finndem

Member
Aug 13, 2020
244
157
Is the Kimmy event supposed to trigger every single day? Because it seems to be for me.

The same question with Foxy asking to go to the club (which doesn't seem to be tied into any thread?), though that at least only happens if I'm in her room at the right time.

Edit: Also, is not being able to get food in the kitchen sometimes intentional, or is it a bug?
 
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NightTrain

Active Member
May 27, 2017
510
953
Aah I see. I didn't realise the event pack would be for the main characters for some reason I assumed they'd be side stuff, I'm dumb. Thanks for the info!
No, not dumb. The first sex scenes with Laura are part of the base game, and the base game contains short video clips that go with the sex scenes. Originally I'd had longer, more interesting videos as part of the base game as well, but the extended video files are too big, so at the last minute I moved them to Event Pack 1, to make the base game have a more manageable size. And, I modified the scripts so that it would only show the extended videos to players who'd downloaded the event pack. But, I screwed up when modifying the scripts, giving a blank screen instead of showing just the short videos.
 
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Dragunav

Member
Dec 8, 2017
102
137
Alright alright, how do you activate the NTR. I've been playing a couple hours now. I don't want to turn it into an insta-fuckfest but I've been at it a while now (no cheats). Laura dropped below 0 and talked with Johnny, do I have to get all the girls to negative? That would be a pain in the ass.

thanks all
To get your wife to cheat on you, you need the event pack 1.

After that you have to let her relation stay between 100-149. it can't reach past 150 because then the "Forgiven" event will start, which stop the NTR route.

There's also a pool event on the weekend where you can choose to sit with the neighbours or with your wife and Johnny. choosing the Neighbours will make the NTR route progress. Lastly you need to wait for day 92 to pass, and a Saturday evening.

I think, i'm trying to get to that route myself, will update.
 

NightTrain

Active Member
May 27, 2017
510
953
Is the Kimmy event supposed to trigger every single day? Because it seems to be for me.

The same question with Foxy asking to go to the club (which doesn't seem to be tied into any thread?), though that at least only happens if I'm in her room at the right time.

Edit: Also, is not being able to get food in the kitchen sometimes intentional, or is it a bug?
To keep things interested towards the end of the game, spectre1viper set things up so that some of his content would to continue trigger again. So, Kimmie will continue coming to your house (I think it'll only replay the scene three more times). It does the same thing with some of the Laura events. I'm not a big fan of this, myself, as I find it distracting. I'm OK with being allowed to ask Gina for sex some more times, but the events that just pop up are distracting. I may drop the probability of the repeated pop-up events, or just remove them altogether.

The Foxy event is also very annoying, because it basically prevents me from going into her room in the morning. The event eventually gets disabled (once you've finished foxyLingerie), but that's still around for too long. I may change the trigger on this so that it'll only happen up to three times, or something like that. It's not like anything interesting happens if you do take her to the club.

You can only eat in the kitchen twice a day, and once a day in the mall. I don't know why the game was set that way. You can also eat with your family at 9:00 and 19:00, and it's better to eat with them than alone, because you also get relationship points and you get more full.
 

Lou111

Active Member
Jun 2, 2018
539
681
To get your wife to cheat on you, you need the event pack 1.

After that you have to let her relation stay between 100-149. it can't reach past 150 because then the "Forgiven" event will start, which stop the NTR route.

There's also a pool event on the weekend where you can choose to sit with the neighbours or with your wife and Johnny. choosing the Neighbours will make the NTR route progress. Lastly you need to wait for day 92 to pass, and a Saturday evening.

I think, i'm trying to get to that route myself, will update.
Yeah I've reached that point now. Thanks for the follow up! Everything you say here is accurate except you can get your relation as high as you want. With the forgiven event activated you have to avoid sleeping together or the cheat event will close. My relation was around 650 by day 92. After the cheat path starts you can then start sleeping with her and fucking her even and she will still cheat. Be warned: The cheat path doesn't loop, it just hits a dead-end. Was a major set-back for me
 

NightTrain

Active Member
May 27, 2017
510
953
Yeah I've reached that point now. Thanks for the follow up! Everything you say here is accurate except you can get your relation as high as you want. With the forgiven event activated you have to avoid sleeping together or the cheat event will close. My relation was around 650 by day 92. After the cheat path starts you can then start sleeping with her and fucking her even and she will still cheat. Be warned: The cheat path doesn't loop, it just hits a dead-end. Was a major set-back for me
Good point about the dead-end. All the Laura paths are pretty much mutually exclusive stories, with very hard ends. It's hard to even pretend that you can continue to have a normal relationship with her after the end of one of her paths, let alone start another path.

