when and where there were plenty of cops who did whatever the hell they damn well pleased with impunity. So please don't use "can't possibly" with respect to Bill and Paul.) (And, yes, if you do the math, you'll figure out that I'm a dinosaur. There's a reason for my avatar's tag line.)
Also, I regret that I can't bang out "update of the month" on this. This update, in particular, did take longer than I wanted - no question about it. But it was a combination of "life happened" and some last-minute extensions to the chapter. "Quality over speed" has been my motto. That isn't going to change. (And, per the terms of the OP, you're allowed to jump all over the next newbie who says "when's the next update. Which, given past history, I'm expecting within a couple of weeks. LOL)
Finally, to those of you who are supporting me on Patreon or SubscribeStar, or who have donated assets, or who have offered their assistance, or who have just tossed a few words of encouragement my way on Discord or here - THANK YOU! I've discovered that this is a much lonelier endeavor than I thought it would be when I embarked on it (particularly after JohnCBB left) and the temptation to just pack it in raises its ugly head now and again. It's the support, via whatever means, of all of you that keeps me going, and keeps me determined to finish what I started.
OK, 'nuff said. Back to Daz Studio and renders for Chapter 11...