slaen

Newbie
Game Developer
Nov 5, 2017
50
180
By the way, will it at any point be possible for players to get companions? If so, would it be possible for the player to change how they look with transformation items or something like that?
Probably. I plan on doing companions eventually I just need to do a bunch of AI work before that point though. As for the transformation stuff I hadn't really thought of it before now. But sure, as long as they're human they should have access to all of the same transformation stuff that the player does. I don't know how much of that would be reflected in that characters dialogue but changing their visuals seems totally feasible.

Well the quick response and realistic attitude I can appreciate. I'll pledge to your patreon on friday
Awesome thanks! Just a few quick notes: Right now everyone gets the same base game for free regardless of how much they pledge and there isn't anything extra at the higher tiers. Also the payment doesn't charge up front and will charge on the 1st of every month. -BUT- I'm changing the monetization stuff this month, probably on or around the 15th roughly when the new build comes out. The $1 tier is going to get retired, most of that dollar goes to the payment processors and patreon anyway. Things will be moving over to the "standard" earlier access to game builds that nearly every adult game developer is doing. There will be a $5 tier to get access to builds a month after the $10 tier which gets the latest build when it is available. There's also going to be a $25 tier that will get the latest builds and an extra "behind the scenes" sort of level which I'm going to populate with random sculpts and assets that I'm working on but aren't in the actual game yet. Payment will also move to a charge up front. There's a lot of people that want to donate once but not subscribe and without pay up front that's pretty much impossible. Oh, and the $1 tier, anyone that is a current patron at that tier will get grandfathered into the $5 tier but keep paying $1 per month (at least that's the plan, I'm fairly certain I can set that up on patreon).

Sorry for the wall of text but I just wanted you to know what the deal is moving forward. But any questions or concerns just shoot me a message here or on patreon.

Is the combat system a final decision, or is it subject to change? Because I honestly found one of the least enjoyable parts of Skyrim to be the combat system. I hate to be a downer, but I thought I'd share my opinion about it.
Hah, well sort of yeah. Partly because Skyrim's combat mechanics are relatively easy to recreate and design for. Whereas making an Assassin's Creed type of combat system would take me a lot of time to figure out how to make. But it's also that I don't want combat to be the main focus or at least the sword swinging parts of combat. Like most adult games like Monmusu Quest or Corruption of Champions, the combat is there but it's sort of a backdrop. It allows the character to feel like they're in a fantasy world (because fantasy worlds always have to have some fighting at least in the Tolkien tradition), it gives them a reason to use cool swords, and magic spells and level up attributes. But in my opinion that's really only set dressing for getting the player into character. The real focus is on the adult content but without the set dressing, the combat the environment, the other NPCs in the world it just wouldn't feel like a fantasy world.

Man, I'm just hitting people with too much text in this post, I apologize.
To summarize yes, the skyrim combat is there to stay but it isn't meant to be the main focus.
There will also be ways to talk through situations or solve combat in a non-violent manner or most likely just through some sort of sex interaction. At least that's the plan.
 

princeofparties

New Member
Jun 25, 2019
3
1
Hah, well sort of yeah. Partly because Skyrim's combat mechanics are relatively easy to recreate and design for. Whereas making an Assassin's Creed type of combat system would take me a lot of time to figure out how to make. But it's also that I don't want combat to be the main focus or at least the sword swinging parts of combat. Like most adult games like Monmusu Quest or Corruption of Champions, the combat is there but it's sort of a backdrop. It allows the character to feel like they're in a fantasy world (because fantasy worlds always have to have some fighting at least in the Tolkien tradition), it gives them a reason to use cool swords, and magic spells and level up attributes. But in my opinion that's really only set dressing for getting the player into character. The real focus is on the adult content but without the set dressing, the combat the environment, the other NPCs in the world it just wouldn't feel like a fantasy world.
Oh don't get me wrong, I never expected anything super complicated, just not something that is the slap-fest that is the Skyrim combat. Take the Mount and Blade combat for example if you're familiar with it; fairly simple at its core, but it doesn't become tedious after you've played it for a while.