At present, you can always activate one of the other threads manually from the thread menu, but it would be nice to have a way to open up the other threads in-game. Perhaps the player could be asked which thread they want to try next when they reach an ending. Does anyone out there have suggestions?
 
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Mar 25, 2018
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Good point about the dead-end. All the Laura paths are pretty much mutually exclusive stories, with very hard ends. It's hard to even pretend that you can continue to have a normal relationship with her after the end of one of her paths, let alone start another path.

At present, you can always activate one of the other threads manually from the thread menu, but it would be nice to have a way to open up the other threads in-game. Perhaps the player could be asked which thread they want to try next when they reach an ending. Does anyone out there have suggestions?
If it's not too difficult to implement for you, my suggestion would be like this:
Have a threshold of some sort for events to trigger. Example: there is already an existing sex scene with Nikki and Johnny if you continuously have a drink with him, so it can be that after let's say the second time that this threesome happens Laura will catch you and the sharing thread will trigger and you can choose to have this happen or not. IMO, this also prevents some sort of disconnect with the story about Johnny knowing you have sex with his wife and wants you to share your wife with him too when you already had a threesome with them before. This drinking event with Johnny can also provide the trigger event for cheating since the relationship points with Laura decreases, so let's say again after 10 times that you had a drink with Johnny and the morning after your wife asks for sex and you don't give it to her then the cheating path can start. Of course, it can still be prevented if you don't want it to happen since you can have sex with her when she asks you for it. All of the threads or paths can have something of this sort and can also provide some repeatable events instead of having dead-end paths. Say, if you continuously visit Nikki and have sex with her, Laura will be suspicious and have a chat with Johnny about it and they will catch you and the stripper and/or pornstar thread/path can trigger. Going by this, you can trigger most of the paths in-game without having to manually activate it in the thread menu. Visiting Lily in the college continuously for example, can trigger Foxy's curiosity and also catch you and the Foxy with other guys can trigger or you can stop it from happening by not visiting Lily anymore.

Hope this makes sense for you and thanks for reading such a long comment :)
 
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NightTrain

Active Member
May 27, 2017
510
953
So if you think you want to either add or replace a scene with something else, which can be even just a vague "can you find X character doing Y", feel free to ask, because I can't program for shit but to cut a piece from a video and put it in a webm is something I can do. Is unfortunate that the original developer wasted so much time on that boyfriend/voyeur route that goes nowhere when all those scenes could have put to use for the main route.
Thanks for the offer! For a start, let's try to replace the crappy Angelica GIFs from the nannySeduce thread with slightly longer, much higher quality, webms. Of course, that's not the only thread with crappy GIFs, but Angelica deserves to be seen in higher quality! You can look in game/images/event0/Angel/Seduce/ folder for the current GIFs (let me know if you need help unpacking event0.rpa).

You don't have to necessarily find the exact same clips, although that would be better since they don't require changing the text. And if you find something else that you think would make a good thread (or even just an event in an existing thread), we can try to work it in.
 

NightTrain

Active Member
May 27, 2017
510
953
Honestly, I was thinking something much simpler: if highlighting is enabled (permanently from clicking, or temporarily from hovering), then the eye is green. If it's not enabled, but the option is checked to allow it, then it's orange. If the option isn't checked to allow it, invisible. The impetus here is mostly because it's currently hard to tell if it's permanently enabled or not--if there's an event available at the time you're at, you can hover and see the appropriate spot on the screen turn green, but if there's not, there's no visual indicator.

This is all brought to you by "when I first started using the hint system, I accidentally turned it off and then spent an hour or two not realizing it."
Well, I gave this some thought, and have decided that what I wanted to do is too difficult (having the color change if there's an available event). I've set things up as you've suggested, and will be available in the next patch. Thanks for the feedback.
 
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NightTrain

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May 27, 2017
510
953
I have another 2 thought from today.

