Probably. I plan on doing companions eventually I just need to do a bunch of AI work before that point though. As for the transformation stuff I hadn't really thought of it before now. But sure, as long as they're human they should have access to all of the same transformation stuff that the player does. I don't know how much of that would be reflected in that characters dialogue but changing their visuals seems totally feasible.By the way, will it at any point be possible for players to get companions? If so, would it be possible for the player to change how they look with transformation items or something like that?
Awesome thanks! Just a few quick notes: Right now everyone gets the same base game for free regardless of how much they pledge and there isn't anything extra at the higher tiers. Also the payment doesn't charge up front and will charge on the 1st of every month. -BUT- I'm changing the monetization stuff this month, probably on or around the 15th roughly when the new build comes out. The $1 tier is going to get retired, most of that dollar goes to the payment processors and patreon anyway. Things will be moving over to the "standard" earlier access to game builds that nearly every adult game developer is doing. There will be a $5 tier to get access to builds a month after the $10 tier which gets the latest build when it is available. There's also going to be a $25 tier that will get the latest builds and an extra "behind the scenes" sort of level which I'm going to populate with random sculpts and assets that I'm working on but aren't in the actual game yet. Payment will also move to a charge up front. There's a lot of people that want to donate once but not subscribe and without pay up front that's pretty much impossible. Oh, and the $1 tier, anyone that is a current patron at that tier will get grandfathered into the $5 tier but keep paying $1 per month (at least that's the plan, I'm fairly certain I can set that up on patreon).Well the quick response and realistic attitude I can appreciate. I'll pledge to your patreon on friday
Sorry for the wall of text but I just wanted you to know what the deal is moving forward. But any questions or concerns just shoot me a message here or on patreon.
Hah, well sort of yeah. Partly because Skyrim's combat mechanics are relatively easy to recreate and design for. Whereas making an Assassin's Creed type of combat system would take me a lot of time to figure out how to make. But it's also that I don't want combat to be the main focus or at least the sword swinging parts of combat. Like most adult games like Monmusu Quest or Corruption of Champions, the combat is there but it's sort of a backdrop. It allows the character to feel like they're in a fantasy world (because fantasy worlds always have to have some fighting at least in the Tolkien tradition), it gives them a reason to use cool swords, and magic spells and level up attributes. But in my opinion that's really only set dressing for getting the player into character. The real focus is on the adult content but without the set dressing, the combat the environment, the other NPCs in the world it just wouldn't feel like a fantasy world.Is the combat system a final decision, or is it subject to change? Because I honestly found one of the least enjoyable parts of Skyrim to be the combat system. I hate to be a downer, but I thought I'd share my opinion about it.
Man, I'm just hitting people with too much text in this post, I apologize.
To summarize yes, the skyrim combat is there to stay but it isn't meant to be the main focus.
There will also be ways to talk through situations or solve combat in a non-violent manner or most likely just through some sort of sex interaction. At least that's the plan.