rbx4

Member
Jan 21, 2018
244
311
Donate to tfgames if you want as they host our git which allows us to more easily work on and make GL. But we don't, won't take money for GL. It is and always will be 100% free.

Quit your job, then you will have lots of time to come work on GL with us.
Will do! Everyone will understand I think. If not, I will tell them Nutluck said it was ok, and then they will get it.
 

Nutluck

Engaged Member
Game Developer
Nov 2, 2017
3,563
2,230
Hey, feels like half of all games at this point squeezed in some zombies in attempt to cash on the fad. Might as well try it in a forum thread.
We don't have zombies in GL, other than the one working on the game named Kevin.
 

ffive

Forum Fanatic
Jun 19, 2022
5,202
11,276
We don't have zombies in GL, other than the one working on the game named Kevin.
That's honestly good to hear, there's very few things i dislike more than these ._.

(no offense to Kevin, he sounds alright)
 

Davkin

Member
Aug 30, 2017
109
90
Where does FA fit?

IMO the character creation part is S-tier. Like many others, I first came across a build of this game, which had nothing except the (old) character creation. I was hooked. It felt fresh and different. I didn’t know what was going on, but I really wanted to know, what happens next. Of course, when I reached the end I discovered, the character creation system didn't have an actual game attached to it ... yet

Bangkok, IMO, is A-tier. The writing is better than most porn games, but doesn't quite reach S-tier for me. I don't really care that much about what happens to the MC, her co-workers, Noodles, Connor or anyone in the story. Still, maybe it has the potential to be S, if Crush has some good plot twists in his sleeve...
In my opinion, FA's writing isn't bad because it's poorly written. It's bad because it's lacking content and REALLY slow.

For analogy, imagine there is an essay assignment that require 20 pages of solid body of texts. This game is a 5 page introduction that has very good grammar and flow, and also two semesters past due.
 

Nope

Active Member
Aug 5, 2016
686
1,234
In my opinion, FA's writing isn't bad because it's poorly written. It's bad because it's lacking content and REALLY slow.

For analogy, imagine there is an essay assignment that require 20 pages of solid body of texts. This game is a 5 page introduction that has very good grammar and flow, and also two semesters past due.
I'm all for talking shit about the speed at which Crush releases content. That said, saying the writing "isn't bad because it's poorly written. It's bad because it's lacking content and REALLY slow." is basically saying the writing isn't bad. Crush's writing is definitely above average for this site but it kinda has to be since it doesn't have any sexy art/renders to fall back on.

If he could get to a point where he releases an update a month, or even every two months, with similar content as the last few updates I would probably reup my pledge to him that has set idle for years now. Doubt that will happen though. He's built the barn, acquired the machine, and led the cows inside so I imagine he will just continue the milking process.
 
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cheesepie

Newbie
Sep 28, 2022
17
49
In my opinion, FA's writing isn't bad because it's poorly written. It's bad because it's lacking content and REALLY slow.
Well, thanks whichever saint finally got through to Crush on the timeliness issue. We got multiple updates, and whole PARAGRAPHS too! If you complain about lack of content, please go to Patreon to read all the past updates. He's even proposed another technique called beat sheets (after pomodoro, sprints, MFAGA plan, schedules etc). Me, I just wanna beat meat.

Here's a super secret shortcut from a little known writer called Jodi Picoult - just show up and write daily. In her words, "You might not write well every day, but you can always edit a bad page. You can’t edit a blank page." Alternatively, in the words of Drew Carey, "Welcome to "Whose Line Is It Anyway" the show where everything's made up and the points don't matter."
 
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Nutluck

Engaged Member
Game Developer
Nov 2, 2017
3,563
2,230
Here's a super secret shortcut from a little known writer called Jodi Picoult - just show up and write daily. In her words, "You might not write well every day, but you can always edit a bad page. You can’t edit a blank page."
That is very true, how i write once i get to the actual writing stage is. I write it all out and finish the scene or string of events I am working on. Then I set it aside and work on something else, later I go back, typical a few days, but sometimes weeks later and reread what I wrote. Almost always i then start making changes so what I wrote flows better, is a bit more descriptive etc. I might do this 2 or 3 times, I always do it at least once. Then I ask someone else on the team to proof read it and fix any grammar or spelling mistakes I made, that I missed on my reread and didn't fix.