1) As we discussed job is hard/rare and underpaid; makes cheat compulsory or facing extreme grind. Shall we think about alternative ways to add money like streaming security cameras into BB style pervert cam broadcasting. Convince college girls and/or family members to do bikini/underwear/artistic nude/nude/porn photo shots/videos and sell them secretly or with/without their permission. Or do Modell portfolio setups for money...or even doing gigs like wedding photos...

2) When I did follow the nanny I chose give her time 2 path immediately get blocked, I rolled back chose another path than warning me that's the wrong choice. I got confused. Later I enabled all locked scene and find out if I finish path at end it unlock them, so technically they not really locked shouldn't marked them as locked, or should have new color for "temporary locked". as its in current form its a bug if we look at very strictly.
Thanks for the suggestions. I've made working easier so you can do it in one-hour increments ($50/hour), and I've added the option to stream your camera feeds for extra income ($20/day/camera), and photoshoots at the studio ($100, only once per day). I'll start the player out with a bit more cash as well ($500 vs $200), so he'll at least have enough cash to pay for Laura's bikini on the photo thread that starts on the first Friday without having had to look for work first. (in one of the early releases of the original game, if you didn't have enough cash for that first photo session, it was pretty much impossible to get anywhere with Laura after that and you had to restart).

I'm still undecided what to do about the second issue. In the original game you could play either of the two branches, but not both. I'm trying to figure out better ways of dealing with what to do when you reach the end of a path. What I've done with Caprice is the cleanest, I think, but that one's easy because all the paths branch out from the same point. The Laura paths are the hardest. Anyway, I'll try to think about how to better rearrange the Nanny paths.

I have to mark the path not chosen as "locked", because I don't want events from both paths triggering at the same time. The idea of "temporary locked" is better, but it will take a bit of work to add that, and will cause me lots of headaches with old saves. Personally, I view all threads as temporarily locked, as they can easily be unlocked from the thread board.
 

NightTrain

Active Member
May 27, 2017
510
953
I've just posted another patch file (v0.1.4). This patch fixes some minor bugs, and adds some additional features:
  • Fixed: Thread board now showing of next event in random threads. (thanks finndem)
  • Fixed: Long dates sometimes overlapped LTQ buttons. (thanks @trashumper)
  • Greatly reduce probability of repeated pop-up events. (thanks finndem)
  • Fixed bug with laura BJ not showing properly when Event Pack 1 is not installed. (thanks Fox.Mulder)
  • Change behaviour of eye icon (thanks finndem)
  • Added more ways to earn money and simplified writing articles (thanks Johny Alfa)
  • Added cheat to lock stats at maximum (thanks taler)
 

NightTrain

Active Member
May 27, 2017
510
953
If it's not too difficult to implement for you, my suggestion would be like this:
Have a threshold of some sort for events to trigger. Example: there is already an existing sex scene with Nikki and Johnny if you continuously have a drink with him, so it can be that after let's say the second time that this threesome happens Laura will catch you and the sharing thread will trigger and you can choose to have this happen or not. IMO, this also prevents some sort of disconnect with the story about Johnny knowing you have sex with his wife and wants you to share your wife with him too when you already had a threesome with them before. This drinking event with Johnny can also provide the trigger event for cheating since the relationship points with Laura decreases, so let's say again after 10 times that you had a drink with Johnny and the morning after your wife asks for sex and you don't give it to her then the cheating path can start. Of course, it can still be prevented if you don't want it to happen since you can have sex with her when she asks you for it. All of the threads or paths can have something of this sort and can also provide some repeatable events instead of having dead-end paths. Say, if you continuously visit Nikki and have sex with her, Laura will be suspicious and have a chat with Johnny about it and they will catch you and the stripper and/or pornstar thread/path can trigger. Going by this, you can trigger most of the paths in-game without having to manually activate it in the thread menu. Visiting Lily in the college continuously for example, can trigger Foxy's curiosity and also catch you and the Foxy with other guys can trigger or you can stop it from happening by not visiting Lily anymore.

