0nyx

Newbie
Feb 9, 2019
20
58
"Activated" patch for extra ep3 v14. Unpack to the game folder (where the exe is), overwriting any existing files. This is a patch, i.e. you still need to download the full extra version.
Code:
https://files.fm/f/rszuearhe
https://www64.zippyshare.com/v/s58Go2bE/file.html
Both links gives me virus detected. False positive?
 
  • Like
Reactions: lukynho270
Feb 25, 2018
476
94
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/00_Functions/scene_controller.rpy", line 98, in script
    with Dissolve(0.7)
  File "game/00_Functions/screens.rpy", line 218, in execute
    screen screen_sprites(data):
  File "game/00_Functions/screens.rpy", line 218, in execute
    screen screen_sprites(data):
  File "game/00_Functions/screens.rpy", line 223, in execute
    fixed:
  File "game/00_Functions/screens.rpy", line 251, in execute
    if data != False and game_version1_screen_ready_to_render == True and episode == 2 and after_load_ready_to_render == True:
  File "game/00_Functions/screens.rpy", line 256, in execute
    for pass_num in range(1,3): #pass1 - overlays, pass2 - sprites and masks
  File "game/00_Functions/screens.rpy", line 257, in execute
    for zorder_ptr in zorder_list:
  File "game/00_Functions/screens.rpy", line 259, in execute
    if (data[i].has_key("active") == False or data[i]["active"] == True) and (showObjectsNotOwner == True or checkObjectOwnerVisible(i, data[i]) == True):
  File "game/00_Functions/screens.rpy", line 275, in execute
    if data[i]["type"] == 2: #overlay image, with mask (if exists)
  File "game/00_Functions/screens.rpy", line 284, in execute
    if pass_num == 2:
  File "game/00_Functions/screens.rpy", line 285, in execute
    if sceneSpriteSurfacesCacheIdle.has_key(scene_name + i) == False or 1==1:
  File "game/00_Functions/screens.rpy", line 287, in execute
    if canvas_offset != False and spriteImageStr == scene_image_file:
  File "game/00_Functions/screens.rpy", line 293, in execute
    $ croppedImg = im.Crop(spriteImageStr, (canvas_offset[1], canvas_offset[0], canvas_offset[3]-canvas_offset[1]+1, canvas_offset[2] - canvas_offset[0]+1))
  File "game/00_Functions/screens.rpy", line 293, in <module>
    $ croppedImg = im.Crop(spriteImageStr, (canvas_offset[1], canvas_offset[0], canvas_offset[3]-canvas_offset[1]+1, canvas_offset[2] - canvas_offset[0]+1))
Exception: Could not construct image from argument.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/00_Functions/scene_controller.rpy", line 98, in script
    with Dissolve(0.7)
  File "renpy/ast.py", line 1397, in execute
    renpy.exports.with_statement(trans, paired)
  File "renpy/exports.py", line 1646, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "renpy/display/core.py", line 2610, in do_with
    clear=clear)
  File "renpy/display/core.py", line 3101, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3512, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 432, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3512, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 443, in per_interact
    self.update()
  File "renpy/display/screen.py", line 631, in update
    self.screen.function(**self.scope)
  File "game/00_Functions/screens.rpy", line 218, in execute
    screen screen_sprites(data):
  File "game/00_Functions/screens.rpy", line 218, in execute
    screen screen_sprites(data):
  File "game/00_Functions/screens.rpy", line 223, in execute
    fixed:
  File "game/00_Functions/screens.rpy", line 251, in execute
    if data != False and game_version1_screen_ready_to_render == True and episode == 2 and after_load_ready_to_render == True:
  File "game/00_Functions/screens.rpy", line 256, in execute
    for pass_num in range(1,3): #pass1 - overlays, pass2 - sprites and masks
  File "game/00_Functions/screens.rpy", line 257, in execute
    for zorder_ptr in zorder_list:
  File "game/00_Functions/screens.rpy", line 259, in execute
    if (data[i].has_key("active") == False or data[i]["active"] == True) and (showObjectsNotOwner == True or checkObjectOwnerVisible(i, data[i]) == True):
  File "game/00_Functions/screens.rpy", line 275, in execute
    if data[i]["type"] == 2: #overlay image, with mask (if exists)
  File "game/00_Functions/screens.rpy", line 284, in execute
    if pass_num == 2:
  File "game/00_Functions/screens.rpy", line 285, in execute
    if sceneSpriteSurfacesCacheIdle.has_key(scene_name + i) == False or 1==1:
  File "game/00_Functions/screens.rpy", line 287, in execute
    if canvas_offset != False and spriteImageStr == scene_image_file:
  File "game/00_Functions/screens.rpy", line 293, in execute
    $ croppedImg = im.Crop(spriteImageStr, (canvas_offset[1], canvas_offset[0], canvas_offset[3]-canvas_offset[1]+1, canvas_offset[2] - canvas_offset[0]+1))
  File "game/00_Functions/screens.rpy", line 293, in <module>
    $ croppedImg = im.Crop(spriteImageStr, (canvas_offset[1], canvas_offset[0], canvas_offset[3]-canvas_offset[1]+1, canvas_offset[2] - canvas_offset[0]+1))
  File "renpy/display/im.py", line 1049, in __init__
    im = image(im)
  File "renpy/display/im.py", line 1861, in image
    raise Exception("Could not construct image from argument.")
Exception: Could not construct image from argument.