I think that is a good thing for any writer to do. Because we know in our head how the scene/event is and it makes sense in our head as we write. But wait long enough and then come back and reread it, you tend to notice things where it could be more clear etc. Even more so when someone else edits it, sometimes people that edit my work will ask questions or even point out things they find not as clear as it could be on my intent and then I can rewrite those small parts yet again and make it better.

Now I am not saying I am a great writer, I am not. If I was I would do it for a living, but anyone can be a decent writer with some time and effort.
 

rbx4

Member
Jan 21, 2018
244
311
Yeah I agree with Nope on this. Best to keep the criticism accurate and without hyperbole or expansion into territory where it isn't really accurate. I understand that it's human nature to do this--in our minds, we aren't well-equipped to easily distinguish between different types of bad/unwanted things or to precisely delimit them. However, on the writer side, if we see something that we think is untrue, it irks us, and sticks in our minds, distracting from what needs to be said. For that reason it's best to keep our eyes on the prize: Yo Crush you are slow and it isn't a normal kind of slow.

Great advice was posted while I typed this too. We don't have to make paragraphs that are ready for prime time as soon as we type them. Sometimes writing needs to be incremental, and taking care of part of the incremental process can even help put us in the mood to write. And, the mood is crucial. The point is to evoke feeling, not to have every comma in the right place the first time.
 
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cheesepie

Newbie
Sep 28, 2022
17
49
Haha... Looks like I needn't wait till 2026. Lobsterman took up the challenge of "write it better and faster" with this parody -

To all those who asked, "if you think you can do better", what exactly are the rules on IP for games in development hell? Female Agent now has Girl Spy, what if in 2026 I come in to finish up with the ultimate "Non-Binary Officer"?
 

ffive

Forum Fanatic
Jun 19, 2022
5,202
11,276
To all those who asked, "if you think you can do better", what exactly are the rules on IP for games in development hell? Female Agent now has Girl Spy, what if in 2026 I come in to finish up with the ultimate "Non-Binary Officer"?
Should be blatantly obvious from thousands of various copycats out there but there's no ownership of generic concept of a game. Doesn't matter if it's under development or released already.
 
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To all those who asked, "if you think you can do better", what exactly are the rules on IP for games in development hell? Female Agent now has Girl Spy, what if in 2026 I come in to finish up with the ultimate "Non-Binary Officer"?

Images usually have more of an issue, overall, don't reuse someone else's images. As for "the game" as a whole:

The overall idea is that as long as you're not intentionally trying to claim someone else's job as your own, you're fine. So for example:

- Picking up the game, as is, and adding to it without mentioning the original author: Bad idea (hopefully really obvious)
- Doing the same thing but simply labeling it as a mod/fork without ever asking for permission: Not a great idea but it might turn out fine, depends on how litigious the owner is.
- Making your own text game called "Female Agent" or "The Female Agent" that stars a female spy going undercover: Bad idea, you're trying to make use of the IP's existing marketing (or even detract from it, if you intentionally make a bad game)
- Making your own text game called "Kate Spy" that stars a female spy going undercover: You're completely fine.
 
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KopretCZ

Newbie
Jan 24, 2022
98
79
Haha... Looks like I needn't wait till 2026. Lobsterman took up the challenge of "write it better and faster" with this parody -

To all those who asked, "if you think you can do better", what exactly are the rules on IP for games in development hell? Female Agent now has Girl Spy, what if in 2026 I come in to finish up with the ultimate "Non-Binary Officer"?
OMFG I´m laughing so hard.:D Another Lobsterman-brand text humor and twist and honestly - after playing it - i feelk like everyone must absolutely love it. It´s adorable. Indeed itś "affectionate parody mod":coffee:
 

_Zebra_

Member
Jun 24, 2017
187
771
A bit of competition could be good for Female Agent. Maybe Crush will update the game more frequently now, otherwise he risks to be left behind. I doubt that the new author spent 2 years to write, almost, the same amount of content.
 