Hope this makes sense for you and thanks for reading such a long comment :)
That's a great idea for the Laura threads, and gives some more meaningful purpose to having to grind through those 10 drinking events with Johnny. Perhaps Laura will ask you for sex a few times, and if you decline her enough times then she will start to cheat. And having the threesome with Nikki and Johnny does better motivate the 'share' path with Laura, as well as making it easier to avoid the path (since presumably you'll have been avoiding Johnny anyway if you don't want to have anything to do with him. I'm still not sure how to transition from the cheat path to the share path, or vice versa, though. Both paths have somewhat slow buildups that don't make sense if you've already completed the other path, so I can't just dump the player on the other path without some explanation (there's a reason why all the paths couldn't be completed in a single playthrough, but I don't want to have to grind my way through the entire game from the beginning just to get to the start of a new path). Perhaps the narrator can pop up to explain the situation, and give the player the choice to remain at the end of the path (with some repeatable events) or to start another thread. I don't know.
 
Mar 25, 2018
130
41
That's a great idea for the Laura threads, and gives some more meaningful purpose to having to grind through those 10 drinking events with Johnny. Perhaps Laura will ask you for sex a few times, and if you decline her enough times then she will start to cheat. And having the threesome with Nikki and Johnny does better motivate the 'share' path with Laura, as well as making it easier to avoid the path (since presumably you'll have been avoiding Johnny anyway if you don't want to have anything to do with him. I'm still not sure how to transition from the cheat path to the share path, or vice versa, though. Both paths have somewhat slow buildups that don't make sense if you've already completed the other path, so I can't just dump the player on the other path without some explanation (there's a reason why all the paths couldn't be completed in a single playthrough, but I don't want to have to grind my way through the entire game from the beginning just to get to the start of a new path). Perhaps the narrator can pop up to explain the situation, and give the player the choice to remain at the end of the path (with some repeatable events) or to start another thread. I don't know.
My idea if it's not too difficult to implement is that every path can start another path once a certain threshold occurs. Like in my example of drinking with Johnny regularly will hit the threesome event with Nikki and then if you still continue to do it then a share path can trigger. Or if you regularly visits Nikki to have sex, then the cheat path can trigger because both Johnny and Laura can be suspicious of your regular visit to Nikki. Similarly, visiting Lily often at college can trigger the path for Foxy with the other guys without it having to be tied up with the photo events. Like on my playthrough, I haven't finished the photo events of Foxy because I chose to take the photo myself instead of choosing Anton so my idea of having the trigger not tied up to one path may also allow on my playthrough for me to finish the Foxy photo events because the guys will show up with Foxy at college if I will regularly visit Lily.

Hope I still make sense, thanks :)
 

ththth

New Member
May 9, 2017
13
2
I'm getting an exception when trying to open the thread menu (clicking the T) on 0.1.4. I only get the exception when playing my "old" save (attached) from 0.1.3 with some progress, I can still open the thread menu if I start a new game.

I'm able to "solve" the issue by replacing threads.rpy with the one from 0.1.3.

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ththth

New Member
May 9, 2017
13
2
Also, is it possible to mute all sounds in the game? Muting all in the ren'py settings menu does not mute videos.
 

Petite Jolie

Newbie
Mar 23, 2020
28
14
I'm stuck with Laura's last photoshoot. It has the prerrequisite to have the thread eventLauraPool finished, but I can't find out how to end that. What's the trigger for that last photoshoot?
 

ththth

New Member
May 9, 2017
13
2
Mute the game itself in the Windows volume mixer?
That does of course work if you play on Windows, but still I think it would be better if the sound options in game actually worked. Also it's not possible to mute individual apps on mac without third party software, even if that's hardly the devs fault.
 

NightTrain

Active Member
May 27, 2017
510
953
I'm getting an exception when trying to open the thread menu (clicking the T) on 0.1.4. I only get the exception when playing my "old" save (attached) from 0.1.3 with some progress, I can still open the thread menu if I start a new game.

I'm able to "solve" the issue by replacing threads.rpy with the one from 0.1.3.

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Thanks for bringing this to my attention. And a huge thank-you for posting your save, which made debugging possible. The problem was with the Beach Model thread.

I've just posted a new version of the v0.1.4 patch that should fix your problem. Please let me know if it helps.
 
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NightTrain

Active Member
May 27, 2017
510
953
Also, is it possible to mute all sounds in the game? Muting all in the ren'py settings menu does not mute videos.
My bad. I assumed that Ren'Py would automatically use the volume set in preferences, but I was wrong. I've fixed this now, and with the current version (0.1.4c) you can control the video volume by changing the 'music' volume in the preferences screen.
 
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