Windows-10-10.0.19041
Ren'Py 7.4.4.1439
 EP3-v14-Extra
Mon Nov 14 21:48:10 2022
 

vimmers

Engaged Member
Aug 12, 2017
3,753
3,113
Code:
[SPOILER]I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/00_Functions/scene_controller.rpy", line 98, in script
    with Dissolve(0.7)
  File "game/00_Functions/screens.rpy", line 218, in execute
    screen screen_sprites(data):
  File "game/00_Functions/screens.rpy", line 218, in execute
    screen screen_sprites(data):
  File "game/00_Functions/screens.rpy", line 223, in execute
    fixed:
  File "game/00_Functions/screens.rpy", line 251, in execute
    if data != False and game_version1_screen_ready_to_render == True and episode == 2 and after_load_ready_to_render == True:
  File "game/00_Functions/screens.rpy", line 256, in execute
    for pass_num in range(1,3): #pass1 - overlays, pass2 - sprites and masks
  File "game/00_Functions/screens.rpy", line 257, in execute
    for zorder_ptr in zorder_list:
  File "game/00_Functions/screens.rpy", line 259, in execute
    if (data[i].has_key("active") == False or data[i]["active"] == True) and (showObjectsNotOwner == True or checkObjectOwnerVisible(i, data[i]) == True):
  File "game/00_Functions/screens.rpy", line 275, in execute
    if data[i]["type"] == 2: #overlay image, with mask (if exists)
  File "game/00_Functions/screens.rpy", line 284, in execute
    if pass_num == 2:
  File "game/00_Functions/screens.rpy", line 285, in execute
    if sceneSpriteSurfacesCacheIdle.has_key(scene_name + i) == False or 1==1:
  File "game/00_Functions/screens.rpy", line 287, in execute
    if canvas_offset != False and spriteImageStr == scene_image_file:
  File "game/00_Functions/screens.rpy", line 293, in execute
    $ croppedImg = im.Crop(spriteImageStr, (canvas_offset[1], canvas_offset[0], canvas_offset[3]-canvas_offset[1]+1, canvas_offset[2] - canvas_offset[0]+1))
  File "game/00_Functions/screens.rpy", line 293, in <module>
    $ croppedImg = im.Crop(spriteImageStr, (canvas_offset[1], canvas_offset[0], canvas_offset[3]-canvas_offset[1]+1, canvas_offset[2] - canvas_offset[0]+1))
Exception: Could not construct image from argument.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/00_Functions/scene_controller.rpy", line 98, in script
    with Dissolve(0.7)
  File "renpy/ast.py", line 1397, in execute
    renpy.exports.with_statement(trans, paired)
  File "renpy/exports.py", line 1646, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "renpy/display/core.py", line 2610, in do_with
    clear=clear)
  File "renpy/display/core.py", line 3101, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3512, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 432, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3512, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 443, in per_interact
    self.update()
  File "renpy/display/screen.py", line 631, in update
    self.screen.function(**self.scope)
  File "game/00_Functions/screens.rpy", line 218, in execute
    screen screen_sprites(data):
  File "game/00_Functions/screens.rpy", line 218, in execute
    screen screen_sprites(data):
  File "game/00_Functions/screens.rpy", line 223, in execute
    fixed:
  File "game/00_Functions/screens.rpy", line 251, in execute
    if data != False and game_version1_screen_ready_to_render == True and episode == 2 and after_load_ready_to_render == True:
  File "game/00_Functions/screens.rpy", line 256, in execute
    for pass_num in range(1,3): #pass1 - overlays, pass2 - sprites and masks
  File "game/00_Functions/screens.rpy", line 257, in execute
    for zorder_ptr in zorder_list:
  File "game/00_Functions/screens.rpy", line 259, in execute
    if (data[i].has_key("active") == False or data[i]["active"] == True) and (showObjectsNotOwner == True or checkObjectOwnerVisible(i, data[i]) == True):
  File "game/00_Functions/screens.rpy", line 275, in execute
    if data[i]["type"] == 2: #overlay image, with mask (if exists)
  File "game/00_Functions/screens.rpy", line 284, in execute
    if pass_num == 2:
  File "game/00_Functions/screens.rpy", line 285, in execute
    if sceneSpriteSurfacesCacheIdle.has_key(scene_name + i) == False or 1==1:
  File "game/00_Functions/screens.rpy", line 287, in execute
    if canvas_offset != False and spriteImageStr == scene_image_file:
  File "game/00_Functions/screens.rpy", line 293, in execute
    $ croppedImg = im.Crop(spriteImageStr, (canvas_offset[1], canvas_offset[0], canvas_offset[3]-canvas_offset[1]+1, canvas_offset[2] - canvas_offset[0]+1))
  File "game/00_Functions/screens.rpy", line 293, in <module>
    $ croppedImg = im.Crop(spriteImageStr, (canvas_offset[1], canvas_offset[0], canvas_offset[3]-canvas_offset[1]+1, canvas_offset[2] - canvas_offset[0]+1))
  File "renpy/display/im.py", line 1049, in __init__
    im = image(im)
  File "renpy/display/im.py", line 1861, in image
    raise Exception("Could not construct image from argument.")
Exception: Could not construct image from argument.[/SPOILER]