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ffive

Forum Fanatic
Jun 19, 2022
5,202
11,276
A bit of competition could be good for Female Agent. Maybe Crush will update the game more frequently now, otherwise he risks to be left behind. I doubt that the new author spent 2 years to write, almost, the same amount of content.
The author has their own game (the Good Son) they've been neglecting for a few months in order to work on this side project, so not sure if getting distracted in such manner is of benefit to anyone.
 
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BleepRose

Newbie
Aug 12, 2017
32
60
So many of Crush's issues are just common amateur writing problems. Being too critical and the work slowing to a crawl is a thing most go through. Most get to work it out in private. The issue has always been giving money to an amateur before he could handle it.
 

leg28

Well-Known Member
Aug 15, 2018
1,014
1,830
Images usually have more of an issue, overall, don't reuse someone else's images. As for "the game" as a whole:

The overall idea is that as long as you're not intentionally trying to claim someone else's job as your own, you're fine. So for example:

- Picking up the game, as is, and adding to it without mentioning the original author: Bad idea (hopefully really obvious)
- Doing the same thing but simply labeling it as a mod/fork without ever asking for permission: Not a great idea but it might turn out fine, depends on how litigious the owner is.
- Making your own text game called "Female Agent" or "The Female Agent" that stars a female spy going undercover: Bad idea, you're trying to make use of the IP's existing marketing (or even detract from it, if you intentionally make a bad game)
- Making your own text game called "Kate Spy" that stars a female spy going undercover: You're completely fine.
imo, whoever wants to do game using crush's work (funny, putting words crush and work together in same sentence) has to find out is there copyrights. if no guy is legaly clear whatever he wants to do.

lf yes than it is much more complicated and personally would not move without contacting copyrights holder. however there is a grey area. we have here several games that clearly stated they are remakes and made by fans. in movie industry you have remakes, idea exploiting, but you can see in credits "based on idea by...", "based on charachters created by..." or something like that. parodys/mockery (like girl spy mentioned above) are common and there is no copyright infringement.

naming own product female agent is not wrong (unless there is © next to title or visibly on product - i haven't seen it anywhere in the game). many movies, books, albums are having same titles. it is different issue if content is same too. but there is no monopoly on story about secret agent going undercover (even in brothel)

no matter what i'm thinking of crush (he is lazy leech), even if he is not copyright protected, creating product obviously based on his idea/work without mentioning him (at least as "based on...) is, at least, not decent or fair.

however if one, that decided to do properly tagged fan remake, starts making better written game with updates delivered regulary in shorter period of time, crush will be in well deserved problems, mainly losing patrons.
 

rbx4

Member
Jan 21, 2018
244
311
I always suggest that people do what they are passionate about. Usually they will find their own voice if they stick to that. I have known some people who always want to do whatever worked last week, and they have generally ended up doing things that were much less interesting than what worked last week. I'm not referring to the parody mentioned a few posts back, since parodies aren't the same as simple imitation.
 

cheesepie

Newbie
Sep 28, 2022
17
49
A bit of competition could be good for Female Agent. Maybe Crush will update the game more frequently now, otherwise he risks to be left behind. I doubt that the new author spent 2 years to write, almost, the same amount of content.
Sincerely hope Crush can compete. Lobsterman writes well, and since 2020 has already completed 1.5 games (Battle Quest and Good son). In this case, it appears he took just 3 months to create a very playable and stable demo. In terms of actual releases, it's like pitting a bicycle against an F1 car.

My wild fan theory is that they are all one and the same person, because it's obvious that all Lobsters are Crushstations. Here's declaring my upcoming Patreon handle will be prawnstar for the game "Non-Binary Officer", coming in the year 2026.
 
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