But I understand point about the combat being more of a secondary aspect of your game, so I'm looking forward to seeing what you come up with.

Man, I'm just hitting people with too much text in this post, I apologize.
To summarize yes, the skyrim combat is there to stay but it isn't meant to be the main focus.
There will also be ways to talk through situations or solve combat in a non-violent manner or most likely just through some sort of sex interaction. At least that's the plan.
No need to apologize, I'm pretty glad to see a developer passionate enough to go into detail about what they're planning.
 

DasKapitan

Member
Oct 26, 2017
163
227
Hi Slaen, any chance you could disable the SteamVR plugin in the UE4 editor before you compile future versions? It seems to be a pretty common thing with new Unreal Engine projects, they stealthily fire up VR and leave the lighthouses spooling for hours or days at a time because apparently that plugin's included by default.
 

Spillthebeans

Active Member
Jun 21, 2017
719
1,243
Hi Slaen, any chance you could disable the SteamVR plugin in the UE4 editor before you compile future versions? It seems to be a pretty common thing with new Unreal Engine projects, they stealthily fire up VR and leave the lighthouses spooling for hours or days at a time because apparently that plugin's included by default.
He's already fixed it. It's strange though how they have that plugin on by default.
 

Elsiss Surana

Member
Jan 15, 2019
218
161
Thanks, I completely agree and endorse this message. I'm really hoping that the gameplay will speak for itself and that then things will gain momentum once it gets to that point.
I was wondering, do you have any plans to include hypnosis or mind control content? If so would it be a player only feature, or could the NPC's do it to the player as well?
 

slaen

Newbie
Game Developer
Nov 5, 2017
50
180
ms_01.jpg

1.6 is indeed out for

spells_wip.jpg

also Jizztech 1.0?! is currently in the works.

I wasn't sure what Patreon would really allow so I tried making the fx look sort of safe for work. But this is the start of adding some fx into the sex scenes. I'm sure there's going to be a bunch of iteration as I work more with fx and implementing them into the animations. Also there are some plans for testing a "volume" stat per character. No promises on if that will work out but it seems like it would be a fun addition.

Other than that I've been trying to work through the animations list that needs to get done.
Human male and female solo animations for max lust states are ready for importing.
Minotaur walk, idle, weapon ready idle, melee swing, and on top scene with both male and female humans are also ready for importing.

I was wondering, do you have any plans to include hypnosis or mind control content? If so would it be a player only feature, or could the NPC's do it to the player as well?
Yes. Personally I think it's more interesting if the player is the one on the receiving end. I seem to remember a few really great scenes from Corruption of Champions where that was the case. Plus I'm a fan of writers like GigglingGoblin and games like Bedlam's RoughLanding 2 especially. I've also been trying to figure out how to implement a willpower feature that is fun and interactive for the player.

On the flip side there will most likely be spells or powers for the player that will allow them to control NPCs. I'm not sure how in depth the system will be as it's still pretty far off in the future before I get that deep into the magic systems.

And the usual disclaimer - this all depends on the availability of time and resources for development. That and I'll also need to make the systems fit within the confines for content set by Patreon.
 
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Spillthebeans

Active Member
Jun 21, 2017
719
1,243
I was wondering, do you have any plans to include hypnosis or mind control content? If so would it be a player only feature, or could the NPC's do it to the player as well?
And the usual disclaimer - this all depends on the availability of time and resources for development. That and I'll also need to make the systems fit within the confines for content set by Patreon.
It doesn't look promising. Patreon defines hypnosis content as "coerced consent".
“[A] violation of our policy is when hypnosis is used as a coercion mechanic for nonconsensual [sexual content], typically in a fictional scenario, at which point we consider it to be a glorification of sexual violence.”

“We also do not allow other fringe sexual fetish creations, such as incest, necrophilia, or fetish creations that is hard to distinguish from non-consensual sex. When a creator’s account is placed under review, we work 1:1 with the creator to bring them back within guidelines, as was the case with the creator you mentioned in your email.”
 