Windows-10-10.0.19041
Ren'Py 7.4.4.1439
EP3-v14-Extra
Mon Nov 14 21:48:10 2022
not sure what your problem is
are you trying to play the game from the zip file
cos i don't see a path to the game like this
E:\FashionBusiness-EP3-v14-Extra-pc
or
c:\FashionBusiness-EP3-v14-Extra-pc
 

DD!

Newbie
Aug 18, 2020
59
19
That was for her, behavior for showing waiters at the reception, that they are scum. It was about something in the style of a southern beauty made by slaves from a cotton plantation. I liked this scene, it is well made, and I will be happy if we will see some more wild fuck with more black, but to be balanced with the rest. So it's not like it's in every update now.

I assume that in the future there will be even more gang bangs and even stronger, because it grows there. They were now also offered in the VIP escort service.
I haven't played this game in years! Which episode has this Boat scene my Dude?
 
Feb 25, 2018
476
94
No, when I try to move to different locations or try to do quests I get that.
not sure what your problem is
are you trying to play the game from the zip file
cos i don't see a path to the game like this
E:\FashionBusiness-EP3-v14-Extra-pc
or
c:\FashionBusiness-EP3-v14-Extra-pc
 

Hacke74

Member
Jan 28, 2022
126
114
Hi I'm actually a big fan of this game but I have to admit that I've been less and less enthusiastic since EP3 v9, the reason has already been written to us several times and I have to agree. The story goes further and further away from the main story too much by the way. Personally I don't like that I'm offered a choice and if I take the path I want I'm forced later in the game to take the path I don't want just to trigger an event which is supposedly game critical to progressing the story.
 
  • Like
Reactions: Gamle

141191

Member
Feb 26, 2022
252
610
Nice game but I don't understand how her reactions to sex remain the same throughout.
Especially playing the Fallen Path. Shouldn't she be craving dicks, anal, and sperm by now instead of the classical "Eww I'm Monica" ??
 

Ostego

Well-Known Member
Jul 30, 2018
1,777
3,026
Nice game but I don't understand how her reactions to sex remain the same throughout.
Especially playing the Fallen Path. Shouldn't she be craving dicks, anal, and sperm by now instead of the classical "Eww I'm Monica" ??
You havn`t fully understand why she has to do these things. It`s not by her own will.
And step by step she start to like these things (veeeeeeery small steps)
 
Last edited:
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Reactions: EraRamp

Stan5851

Engaged Member
Oct 18, 2019
2,782
5,742
You havn`t fully understand why she has to do these things. It`s not by her own will.
And step by step she start to like these things (veeeeeeery small steps)
I don't think Monica, with her asexuality, would ever really like sucking dirty slum dicks and copulating with bums. I'd rather believe that at the end of "Fallen Path", Monica will completely break down and the player will get a bad ending than that she will ever turn into a "happy slut". And one of Monica's ways of "saving her mind and personality" in the form of an internal mental attitude that "all these vile perversions are done by Laura/Snejanna, etc., but not Monica,"so far really helps her not to break and focus on her main goal.
 

AliceTag

New Member
Mar 14, 2018
2
0
so, if I have never played this before... which of the various DL's do I need? are there any that has prior content in them etc?
 

3nterprise

Member
Jan 20, 2019
228
243
I don't think Monica, with her asexuality, would ever really like sucking dirty slum dicks and copulating with bums. I'd rather believe that at the end of "Fallen Path", Monica will completely break down and the player will get a bad ending than that she will ever turn into a "happy slut". And one of Monica's ways of "saving her mind and personality" in the form of an internal mental attitude that "all these vile perversions are done by Laura/Snejanna, etc., but not Monica,"so far really helps her not to break and focus on her main goal.
it's just a fictional character, with fictional stories, through which the creator brings us sexual scenes.
 
3.50 star(s) 221 Votes