Welp. Got around to playing this game... and... uh... If I were to try to describe it in a single word, that word would be "disappointing".
Emerald Gladiator did a great job with the translation as always, but no amount of quality translation will change anything about the game being mediocre.
Now, I kind of liked the fact that you can just bypass the whole "gets nabbed to another world" bit and just go and kill the demon king. That's funny and I like when games allow you to make improbably choices like that or even ones that can brick the main plot completely. (Anyone remember Morrowind and how you could kill off story critical NPCs? Man, those were the days...)
However, that's about the only impressive bit about this game. Everything else is thoroughly mediocre if not downright crappy.
The story? Utterly generic and barely there, just enough to justify why stuff is happening.
The gameplay? Likewise utterly generic and barely there.
The H-scenes? Mileage will obviously vary with the art style. I personally liked it, but it's the meh writing that drags them down. The scenes are short and not particularly well written, and the context is not particularly amazing either. I'll give them points for having pregnancy as a mechanic... but that's all I can give them points on.
Honestly, the biggest problem is that the game doesn't really give you much of an incentive to engage with it outside of wanting to see the H-scenes. What I mean by that is that once Farah ends up in the "modern world", she immediately finds what the solution is to her problem, and then you go out to find jobs to get money to buy "artifacts" to feed to the plant. All well and good... except the artifacts aren't THAT expensive... and one of the best paying jobs in the game is right on your doorstep. By that, I mean that job at the apartment that gives you 12k per run, can be repeated endlessly, and takes less than a minute. Doing that job over and over lets you finish the main quest in like... 15 minutes? 20? Not that long in any case.
Now. Why is this a problem? You don't have much of an incentive to explore, either for gameplay reasons or in character reasons, which means you don't have much of an incentive to engage with lewd events. Other jobs I found early paid less and/or took more time in various ways, so mechanically, they weren't useful, and Farah herself didn't have an incentive to do anything other than what she's good at.
I can understand why some people say this is way worse than say, that Pink Elf game. For all that the writing is not much better in that particular game, it at least makes an effort to get the player to engage with the lewdness. How? By making the sum of money needed be very high, and by making lewdness a requirement to get the better paying jobs because the FMC has no marketable skills in a modern-day job market. Plenty of other games also do a much better job of incentivizing engagement with the lewdness on an IC or mechanics basis, or via story developments etc. (Nod to Acerola's cum collecting games in particular, though their other games also do a good job with this.)
On top of everything else, Farah seems to go from zero to turbo-slut REALLY damn fast after just a few sessions of groping. There are lewd levels higher than 3, but by the time you hit 3, you're seeing everything there is to see tbh, at least for the most part. So even the lewdification isn't particularly great, on top of the fact that there's no real corruption beyond arguing that she's an irresponsible mother that fills up orphanages with her brats.
So yeah. All in all? Disappointing. Nice idea, poor execution.