Elsiss Surana

Member
Jan 15, 2019
218
161
It doesn't look promising. Patreon defines hypnosis content as "coerced consent".
I was thinking more along the lines of the enemy forcing you to work for them as some kind of sleeper agent or actually joining their side, less the sexual side. That being said, I guess you have to be careful of anything that skirts the rules.
 

slaen

Newbie
Game Developer
Nov 5, 2017
50
180
It doesn't look promising. Patreon defines hypnosis content as "coerced consent".
Yeah, I've been looking at that rule and then the content that is currently on Patreon and trying to figure out where the actual line is but it seems like a whole lot of gray area.
But I think there's roughly 3 ways to handle the consent issue:
  • Establishing the sexual relationship first before the hypnosis really comes into play. This way it seems understood that both parties are already consenting.
  • Don't have the hypnosis actually lead to sex. This seems like the safest and easiest method but also a bit of a let down in some ways.
  • Give the player a clear choice as to whether to continue down a hypnosis themed storyline and into sex.
Unfortunately I think the reality of the situation is that Patreon has that rule in order to protect themselves from any legal action and that any project or content is fine until people start reporting or complaining about that project.

Also there's a fourth option of just making it really ambiguous as to what is happening. Never mention the word hypnosis and just frame it as a really compelling "seduction" scene. Or worst case scenario - move the project to subscribestar.

I know there was a scare and one or two projects moved to subscribestar over hypnosis content a while back but I still see a bunch of games, writers, and even hypnotists that seem to be going along without any problems on Patreon.

I was thinking more along the lines of the enemy forcing you to work for them as some kind of sleeper agent or actually joining their side, less the sexual side. That being said, I guess you have to be careful of anything that skirts the rules.
Hmm, I do have plans for a vampirism system at some point in the future. One thing I'd like to do with that is the whole ghoul thing where a vampire mentally dominates someone and turns them into their servant / sidekick. Is that sort of the content you're thinking of?
Or do you have examples from other games or media in mind?
 

Elsiss Surana

Member
Jan 15, 2019
218
161
Hmm, I do have plans for a vampirism system at some point in the future. One thing I'd like to do with that is the whole ghoul thing where a vampire mentally dominates someone and turns them into their servant / sidekick. Is that sort of the content you're thinking of?
Or do you have examples from other games or media in mind?
The vampire idea works, but there are other examples that you could pull from as well. From a quest/story perspective, you could have a quest where the player goes to a village to solve a series of mysterious disappearances. Once you get there, you could head to the inn and go to sleep. The antagonist of the quest then can cast a magic spell that compels the player to sleepwalk to his hideout. Once there, he can use further magic to hypnotize/charm/mind control the player into helping him cover his tracks and then forget about everything they have seen. You can also have the antagonist program a trigger into the player so that when they they are activated, the player goes back into trance and returns to be assigned more missions.

A simpler story could be to have an antagonist hypnotize the player into becoming a slaver as well who can be programmed to go after other targets and bring them back.

From a combat perspective, you could have certain spells that the player or the enemy NPC's could use during combat that, if the spell succeeded, could end the fight by hypnotizing their opponent and getting them to surrender and hand over a large sum of money or items. You could also have a spell that would cause allied NPC's to turn on their friends.

Obviously, any one of these ideas you could them move forward from there and take into the adult realm. If you are interested, I would recommend a game called Caliross The Shapeshifter's Legacy.

Just a few ideas off the top of my head, hopefully they help.
 
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slaen

Newbie
Game Developer
Nov 5, 2017
50
180
archer_wip_02.jpg

Working on finishing this armor set this week. There's still some cleanup and another detail pass that I want to do but I think I finally settled on a color scheme. Need to make the different shapes for the body types next and then paint some weights and put it in game.


Obviously, any one of these ideas you could them move forward from there and take into the adult realm. If you are interested, I would recommend a game called Caliross The Shapeshifter's Legacy.
Sweet thanks! I really like these ideas. It also offers a cool alternate way of finishing quests rather than the old tried and true combat / dialogue / stealth solutions. Granted it would require a considerable amount more work to write the alternate dialogue and rewards so it's probably best used on specific quests where it makes the most sense.

It also seems like these could really benefit from becoming in depth quest lines. I'm thinking almost like the guild quest lines in Skyrim but instead of the player rising to be the head of the guild they end up as a henchman for the NPC that is controlling the player.

It's going to be a while before everything is in place so that this stuff can start being implemented but I like the idea a lot and I've saved out the post in my giant "to do" list. Thanks!

Nice, I haven't played Caliross for a long time now. I'll give it a download and check out how it's coming along.
 

Elsiss Surana

Member
Jan 15, 2019
218
161
Sweet thanks! I really like these ideas. It also offers a cool alternate way of finishing quests rather than the old tried and true combat / dialogue / stealth solutions.
You forgot fetch quests and escort quests as part of tired old quest mechanics, over have you just been that scarred by them in the past that you have wiped them from your memory? ;)
 

slaen

Newbie
Game Developer
Nov 5, 2017
50
180
alch_01.jpg

Just a quick note: there's a lot of crazy stuff happening in the world right now and I don't want to diminish that but I also see games as a way of escaping and taking your mind off of things and I want to avoid giving people constant reminders of the real world. So all I'll say is that I hope everyone is staying safe out there. Alright, now back to regularly scheduled content.

I was watching a GDC talk about early access and how to handle constant updates. The developers found that it was better and more exciting for the players to have more of a focused content update, almost like a mini expansion, rather than just a list of updated features each month. I felt like that was a good idea and way of framing everything and so I figured why not give that a try? The only warning is that I think I can get all of this stuff done and ready in roughly a month's time but I might slip the date a little bit one way or the other because I want to have the content done before I put out the build.

So this month the focus of the build will be adding in a Goblin alchemist just outside of town. She'll have a small shop where she sells basic potions for the player to buy. The plan is also to allow the player to perform quests to unlock higher tier or more specific potions from her.

I love chubby male model this game so much.:love:
Sweet, thanks! Games too often shy away from people with a little meat on their bones.

You forgot fetch quests and escort quests as part of tired old quest mechanics, over have you just been that scarred by them in the past that you have wiped them from your memory? ;)
Hah, I was trying to play through an Assassin's Creed game recently and I made it to the first escort / following quest. Just turned it off right then. If I add anything like that to Feign for some reason I'll give the player an easy out instead of actually escorting the NPC - probably let them just have sex with the NPC instead and then get back to the gameplay.

change camera angle to pov?
By default camera zoom is on the mouse wheel. Once you've zoomed in far enough it should flip to first person and then zooming out will switch to third person. Also there's a default hotkey of 'f' that will automatically toggle between the views. Just a quick note - first person has a few known bugs that are tied into the current sex scene system. When I get time to finish the upgrades to that system I'm hoping to kill the majority of those bugs at the same time.

i hope this will have futa/futa frottage scenes
Most likely yes. The initial animations were just getting the most "vanilla" animations done and out of the way. The plan is to keep expanding the animations to wider content as development progresses. At some point I'll probably start asking people for scene suggestions on things that I'm missing in game and that they would like to see though because there is a lot of content out there that I'm not personally familiar with what's good and what isn't.
 

Captain Crash

Member
Oct 19, 2017
413
257
Looks to have a lot of potential, but I hope the level of ambition doesn't do the project in. The game is still clearly in very early development so won't comment on the gameplay, but the animations are noticeably lower quality than the models. Are they just placeholders, or is there some other reason they're on the meh side?
 

Elsiss Surana

Member
Jan 15, 2019
218
161
Got a question for you as well. How do you plant o expand the game once you have your bedrock foundations taken care of? Will you work one town/location at a time, creating all the conversations and quests for that area, before moving onto a new location? Or will you slowly build up the world as a whole, using placeholders for unfinished content? Both approaches have their advantages, I'm curious what your plans are.
 
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